1 /************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keithw (at) vmware.com> 31 */ 32 33 #include "util/u_memory.h" 34 #include "draw/draw_context.h" 35 #include "draw/draw_private.h" 36 #include "draw/draw_vbuf.h" 37 #include "draw/draw_vertex.h" 38 #include "draw/draw_pt.h" 39 #include "draw/draw_gs.h" 40 #include "translate/translate.h" 41 #include "translate/translate_cache.h" 42 43 /* The simplest 'middle end' in the new vertex code. 44 * 45 * The responsibilities of a middle end are to: 46 * - perform vertex fetch using 47 * - draw vertex element/buffer state 48 * - a list of fetch indices we received as an input 49 * - run the vertex shader 50 * - cliptest, 51 * - clip coord calculation 52 * - viewport transformation 53 * - if necessary, run the primitive pipeline, passing it: 54 * - a linear array of vertex_header vertices constructed here 55 * - a set of draw indices we received as an input 56 * - otherwise, drive the hw backend, 57 * - allocate space for hardware format vertices 58 * - translate the vertex-shader output vertices to hw format 59 * - calling the backend draw functions. 60 * 61 * For convenience, we provide a helper function to drive the hardware 62 * backend given similar inputs to those required to run the pipeline. 63 * 64 * In the case of passthrough mode, many of these actions are disabled 65 * or noops, so we end up doing: 66 * 67 * - perform vertex fetch 68 * - drive the hw backend 69 * 70 * IE, basically just vertex fetch to post-vs-format vertices, 71 * followed by a call to the backend helper function. 72 */ 73 74 75 struct fetch_emit_middle_end { 76 struct draw_pt_middle_end base; 77 struct draw_context *draw; 78 79 struct translate *translate; 80 const struct vertex_info *vinfo; 81 82 /* Cache point size somewhere it's address won't change: 83 */ 84 float point_size; 85 86 struct translate_cache *cache; 87 }; 88 89 90 static void fetch_emit_prepare( struct draw_pt_middle_end *middle, 91 unsigned prim, 92 unsigned opt, 93 unsigned *max_vertices ) 94 { 95 struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; 96 struct draw_context *draw = feme->draw; 97 const struct vertex_info *vinfo; 98 unsigned i, dst_offset; 99 struct translate_key key; 100 unsigned gs_out_prim = (draw->gs.geometry_shader ? 101 draw->gs.geometry_shader->output_primitive : 102 prim); 103 104 draw->render->set_primitive(draw->render, gs_out_prim); 105 106 /* Must do this after set_primitive() above: 107 */ 108 vinfo = feme->vinfo = draw->render->get_vertex_info(draw->render); 109 110 /* Transform from API vertices to HW vertices, skipping the 111 * pipeline_vertex intermediate step. 112 */ 113 dst_offset = 0; 114 memset(&key, 0, sizeof(key)); 115 116 for (i = 0; i < vinfo->num_attribs; i++) { 117 const struct pipe_vertex_element *src = &draw->pt.vertex_element[vinfo->attrib[i].src_index]; 118 119 unsigned emit_sz = 0; 120 unsigned input_format = src->src_format; 121 unsigned input_buffer = src->vertex_buffer_index; 122 unsigned input_offset = src->src_offset; 123 unsigned output_format; 124 125 output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit); 126 emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit); 127 128 if (vinfo->attrib[i].emit == EMIT_OMIT) 129 continue; 130 131 if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) { 132 input_format = PIPE_FORMAT_R32_FLOAT; 133 input_buffer = draw->pt.nr_vertex_buffers; 134 input_offset = 0; 135 } 136 137 key.element[i].type = TRANSLATE_ELEMENT_NORMAL; 