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      1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
      2 
      3 /*
      4  * Copyright (C) 2013 Rob Clark <robclark (at) freedesktop.org>
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the next
     14  * paragraph) shall be included in all copies or substantial portions of the
     15  * Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     23  * SOFTWARE.
     24  *
     25  * Authors:
     26  *    Rob Clark <robclark (at) freedesktop.org>
     27  */
     28 
     29 #include "pipe/p_state.h"
     30 #include "util/u_string.h"
     31 #include "util/u_memory.h"
     32 #include "util/u_inlines.h"
     33 #include "util/u_format.h"
     34 
     35 #include "fd3_texture.h"
     36 #include "fd3_format.h"
     37 
     38 static enum a3xx_tex_clamp
     39 tex_clamp(unsigned wrap, bool clamp_to_edge, bool *needs_border)
     40 {
     41 	/* Hardware does not support _CLAMP, but we emulate it: */
     42 	if (wrap == PIPE_TEX_WRAP_CLAMP) {
     43 		wrap = (clamp_to_edge) ?
     44 			PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
     45 	}
     46 
     47 	switch (wrap) {
     48 	case PIPE_TEX_WRAP_REPEAT:
     49 		return A3XX_TEX_REPEAT;
     50 	case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
     51 		return A3XX_TEX_CLAMP_TO_EDGE;
     52 	case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
     53 		*needs_border = true;
     54 		return A3XX_TEX_CLAMP_TO_BORDER;
     55 	case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
     56 		/* only works for PoT.. need to emulate otherwise! */
     57 		return A3XX_TEX_MIRROR_CLAMP;
     58 	case PIPE_TEX_WRAP_MIRROR_REPEAT:
     59 		return A3XX_TEX_MIRROR_REPEAT;
     60 	case PIPE_TEX_WRAP_MIRROR_CLAMP:
     61 	case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
     62 		/* these two we could perhaps emulate, but we currently
     63 		 * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
     64 		 */
     65 	default:
     66 		DBG("invalid wrap: %u", wrap);
     67 		return 0;
     68 	}
     69 }
     70 
     71 static enum a3xx_tex_filter
     72 tex_filter(unsigned filter, bool aniso)
     73 {
     74 	switch (filter) {
     75 	case PIPE_TEX_FILTER_NEAREST:
     76 		return A3XX_TEX_NEAREST;
     77 	case PIPE_TEX_FILTER_LINEAR:
     78 		return aniso ? A3XX_TEX_ANISO : A3XX_TEX_LINEAR;
     79 	default:
     80 		DBG("invalid filter: %u", filter);
     81 		return 0;
     82 	}
     83 }
     84 
     85 static void *
     86 fd3_sampler_state_create(struct pipe_context *pctx,
     87 		const struct pipe_sampler_state *cso)
     88 {
     89 	struct fd3_sampler_stateobj *so = CALLOC_STRUCT(fd3_sampler_stateobj);
     90 	unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8));
     91 	bool miplinear = false;
     92 	bool clamp_to_edge;
     93 
     94 	if (!so)
     95 		return NULL;
     96 
     97 	if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
     98 		miplinear = true;
     99 
    100 	so->base = *cso;
    101 
    102 	/*
    103 	 * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE;  for linear
    104 	 * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
    105 	 * clamping the texture coordinates to [0.0, 1.0].
    106 	 *
    107 	 * The clamping will be taken care of in the shaders.  There are two
    108 	 * filters here, but let the minification one has a say.
    109 	 */
    110 	clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
    111 	if (!clamp_to_edge) {
    112 		so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
    113 		so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
    114 		so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
    115 	}
    116 
    117 	so->needs_border = false;
    118 	so->texsamp0 =
    119 			COND(!cso->normalized_coords, A3XX_TEX_SAMP_0_UNNORM_COORDS) |
    120 			COND(!cso->seamless_cube_map, A3XX_TEX_SAMP_0_CUBEMAPSEAMLESSFILTOFF) |
    121 			COND(miplinear, A3XX_TEX_SAMP_0_MIPFILTER_LINEAR) |
    122 			A3XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
    123 			A3XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
    124 			A3XX_TEX_SAMP_0_ANISO(aniso) |
    125 			A3XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge, &so->needs_border)) |
    126 			A3XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge, &so->needs_border)) |
    127 			A3XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge, &so->needs_border));
    128 
    129 	if (cso->compare_mode)
    130 		so->texsamp0 |= A3XX_TEX_SAMP_0_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */
    131 
    132 	if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
    133 		so->texsamp1 =
    134 				A3XX_TEX_SAMP_1_LOD_BIAS(cso->lod_bias) |
    135 				A3XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
    136 				A3XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
    137 	} else {
    138 		so->texsamp1 = 0x00000000;
    139 	}
    140 
    141 	return so;
    142 }
    143 
    144 static void
    145 fd3_sampler_states_bind(struct pipe_context *pctx,
    146 		enum pipe_shader_type shader, unsigned start,
    147 		unsigned nr, void **hwcso)
    148 {
