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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /* Authors:  Keith Whitwell <keithw (at) vmware.com>
     29  */
     30 
     31 
     32 #include "draw/draw_context.h"
     33 #include "util/u_helpers.h"
     34 #include "util/u_inlines.h"
     35 #include "util/u_math.h"
     36 #include "util/u_memory.h"
     37 #include "util/u_transfer.h"
     38 #include "tgsi/tgsi_parse.h"
     39 
     40 #include "i915_context.h"
     41 #include "i915_reg.h"
     42 #include "i915_state_inlines.h"
     43 #include "i915_fpc.h"
     44 #include "i915_resource.h"
     45 #include "i915_state.h"
     46 
     47 /* The i915 (and related graphics cores) do not support GL_CLAMP.  The
     48  * Intel drivers for "other operating systems" implement GL_CLAMP as
     49  * GL_CLAMP_TO_EDGE, so the same is done here.
     50  */
     51 static unsigned
     52 translate_wrap_mode(unsigned wrap)
     53 {
     54    switch (wrap) {
     55    case PIPE_TEX_WRAP_REPEAT:
     56       return TEXCOORDMODE_WRAP;
     57    case PIPE_TEX_WRAP_CLAMP:
     58       return TEXCOORDMODE_CLAMP_EDGE;   /* not quite correct */
     59    case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
     60       return TEXCOORDMODE_CLAMP_EDGE;
     61    case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
     62       return TEXCOORDMODE_CLAMP_BORDER;
     63    case PIPE_TEX_WRAP_MIRROR_REPEAT:
     64       return TEXCOORDMODE_MIRROR;
     65    default:
     66       return TEXCOORDMODE_WRAP;
     67    }
     68 }
     69 
     70 static unsigned translate_img_filter( unsigned filter )
     71 {
     72    switch (filter) {
     73    case PIPE_TEX_FILTER_NEAREST:
     74       return FILTER_NEAREST;
     75    case PIPE_TEX_FILTER_LINEAR:
     76       return FILTER_LINEAR;
     77    default:
     78       assert(0);
     79       return FILTER_NEAREST;
     80    }
     81 }
     82 
     83 static unsigned translate_mip_filter( unsigned filter )
     84 {
     85    switch (filter) {
     86    case PIPE_TEX_MIPFILTER_NONE:
     87       return MIPFILTER_NONE;
     88    case PIPE_TEX_MIPFILTER_NEAREST:
     89       return MIPFILTER_NEAREST;
     90    case PIPE_TEX_MIPFILTER_LINEAR:
     91       return MIPFILTER_LINEAR;
     92    default:
     93       assert(0);
     94       return MIPFILTER_NONE;
     95    }
     96 }
     97 
     98 /* None of this state is actually used for anything yet.
     99  */
    100 static void *
    101 i915_create_blend_state(struct pipe_context *pipe,
    102                         const struct pipe_blend_state *blend)
    103 {
    104    struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
    105 
    106    {
    107       unsigned eqRGB  = blend->rt[0].rgb_func;
    108       unsigned srcRGB = blend->rt[0].rgb_src_factor;
    109       unsigned dstRGB = blend->rt[0].rgb_dst_factor;
    110 
    111       unsigned eqA    = blend->rt[0].alpha_func;
    112       unsigned srcA   = blend->rt[0].alpha_src_factor;
    113       unsigned dstA   = blend->rt[0].alpha_dst_factor;
    114 
    115       /* Special handling for MIN/MAX filter modes handled at
    116        * state_tracker level.
