1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ 2 3 /* 4 * Copyright (C) 2014 Rob Clark <robclark (at) freedesktop.org> 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 * Authors: 26 * Rob Clark <robclark (at) freedesktop.org> 27 */ 28 29 #ifndef FD4_CONTEXT_H_ 30 #define FD4_CONTEXT_H_ 31 32 #include "util/u_upload_mgr.h" 33 34 #include "freedreno_drmif.h" 35 36 #include "freedreno_context.h" 37 38 #include "ir3_shader.h" 39 40 struct fd4_context { 41 struct fd_context base; 42 43 struct fd_bo *vs_pvt_mem, *fs_pvt_mem; 44 45 /* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes). We 46 * could combine it with another allocation. 47 * 48 * (upper area used as scratch bo.. see fd4_query) 49 */ 50 struct fd_bo *vsc_size_mem; 51 52 struct u_upload_mgr *border_color_uploader; 53 struct pipe_resource *border_color_buf; 54 55 /* if *any* of bits are set in {v,f}saturate_{s,t,r} */ 56 bool vsaturate, fsaturate; 57 58 /* bitmask of sampler which needs coords clamped for vertex 59 * shader: 60 */ 61 uint16_t vsaturate_s, vsaturate_t, vsaturate_r; 62 63 /* bitmask of sampler which needs coords clamped for frag 64 * shader: 65 */ 66 uint16_t fsaturate_s, fsaturate_t, fsaturate_r; 67 68 /* bitmask of samplers which need astc srgb workaround: */ 69 uint16_t vastc_srgb, fastc_srgb; 70 71 /* some state changes require a different shader variant. Keep 72 * track of this so we know when we need to re-emit shader state 73 * due to variant change. See fixup_shader_state() 74 */ 75 struct ir3_shader_key last_key; 76 }; 77 78 static inline struct fd4_context * 79 fd4_context(struct fd_context *ctx) 80 { 81 return (struct fd4_context *)ctx; 82 } 83 84 struct pipe_context * 85 fd4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags); 86 87 #endif /* FD4_CONTEXT_H_ */ 88