Home | History | Annotate | Download | only in a3xx
      1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
      2 
      3 /*
      4  * Copyright (C) 2013 Rob Clark <robclark (at) freedesktop.org>
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the next
     14  * paragraph) shall be included in all copies or substantial portions of the
     15  * Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     23  * SOFTWARE.
     24  *
     25  * Authors:
     26  *    Rob Clark <robclark (at) freedesktop.org>
     27  */
     28 
     29 #ifndef FD3_CONTEXT_H_
     30 #define FD3_CONTEXT_H_
     31 
     32 #include "util/u_upload_mgr.h"
     33 
     34 #include "freedreno_drmif.h"
     35 
     36 #include "freedreno_context.h"
     37 
     38 #include "ir3_shader.h"
     39 
     40 
     41 struct fd3_context {
     42 	struct fd_context base;
     43 
     44 	struct fd_bo *vs_pvt_mem, *fs_pvt_mem;
     45 
     46 	/* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes).  We
     47 	 * could combine it with another allocation.
     48 	 */
     49 	struct fd_bo *vsc_size_mem;
     50 
     51 	struct u_upload_mgr *border_color_uploader;
     52 	struct pipe_resource *border_color_buf;
     53 
     54 	/* if *any* of bits are set in {v,f}saturate_{s,t,r} */
     55 	bool vsaturate, fsaturate;
     56 
     57 	/* bitmask of sampler which needs coords clamped for vertex
     58 	 * shader:
     59 	 */
     60 	unsigned vsaturate_s, vsaturate_t, vsaturate_r;
     61 
     62 	/* bitmask of sampler which needs coords clamped for frag
     63 	 * shader:
     64 	 */
     65 	unsigned fsaturate_s, fsaturate_t, fsaturate_r;
     66 
     67 	/* some state changes require a different shader variant.  Keep
     68 	 * track of this so we know when we need to re-emit shader state
     69 	 * due to variant change.  See fixup_shader_state()
     70 	 */
     71 	struct ir3_shader_key last_key;
     72 };
     73 
     74 static inline struct fd3_context *
     75 fd3_context(struct fd_context *ctx)
     76 {
     77 	return (struct fd3_context *)ctx;
     78 }
     79 
     80 struct pipe_context *
     81 fd3_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
     82 
     83 #endif /* FD3_CONTEXT_H_ */
     84