    117        */
    118 
    119       if (srcA != srcRGB ||
    120           dstA != dstRGB ||
    121           eqA != eqRGB) {
    122 
    123          cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
    124                           IAB_MODIFY_ENABLE |
    125                           IAB_ENABLE |
    126                           IAB_MODIFY_FUNC |
    127                           IAB_MODIFY_SRC_FACTOR |
    128                           IAB_MODIFY_DST_FACTOR |
    129                           SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
    130                           DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
    131                           (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
    132       }
    133       else {
    134          cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
    135                           IAB_MODIFY_ENABLE |
    136                           0);
    137       }
    138    }
    139 
    140    cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
    141                         ENABLE_LOGIC_OP_FUNC |
    142                         LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
    143 
    144    if (blend->logicop_enable)
    145       cso_data->LIS5 |= S5_LOGICOP_ENABLE;
    146 
    147    if (blend->dither)
    148       cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
    149 
    150    /* We potentially do some fixup at emission for non-BGRA targets */
    151    if ((blend->rt[0].colormask & PIPE_MASK_R) == 0)
    152       cso_data->LIS5 |= S5_WRITEDISABLE_RED;
    153 
    154    if ((blend->rt[0].colormask & PIPE_MASK_G) == 0)
    155       cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
    156 
    157    if ((blend->rt[0].colormask & PIPE_MASK_B) == 0)
    158       cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
    159 
    160    if ((blend->rt[0].colormask & PIPE_MASK_A) == 0)
    161       cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
    162 
    163    if (blend->rt[0].blend_enable) {
    164       unsigned funcRGB = blend->rt[0].rgb_func;
    165       unsigned srcRGB  = blend->rt[0].rgb_src_factor;
    166       unsigned dstRGB  = blend->rt[0].rgb_dst_factor;
    167 
    168       cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
    169                          SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
    170                          DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
    171                          (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
    172    }
    173 
    174    return cso_data;
    175 }
    176 
    177 static void i915_bind_blend_state(struct pipe_context *pipe,
    178                                   void *blend)
    179 {
    180    struct i915_context *i915 = i915_context(pipe);
    181 
    182    if (i915->blend == blend)
    183       return;
    184 
    185    i915->blend = (struct i915_blend_state*)blend;
    186 
    187    i915->dirty |= I915_NEW_BLEND;
    188 }
    189 
    190 
    191 static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
    192 {
    193    FREE(blend);
    194 }
    195 
    196 static void i915_set_blend_color( struct pipe_context *pipe,
    197                                   const struct pipe_blend_color *blend_color )
    198 {
    199    struct i915_context *i915 = i915_context(pipe);
    200 
    201    if (!blend_color)
    202       return;
    203 
    204    i915->blend_color = *blend_color;
    205 
    206    i915->dirty |= I915_NEW_BLEND;
    207 }
    208 
    209 static void i915_set_stencil_ref( struct pipe_context *pipe,
    210                                   const struct pipe_stencil_ref *stencil_ref )
    211 {
    212    struct i915_context *i915 = i915_context(pipe);
    213 
    214    i915->stencil_ref = *stencil_ref;
    215 
    216    i915->dirty |= I915_NEW_DEPTH_STENCIL;
    217 }
    218 
    219 static void *
    220 i915_create_sampler_state(struct pipe_context *pipe,
    221                           const struct pipe_sampler_state *sampler)
    222 {
    223    struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
    224    const unsigned ws = sampler->wrap_s;
    225    const unsigned wt = sampler->wrap_t;
    226    const unsigned wr = sampler->wrap_r;
    227    unsigned minFilt, magFilt;