138 key.element[i].input_format = input_format; 139 key.element[i].input_buffer = input_buffer; 140 key.element[i].input_offset = input_offset; 141 key.element[i].instance_divisor = src->instance_divisor; 142 key.element[i].output_format = output_format; 143 key.element[i].output_offset = dst_offset; 144 145 dst_offset += emit_sz; 146 } 147 148 key.nr_elements = vinfo->num_attribs; 149 key.output_stride = vinfo->size * 4; 150 151 /* Don't bother with caching at this stage: 152 */ 153 if (!feme->translate || 154 translate_key_compare(&feme->translate->key, &key) != 0) 155 { 156 translate_key_sanitize(&key); 157 feme->translate = translate_cache_find(feme->cache, 158 &key); 159 160 feme->translate->set_buffer(feme->translate, 161 draw->pt.nr_vertex_buffers, 162 &feme->point_size, 163 0, 164 ~0); 165 } 166 167 feme->point_size = draw->rasterizer->point_size; 168 169 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) { 170 feme->translate->set_buffer(feme->translate, 171 i, 172 ((char *)draw->pt.user.vbuffer[i].map + 173 draw->pt.vertex_buffer[i].buffer_offset), 174 draw->pt.vertex_buffer[i].stride, 175 draw->pt.max_index); 176 } 177 178 *max_vertices = (draw->render->max_vertex_buffer_bytes / 179 (vinfo->size * 4)); 180 } 181 182 183 static void 184 fetch_emit_bind_parameters(struct draw_pt_middle_end *middle) 185 { 186 /* No-op? */ 187 } 188 189 190 static void fetch_emit_run( struct draw_pt_middle_end *middle, 191 const unsigned *fetch_elts, 192 unsigned fetch_count, 193 const ushort *draw_elts, 194 unsigned draw_count, 195 unsigned prim_flags ) 196 { 197 struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; 198 struct draw_context *draw = feme->draw; 199 void *hw_verts; 200 201 /* XXX: need to flush to get prim_vbuf.c to release its allocation?? 202 */ 203 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); 204 205 draw->render->allocate_vertices( draw->render, 206 (ushort)feme->translate->key.output_stride, 207 (ushort)fetch_count ); 208 209 hw_verts = draw->render->map_vertices( draw->render ); 210 if (!hw_verts) { 211 debug_warn_once("vertex buffer allocation failed (out of memory?)"); 212 return; 213 } 214 215 /* Single routine to fetch vertices and emit HW verts. 216 */ 217 feme->translate->run_elts( feme->translate, 218 fetch_elts, 219 fetch_count, 220 draw->start_instance, 221 draw->instance_id, 222 hw_verts ); 223 224 if (0) { 225 unsigned i; 226 for (i = 0; i < fetch_count; i++) { 227 debug_printf("\n\nvertex %d:\n", i); 228 draw_dump_emitted_vertex( feme->vinfo, 229 (const uint8_t *)hw_verts + feme->vinfo->size * 4 * i ); 230 } 231 } 232 233 draw->render->unmap_vertices( draw->render, 234 0, 235 (ushort)(fetch_count - 1) ); 236 237 /* XXX: Draw arrays path to avoid re-emitting index list again and 238 * again. 239 */ 240 draw->render->draw_elements( draw->render, 241 draw_elts, 242 draw_count ); 243 244 /* Done -- that was easy, wasn't it: 245 */ 246 draw->render->release_vertices( draw->render ); 247 248 } 249 250 251 static void fetch_emit_run_linear( struct draw_pt_middle_end *middle, 252 unsigned start, 253 unsigned count, 254 unsigned prim_flags ) 255 { 256 struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; 257 struct draw_context *draw = feme->draw; 258 void *hw_verts; 259 260 /* XXX: need to flush to get prim_vbuf.c to release its allocation?? 