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      1 /**************************************************************************
      2  *
      3  * Copyright 2003 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include "i915_context.h"
     29 #include "i915_state.h"
     30 #include "i915_screen.h"
     31 #include "i915_surface.h"
     32 #include "i915_query.h"
     33 #include "i915_batch.h"
     34 #include "i915_resource.h"
     35 
     36 #include "draw/draw_context.h"
     37 #include "pipe/p_defines.h"
     38 #include "util/u_inlines.h"
     39 #include "util/u_memory.h"
     40 #include "pipe/p_screen.h"
     41 
     42 
     43 DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf, "I915_NO_VBUF", FALSE)
     44 
     45 
     46 /*
     47  * Draw functions
     48  */
     49 
     50 
     51 static void
     52 i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
     53 {
     54    struct i915_context *i915 = i915_context(pipe);
     55    struct draw_context *draw = i915->draw;
     56    const void *mapped_indices = NULL;
     57    unsigned i;
     58 
     59    /*
     60     * Ack vs contants here, helps ipers a lot.
     61     */
     62    i915->dirty &= ~I915_NEW_VS_CONSTANTS;
     63 
     64    if (i915->dirty)
     65       i915_update_derived(i915);
     66 
     67    /*
     68     * Map vertex buffers
     69     */
     70    for (i = 0; i < i915->nr_vertex_buffers; i++) {
     71       const void *buf = i915->vertex_buffers[i].user_buffer;
     72       if (!buf)
     73             buf = i915_buffer(i915->vertex_buffers[i].buffer)->data;
     74       draw_set_mapped_vertex_buffer(draw, i, buf, ~0);
     75    }
     76 
     77    /*
     78     * Map index buffer, if present
     79     */
     80    if (info->indexed) {
     81       mapped_indices = i915->index_buffer.user_buffer;
     82       if (!mapped_indices)
     83          mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
     84       draw_set_indexes(draw,
     85                        (ubyte *) mapped_indices + i915->index_buffer.offset,
     86                        i915->index_buffer.index_size, ~0);
     87    }
     88 
     89    if (i915->constants[PIPE_SHADER_VERTEX])
     90       draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
     91                                       i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
     92                                       (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
     93                                       4 * sizeof(float)));
     94    else
     95       draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
     96 
     97    if (i915->num_vertex_sampler_views > 0)
     98       i915_prepare_vertex_sampling(i915);
     99 
    100    /*
    101     * Do the drawing
    102     */
    103    draw_vbo(i915->draw, info);
    104 
    105    /*
    106     * unmap vertex/index buffers
    107     */
    108    for (i = 0; i < i915->nr_vertex_buffers; i++) {
    109       draw_set_mapped_vertex_buffer(i915->draw, i, NULL, 0);
    110    }
    111    if (mapped_indices)
    112       draw_set_indexes(draw, NULL, 0, 0);
    113 
    114    if (i915->num_vertex_sampler_views > 0)
    115       i915_cleanup_vertex_sampling(i915);
    116 
    117    /*
    118     * Instead of flushing on every state change, we flush once here
    119     * when we fire the vbo.
    120     */
    121    draw_flush(i915->draw);
    122 }
    123 
    124 
    125 /*
    126  * Generic context functions
    127  */
    128 
    129 
    130 static void i915_destroy(struct pipe_context *pipe)
    131 {
    132    struct i915_context *i915 = i915_context(pipe);
    133    int i;
    134 
    135    if (i915->blitter)
    136       util_blitter_destroy(i915->blitter);
    137 
    138    draw_destroy(i915->draw);
    139 
    140    if(i915->batch)
    141       i915->iws->batchbuffer_destroy(i915->batch);
    142 
    143    /* unbind framebuffer */
    144    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
    145       pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
    146    }
    147    pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
    148 
    149    /* unbind constant buffers */
    150    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
    151       pipe_resource_reference(&i915->constants[i], NULL);
    152    }
    153 
    154    FREE(i915);
    155 }
    156 
    157 struct pipe_context *
    158 i915_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
    159 {
    160    struct i915_context *i915;
    161 
    162    i915 = CALLOC_STRUCT(i915_context);
    163    if (!i915)
    164       return NULL;
    165 
    166    i915->iws = i915_screen(screen)->iws;
    167    i915->base.screen = screen;
    168    i915->base.priv = priv;
    169 
    170    i915->base.destroy = i915_destroy;
    171 
    172    if (i915_screen(screen)->debug.use_blitter)
    173       i915->base.clear = i915_clear_blitter;
    174    else
    175       i915->base.clear = i915_clear_render;
    176 
    177    i915->base.draw_vbo = i915_draw_vbo;
    178 
    179    /* init this before draw */
    180    slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
    181                     16);
    182    slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer),
    183                     16);
    184 
    185    /* Batch stream debugging is a bit hacked up at the moment:
    186     */
    187    i915->batch = i915->iws->batchbuffer_create(i915->iws);
    188 
    189    /*
    190     * Create drawing context and plug our rendering stage into it.
    191     */
    192    i915->draw = draw_create(&i915->base);
    193    assert(i915->draw);
    194    if (!debug_get_option_i915_no_vbuf()) {
    195       draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
    196    } else {
    197       draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
    198    }
    199 
    200    i915_init_surface_functions(i915);
    201    i915_init_state_functions(i915);
    202    i915_init_flush_functions(i915);
    203    i915_init_resource_functions(i915);
    204    i915_init_query_functions(i915);
    205 
    206    /* Create blitter. */
    207    i915->blitter = util_blitter_create(&i915->base);
    208    assert(i915->blitter);
    209 
    210    /* must be done before installing Draw stages */
    211    util_blitter_cache_all_shaders(i915->blitter);
    212 
    213    draw_install_aaline_stage(i915->draw, &i915->base);
    214    draw_install_aapoint_stage(i915->draw, &i915->base);
    215    draw_enable_point_sprites(i915->draw, TRUE);
    216 
    217    i915->dirty = ~0;
    218    i915->hardware_dirty = ~0;
    219    i915->immediate_dirty = ~0;
    220    i915->dynamic_dirty = ~0;
    221    i915->static_dirty = ~0;
    222    i915->flush_dirty = 0;
    223 
    224    return &i915->base;
    225 }
    226