    228    unsigned mipFilt;
    229 
    230    cso->templ = *sampler;
    231 
    232    mipFilt = translate_mip_filter(sampler->min_mip_filter);
    233    minFilt = translate_img_filter( sampler->min_img_filter );
    234    magFilt = translate_img_filter( sampler->mag_img_filter );
    235 
    236    if (sampler->max_anisotropy > 1)
    237       minFilt = magFilt = FILTER_ANISOTROPIC;
    238 
    239    if (sampler->max_anisotropy > 2) {
    240       cso->state[0] |= SS2_MAX_ANISO_4;
    241    }
    242 
    243    {
    244       int b = (int) (sampler->lod_bias * 16.0);
    245       b = CLAMP(b, -256, 255);
    246       cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
    247    }
    248 
    249    /* Shadow:
    250     */
    251    if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
    252    {
    253       cso->state[0] |= (SS2_SHADOW_ENABLE |
    254                         i915_translate_shadow_compare_func(sampler->compare_func));
    255 
    256       minFilt = FILTER_4X4_FLAT;
    257       magFilt = FILTER_4X4_FLAT;
    258    }
    259 
    260    cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
    261                      (mipFilt << SS2_MIP_FILTER_SHIFT) |
    262                      (magFilt << SS2_MAG_FILTER_SHIFT));
    263 
    264    cso->state[1] |=
    265       ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
    266        (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
    267        (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
    268 
    269    if (sampler->normalized_coords)
    270       cso->state[1] |= SS3_NORMALIZED_COORDS;
    271 
    272    {
    273       int minlod = (int) (16.0 * sampler->min_lod);
    274       int maxlod = (int) (16.0 * sampler->max_lod);
    275       minlod = CLAMP(minlod, 0, 16 * 11);
    276       maxlod = CLAMP(maxlod, 0, 16 * 11);
    277 
    278       if (minlod > maxlod)
    279          maxlod = minlod;
    280 
    281       cso->minlod = minlod;
    282       cso->maxlod = maxlod;
    283    }
    284 
    285    {
    286       ubyte r = float_to_ubyte(sampler->border_color.f[0]);
    287       ubyte g = float_to_ubyte(sampler->border_color.f[1]);
    288       ubyte b = float_to_ubyte(sampler->border_color.f[2]);
    289       ubyte a = float_to_ubyte(sampler->border_color.f[3]);
    290       cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
    291    }
    292    return cso;
    293 }
    294 
    295 static void
    296 i915_bind_vertex_sampler_states(struct pipe_context *pipe,
    297                                 unsigned start,
    298                                 unsigned num,
    299                                 void **samplers)
    300 {
    301    struct i915_context *i915 = i915_context(pipe);
    302    unsigned i;
    303 
    304    assert(start + num <= ARRAY_SIZE(i915->vertex_samplers));
    305 
    306    /* Check for no-op */
    307    if (num == i915->num_vertex_samplers &&
    308        !memcmp(i915->vertex_samplers + start, samplers,
    309 	       num * sizeof(void *)))
    310       return;
    311 
    312    for (i = 0; i < num; ++i)
    313       i915->vertex_samplers[i + start] = samplers[i];
    314 
    315    /* find highest non-null samplers[] entry */
    316    {
    317       unsigned j = MAX2(i915->num_vertex_samplers, start + num);
    318       while (j > 0 && i915->vertex_samplers[j - 1] == NULL)
    319          j--;
    320       i915->num_vertex_samplers = j;
    321    }
    322 
    323    draw_set_samplers(i915->draw,
    324                      PIPE_SHADER_VERTEX,
    325                      i915->vertex_samplers,
    326                      i915->num_vertex_samplers);
    327 }
    328 
    329 
    330 
    331 static void i915_bind_fragment_sampler_states(struct pipe_context *pipe,
    332                                               unsigned start,
    333                                               unsigned num,
    334                                               void **samplers)
    335 {
    336    struct i915_context *i915 = i915_context(pipe);
    337    unsigned i;
    338 
    339    /* Check for no-op */
    340    if (num == i915->num_samplers &&
    341        !memcmp(i915->fragment_sampler + start, samplers,
    342                num * sizeof(void *)))
    343       return;
    344 