261 */ 262 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); 263 264 if (!draw->render->allocate_vertices( draw->render, 265 (ushort)feme->translate->key.output_stride, 266 (ushort)count )) 267 goto fail; 268 269 hw_verts = draw->render->map_vertices( draw->render ); 270 if (!hw_verts) 271 goto fail; 272 273 /* Single routine to fetch vertices and emit HW verts. 274 */ 275 feme->translate->run( feme->translate, 276 start, 277 count, 278 draw->start_instance, 279 draw->instance_id, 280 hw_verts ); 281 282 if (0) { 283 unsigned i; 284 for (i = 0; i < count; i++) { 285 debug_printf("\n\nvertex %d:\n", i); 286 draw_dump_emitted_vertex( feme->vinfo, 287 (const uint8_t *)hw_verts + feme->vinfo->size * 4 * i ); 288 } 289 } 290 291 draw->render->unmap_vertices( draw->render, 0, count - 1 ); 292 293 /* XXX: Draw arrays path to avoid re-emitting index list again and 294 * again. 295 */ 296 draw->render->draw_arrays( draw->render, 0, count ); 297 298 /* Done -- that was easy, wasn't it: 299 */ 300 draw->render->release_vertices( draw->render ); 301 return; 302 303 fail: 304 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); 305 return; 306 } 307 308 309 static boolean fetch_emit_run_linear_elts( struct draw_pt_middle_end *middle, 310 unsigned start, 311 unsigned count, 312 const ushort *draw_elts, 313 unsigned draw_count, 314 unsigned prim_flags ) 315 { 316 struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; 317 struct draw_context *draw = feme->draw; 318 void *hw_verts; 319 320 /* XXX: need to flush to get prim_vbuf.c to release its allocation?? 321 */ 322 draw_do_flush( draw, DRAW_FLUSH_BACKEND ); 323 324 if (!draw->render->allocate_vertices( draw->render, 325 (ushort)feme->translate->key.output_stride, 326 (ushort)count )) 327 return FALSE; 328 329 hw_verts = draw->render->map_vertices( draw->render ); 330 if (!hw_verts) 331 return FALSE; 332 333 /* Single routine to fetch vertices and emit HW verts. 334 */ 335 feme->translate->run( feme->translate, 336 start, 337 count, 338 draw->start_instance, 339 draw->instance_id, 340 hw_verts ); 341 342 draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) ); 343 344 /* XXX: Draw arrays path to avoid re-emitting index list again and 345 * again. 346 */ 347 draw->render->draw_elements( draw->render, 348 draw_elts, 349 draw_count ); 350 351 /* Done -- that was easy, wasn't it: 352 */ 353 draw->render->release_vertices( draw->render ); 354 355 return TRUE; 356 } 357 358 359 static void fetch_emit_finish( struct draw_pt_middle_end *middle ) 360 { 361 /* nothing to do */ 362 } 363 364 365 static void fetch_emit_destroy( struct draw_pt_middle_end *middle ) 366 { 367 struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle; 368 369 if (feme->cache) 370 translate_cache_destroy(feme->cache); 371 372 FREE(middle); 373 } 374 375 376 struct draw_pt_middle_end *draw_pt_fetch_emit( struct draw_context *draw ) 377 { 378 struct fetch_emit_middle_end *fetch_emit = CALLOC_STRUCT( fetch_emit_middle_end ); 379 if (!fetch_emit) 380 return NULL; 381 382 fetch_emit->cache = translate_cache_create(); 383 if (!fetch_emit->cache) { 384 FREE(fetch_emit); 385 return NULL; 386 } 387 388 fetch_emit->base.prepare = fetch_emit_prepare; 389 fetch_emit->base.bind_parameters = fetch_emit_bind_parameters; 390 fetch_emit->base.run = fetch_emit_run; 391 fetch_emit->base.run_linear = fetch_emit_run_linear; 392 fetch_emit->base.run_linear_elts = fetch_emit_run_linear_elts; 393 fetch_emit->base.finish = fetch_emit_finish; 394 fetch_emit->base.destroy = fetch_emit_destroy; 395 396 fetch_emit->draw = draw; 397 398 return &fetch_emit->base; 399 } 400 401