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      1 /*
      2  * Copyright (C) 2016 Christian Gmeiner <christian.gmeiner (at) gmail.com>
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      8  * and/or sell copies of the Software, and to permit persons to whom the
      9  * Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     21  * SOFTWARE.
     22  *
     23  * Authors:
     24  *    Christian Gmeiner <christian.gmeiner (at) gmail.com>
     25  */
     26 
     27 #ifndef RENDERONLY_H
     28 #define RENDERONLY_H
     29 
     30 #include <stdint.h>
     31 #include "state_tracker/drm_driver.h"
     32 #include "pipe/p_state.h"
     33 
     34 struct renderonly_scanout {
     35    uint32_t handle;
     36    uint32_t stride;
     37 
     38    struct pipe_resource *prime;
     39 };
     40 
     41 struct renderonly {
     42    /**
     43     * Create a renderonly_scanout object for scanout resource.
     44     *
     45     * This function creates a renderonly_scanout object based on the provided
     46     * resource. The library is designed that the driver specific pipe_resource
     47     * struct holds a pointer to a renderonly_scanout struct.
     48     *
     49     * struct driver_resource {
     50     *    struct pipe_resource base;
     51     *    struct renderonly_scanout *scanout;
     52     *   ...
     53     * };
     54     *
     55     * The renderonly_scanout object exits for two reasons:
     56     * - Do any special treatment for a scanout resource like importing the GPU
     57     *   resource into the scanout hw.
     58     * - Make it easier for a gallium driver to detect if anything special needs
     59     *   to be done in flush_resource(..) like a resolve to linear.
     60     */
     61    struct renderonly_scanout *(*create_for_resource)(struct pipe_resource *rsc,
     62                                                      struct renderonly *ro);
     63    int kms_fd;
     64    int gpu_fd;
     65 };
     66 
     67 struct renderonly *
     68 renderonly_dup(const struct renderonly *ro);
     69 
     70 static inline struct renderonly_scanout *
     71 renderonly_scanout_for_resource(struct pipe_resource *rsc, struct renderonly *ro)
     72 {
     73    return ro->create_for_resource(rsc, ro);
     74 }
     75 
     76 struct renderonly_scanout *
     77 renderonly_scanout_for_prime(struct pipe_resource *rsc, struct renderonly *ro);
     78 
     79 void
     80 renderonly_scanout_destroy(struct renderonly_scanout *scanout);
     81 
     82 static inline boolean
     83 renderonly_get_handle(struct renderonly_scanout *scanout,
     84       struct winsys_handle *handle)
     85 {
     86    if (!scanout)
     87       return FALSE;
     88 
     89    handle->handle = scanout->handle;
     90    handle->stride = scanout->stride;
     91 
     92    return TRUE;
     93 }
     94 
     95 /**
     96  * Create a dumb buffer object for a resource at scanout hw.
     97  */
     98 struct renderonly_scanout *
     99 renderonly_create_kms_dumb_buffer_for_resource(struct pipe_resource *rsc,
    100                                                struct renderonly *ro);
    101 
    102 /**
    103  * Import GPU resource into scanout hw.
    104  */
    105 struct renderonly_scanout *
    106 renderonly_create_gpu_import_for_resource(struct pipe_resource *rsc,
    107                                           struct renderonly *ro);
    108 
    109 #endif /* RENDERONLY_H_ */
    110