    345    for (i = 0; i < num; ++i)
    346       i915->fragment_sampler[i + start] = samplers[i];
    347 
    348    /* find highest non-null samplers[] entry */
    349    {
    350       unsigned j = MAX2(i915->num_samplers, start + num);
    351       while (j > 0 && i915->fragment_sampler[j - 1] == NULL)
    352          j--;
    353       i915->num_samplers = j;
    354    }
    355 
    356    i915->dirty |= I915_NEW_SAMPLER;
    357 }
    358 
    359 
    360 static void
    361 i915_bind_sampler_states(struct pipe_context *pipe,
    362                          enum pipe_shader_type shader,
    363                          unsigned start, unsigned num_samplers,
    364                          void **samplers)
    365 {
    366    switch (shader) {
    367    case PIPE_SHADER_VERTEX:
    368       i915_bind_vertex_sampler_states(pipe, start, num_samplers, samplers);
    369       break;
    370    case PIPE_SHADER_FRAGMENT:
    371       i915_bind_fragment_sampler_states(pipe, start, num_samplers, samplers);
    372       break;
    373    default:
    374       ;
    375    }
    376 }
    377 
    378 
    379 static void i915_delete_sampler_state(struct pipe_context *pipe,
    380                                       void *sampler)
    381 {
    382    FREE(sampler);
    383 }
    384 
    385 
    386 /**
    387  * Called before drawing VBO to map vertex samplers and hand them to draw
    388  */
    389 void
    390 i915_prepare_vertex_sampling(struct i915_context *i915)
    391 {
    392    struct i915_winsys *iws = i915->iws;
    393    unsigned i,j;
    394    uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
    395    uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
    396    uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
    397    unsigned num = i915->num_vertex_sampler_views;
    398    struct pipe_sampler_view **views = i915->vertex_sampler_views;
    399 
    400    assert(num <= PIPE_MAX_SAMPLERS);
    401    if (!num)
    402       return;
    403 
    404    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
    405       struct pipe_sampler_view *view = i < num ? views[i] : NULL;
    406 
    407       if (view) {
    408          struct pipe_resource *tex = view->texture;
    409          struct i915_texture *i915_tex = i915_texture(tex);
    410          ubyte *addr;
    411 
    412          /* We're referencing the texture's internal data, so save a
    413           * reference to it.
    414           */
    415          pipe_resource_reference(&i915->mapped_vs_tex[i], tex);
    416 
    417          i915->mapped_vs_tex_buffer[i] = i915_tex->buffer;
    418          addr = iws->buffer_map(iws,
    419                                 i915_tex->buffer,
    420                                 FALSE /* read only */);
    421 
    422          /* Setup array of mipmap level pointers */
    423          /* FIXME: handle 3D textures? */
    424          for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
    425             mip_offsets[j] = i915_texture_offset(i915_tex, j , 0 /* FIXME depth */);
    426             row_stride[j] = i915_tex->stride;
    427             img_stride[j] = 0; /* FIXME */
    428          }
    429 
    430          draw_set_mapped_texture(i915->draw,
    431                                  PIPE_SHADER_VERTEX,
    432                                  i,
    433                                  tex->width0, tex->height0, tex->depth0,
    434                                  view->u.tex.first_level, tex->last_level,
    435                                  addr,
    436                                  row_stride, img_stride, mip_offsets);
    437       } else
    438          i915->mapped_vs_tex[i] = NULL;
    439    }
    440 }
    441 
    442 void
    443 i915_cleanup_vertex_sampling(struct i915_context *i915)
    444 {
    445    struct i915_winsys *iws = i915->iws;
    446    unsigned i;
    447    for (i = 0; i < ARRAY_SIZE(i915->mapped_vs_tex); i++) {
    448       if (i915->mapped_vs_tex_buffer[i]) {
    449          iws->buffer_unmap(iws, i915->mapped_vs_tex_buffer[i]);
    450          pipe_resource_reference(&i915->mapped_vs_tex[i], NULL);
    451       }
    452    }
    453 }
    454 
    455 
    456 
    457 /** XXX move someday?  Or consolidate all these simple state setters
    458  * into one file.