    149 	struct fd_context *ctx = fd_context(pctx);
    150 	struct fd3_context *fd3_ctx = fd3_context(ctx);
    151 	uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0;
    152 	unsigned i;
    153 
    154 	if (!hwcso)
    155 		nr = 0;
    156 
    157 	for (i = 0; i < nr; i++) {
    158 		if (hwcso[i]) {
    159 			struct fd3_sampler_stateobj *sampler =
    160 					fd3_sampler_stateobj(hwcso[i]);
    161 			if (sampler->saturate_s)
    162 				saturate_s |= (1 << i);
    163 			if (sampler->saturate_t)
    164 				saturate_t |= (1 << i);
    165 			if (sampler->saturate_r)
    166 				saturate_r |= (1 << i);
    167 		}
    168 	}
    169 
    170 	fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
    171 
    172 	if (shader == PIPE_SHADER_FRAGMENT) {
    173 		fd3_ctx->fsaturate =
    174 			(saturate_s != 0) ||
    175 			(saturate_t != 0) ||
    176 			(saturate_r != 0);
    177 		fd3_ctx->fsaturate_s = saturate_s;
    178 		fd3_ctx->fsaturate_t = saturate_t;
    179 		fd3_ctx->fsaturate_r = saturate_r;
    180 	} else if (shader == PIPE_SHADER_VERTEX) {
    181 		fd3_ctx->vsaturate =
    182 			(saturate_s != 0) ||
    183 			(saturate_t != 0) ||
    184 			(saturate_r != 0);
    185 		fd3_ctx->vsaturate_s = saturate_s;
    186 		fd3_ctx->vsaturate_t = saturate_t;
    187 		fd3_ctx->vsaturate_r = saturate_r;
    188 	}
    189 }
    190 
    191 static enum a3xx_tex_type
    192 tex_type(unsigned target)
    193 {
    194 	switch (target) {
    195 	default:
    196 		assert(0);
    197 	case PIPE_BUFFER:
    198 	case PIPE_TEXTURE_1D:
    199 	case PIPE_TEXTURE_1D_ARRAY:
    200 		return A3XX_TEX_1D;
    201 	case PIPE_TEXTURE_RECT:
    202 	case PIPE_TEXTURE_2D:
    203 	case PIPE_TEXTURE_2D_ARRAY:
    204 		return A3XX_TEX_2D;
    205 	case PIPE_TEXTURE_3D:
    206 		return A3XX_TEX_3D;
    207 	case PIPE_TEXTURE_CUBE:
    208 	case PIPE_TEXTURE_CUBE_ARRAY:
    209 		return A3XX_TEX_CUBE;
    210 	}
    211 }
    212 
    213 static struct pipe_sampler_view *
    214 fd3_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
    215 		const struct pipe_sampler_view *cso)
    216 {
    217 	struct fd3_pipe_sampler_view *so = CALLOC_STRUCT(fd3_pipe_sampler_view);
    218 	struct fd_resource *rsc = fd_resource(prsc);
    219 	unsigned lvl;
    220 	uint32_t sz2 = 0;
    221 
    222 	if (!so)
    223 		return NULL;
    224 
    225 	so->base = *cso;
    226 	pipe_reference(NULL, &prsc->reference);
    227 	so->base.texture = prsc;
    228 	so->base.reference.count = 1;
    229 	so->base.context = pctx;
    230 
    231 	so->texconst0 =
    232 			A3XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) |
    233 			A3XX_TEX_CONST_0_FMT(fd3_pipe2tex(cso->format)) |
    234 			fd3_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
    235 						cso->swizzle_b, cso->swizzle_a);
    236 
    237 	if (prsc->target == PIPE_BUFFER || util_format_is_pure_integer(cso->format))
    238 		so->texconst0 |= A3XX_TEX_CONST_0_NOCONVERT;
    239 	if (util_format_is_srgb(cso->format))
    240 		so->texconst0 |= A3XX_TEX_CONST_0_SRGB;
    241 
    242 	if (prsc->target == PIPE_BUFFER) {
    243 		lvl = 0;
    244 		so->texconst1 =
    245 			A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
    246 			A3XX_TEX_CONST_1_WIDTH(cso->u.buf.size / util_format_get_blocksize(cso->format)) |
    247 			A3XX_TEX_CONST_1_HEIGHT(1);
    248 	} else {
    249 		unsigned miplevels;
    250 
    251 		lvl = fd_sampler_first_level(cso);
    252 		miplevels = fd_sampler_last_level(cso) - lvl;
    253 
    254 		so->texconst0 |= A3XX_TEX_CONST_0_MIPLVLS(miplevels);
    255 		so->texconst1 =
    256 			A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
    257 			A3XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
    258 			A3XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
    259 	}
    260 	/* when emitted, A3XX_TEX_CONST_2_INDX() must be OR'd in: */
    261 	so->texconst2 =
    262 			A3XX_TEX_CONST_2_PITCH(fd3_pipe2nblocksx(cso->format, rsc->slices[lvl].pitch) * rsc->cpp);
    263 	switch (prsc->target) {
    264 	case PIPE_TEXTURE_1D_ARRAY:
    265 	case PIPE_TEXTURE_2D_ARRAY:
    266 		so->texconst3 =
    267 				A3XX_TEX_CONST_3_DEPTH(prsc->array_size - 1) |
    268 				A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[0].size0);
    269 		break;
    270 	case PIPE_TEXTURE_3D:
    271 		so->texconst3 =
    272 				A3XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
    273 				A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[lvl].size0);
    274 		while (lvl < cso->u.tex.last_level && sz2 != rsc->slices[lvl+1].size0)
    275 			sz2 = rsc->slices[++lvl].size0;
    276 		so->texconst3 |= A3XX_TEX_CONST_3_LAYERSZ2(sz2);
    277 		break;
    278 	default:
    279 		so->texconst3 = 0x00000000;
    280 		break;
    281 	}
    282 
    283 	return &so->base;
    284 }
    285 
    286 void
    287 fd3_texture_init(struct pipe_context *pctx)
    288 {
    289 	pctx->create_sampler_state = fd3_sampler_state_create;
    290 	pctx->bind_sampler_states = fd3_sampler_states_bind;
    291 	pctx->create_sampler_view = fd3_sampler_view_create;
    292 	pctx->set_sampler_views = fd_set_sampler_views;
    293 }
    294