    459  */
    460 
    461 static void *
    462 i915_create_depth_stencil_state(struct pipe_context *pipe,
    463 				const struct pipe_depth_stencil_alpha_state *depth_stencil)
    464 {
    465    struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
    466 
    467    {
    468       int testmask = depth_stencil->stencil[0].valuemask & 0xff;
    469       int writemask = depth_stencil->stencil[0].writemask & 0xff;
    470 
    471       cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
    472                               ENABLE_STENCIL_TEST_MASK |
    473                               STENCIL_TEST_MASK(testmask) |
    474                               ENABLE_STENCIL_WRITE_MASK |
    475                               STENCIL_WRITE_MASK(writemask));
    476    }
    477 
    478    if (depth_stencil->stencil[0].enabled) {
    479       int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
    480       int fop  = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
    481       int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
    482       int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
    483 
    484       cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
    485                             S5_STENCIL_WRITE_ENABLE |
    486                             (test << S5_STENCIL_TEST_FUNC_SHIFT) |
    487                             (fop  << S5_STENCIL_FAIL_SHIFT) |
    488                             (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
    489                             (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
    490    }
    491 
    492    if (depth_stencil->stencil[1].enabled) {
    493       int test  = i915_translate_compare_func(depth_stencil->stencil[1].func);
    494       int fop   = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
    495       int dfop  = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
    496       int dpop  = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
    497       int tmask = depth_stencil->stencil[1].valuemask & 0xff;
    498       int wmask = depth_stencil->stencil[1].writemask & 0xff;
    499 
    500       cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
    501                      BFO_ENABLE_STENCIL_FUNCS |
    502                      BFO_ENABLE_STENCIL_TWO_SIDE |
    503                      BFO_ENABLE_STENCIL_REF |
    504                      BFO_STENCIL_TWO_SIDE |
    505                      (test << BFO_STENCIL_TEST_SHIFT) |
    506                      (fop  << BFO_STENCIL_FAIL_SHIFT) |
    507                      (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
    508                      (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
    509 
    510       cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
    511                      BFM_ENABLE_STENCIL_TEST_MASK |
    512                      BFM_ENABLE_STENCIL_WRITE_MASK |
    513                      (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
    514                      (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
    515    }
    516    else {
    517       /* This actually disables two-side stencil: The bit set is a
    518        * modify-enable bit to indicate we are changing the two-side
    519        * setting.  Then there is a symbolic zero to show that we are
    520        * setting the flag to zero/off.
    521        */
    522       cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
    523                      BFO_ENABLE_STENCIL_TWO_SIDE |
    524                      0);
    525       cso->bfo[1] = 0;
    526    }
    527 
    528    if (depth_stencil->depth.enabled) {
    529       int func = i915_translate_compare_func(depth_stencil->depth.func);
    530 
    531       cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
    532                           (func << S6_DEPTH_TEST_FUNC_SHIFT));
    533 
    534       if (depth_stencil->depth.writemask)
    535          cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
    536    }
    537 
    538    if (depth_stencil->alpha.enabled) {
    539       int test = i915_translate_compare_func(depth_stencil->alpha.func);
    540       ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);
    541 
    542       cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
    543 			  (test << S6_ALPHA_TEST_FUNC_SHIFT) |
    544 			  (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
    545    }
    546 
    547    return cso;
    548 }
    549 
    550 static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
    551                                           void *depth_stencil)
    552 {
    553    struct i915_context *i915 = i915_context(pipe);
    554 
    555    if (i915->depth_stencil == depth_stencil)
    556       return;
    557 
    558    i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
    559 
    560    i915->dirty |= I915_NEW_DEPTH_STENCIL;
    561 }
    562 
    563 static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
    564                                             void *depth_stencil)
    565 {
    566    FREE(depth_stencil);
    567 }
    568 
    569 
    570 static void i915_set_scissor_states( struct pipe_context *pipe,
    571                                      unsigned start_slot,
    572                                      unsigned num_scissors,
    573                                  const struct pipe_scissor_state *scissor )
    574 {
    575    struct i915_context *i915 = i915_context(pipe);
    576 
    577    memcpy( &i915->scissor, scissor, sizeof(*scissor) );
    578    i915->dirty |= I915_NEW_SCISSOR;
    579 }
    580 
    581 
    582 static void i915_set_polygon_stipple( struct pipe_context *pipe,
    583                                    const struct pipe_poly_stipple *stipple )
    584 {
    585 }
    586 
    587 
    588 
    589 static void *
    590 i915_create_fs_state(struct pipe_context *pipe,
    591                      const struct pipe_shader_state *templ)
    592 {
    593    struct i915_context *i915 = i915_context(pipe);
    594    struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
    595    if (!ifs)
    596       return NULL;
    597 
    598    ifs->draw_data = draw_create_fragment_shader(i915->draw, templ);
    599    ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
    600 
    601    tgsi_scan_shader(templ->tokens, &ifs->info);
    602 
    603    /* The shader's compiled to i915 instructions here */
    604    i915_translate_fragment_program(i915, ifs);
    605 
    606    return ifs;
    607 }
    608 
    609 static void
    610 i915_bind_fs_state(struct pipe_context *pipe, void *shader)
    611 {
    612    struct i915_context *i915 = i915_context(pipe);
    613 
    614    if (i915->fs == shader)
    615       return;
    616 
    617    i915->fs = (struct i915_fragment_shader*) shader;
    618 
    619    draw_bind_fragment_shader(i915->draw,  (i915->fs ? i915->fs->draw_data : NULL));
    620 
    621    i915->dirty |= I915_NEW_FS;
    622 }
    623 
    624 static
    625 void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
    626 {
    627    struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
    628 
    629    FREE(ifs->decl);
    630    ifs->decl = NULL;
    631 
    632    FREE(ifs->program);
    633    ifs->program = NULL;
    634    FREE((struct tgsi_token *)ifs->state.tokens);
    635    ifs->state.tokens = NULL;
    636 
    637    ifs->program_len = 0;
    638    ifs->decl_len = 0;
    639 
    640    FREE(ifs);
    641 }
    642 
    643 
    644 static void *
    645 i915_create_vs_state(struct pipe_context *pipe,
    646                      const struct pipe_shader_state *templ)
    647 {
    648    struct i915_context *i915 = i915_context(pipe);
    649 
    650    /* just pass-through to draw module */
    651    return draw_create_vertex_shader(i915->draw, templ);
    652 }
    653 
    654 static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
    655 {
    656    struct i915_context *i915 = i915_context(pipe);
    657 
    658    if (i915->vs == shader)
    659       return;
    660 
    661    i915->vs = shader;
    662 
    663    /* just pass-through to draw module */
    664    draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
    665 
    666    i915->dirty |= I915_NEW_VS;
    667 }
    668 
    669 static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
    670 {
    671    struct i915_context *i915 = i915_context(pipe);
    672 
    673    /* just pass-through to draw module */
    674    draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
    675 }
    676 
    677 static void i915_set_constant_buffer(struct pipe_context *pipe,
    678                                      uint shader, uint index,
    679                                      const struct pipe_constant_buffer *cb)
    680 {
    681    struct i915_context *i915 = i915_context(pipe);
    682    struct pipe_resource *buf = cb ? cb->buffer : NULL;
    683    unsigned new_num = 0;
    684    boolean diff = TRUE;
    685 
    686    /* XXX don't support geom shaders now */
    687    if (shader == PIPE_SHADER_GEOMETRY)
    688       return;
    689 
    690    if (cb && cb->user_buffer) {
    691       buf = i915_user_buffer_create(pipe->screen, (void *) cb->user_buffer,
    692                                     cb->buffer_size,
    693                                     PIPE_BIND_CONSTANT_BUFFER);
    694    }
    695 
    696    /* if we have a new buffer compare it with the old one */
    697    if (buf) {
    698       struct i915_buffer *ibuf = i915_buffer(buf);
    699       struct pipe_resource *old_buf = i915->constants[shader];
    700       struct i915_buffer *old = old_buf ? i915_buffer(old_buf) : NULL;
    701       unsigned old_num = i915->current.num_user_constants[shader];
    702 
    703       new_num = ibuf->b.b.width0 / 4 * sizeof(float);
    704 
    705       if (old_num == new_num) {
    706          if (old_num == 0)
    707             diff = FALSE;
    708 #if 0
    709          /* XXX no point in running this code since st/mesa only uses user buffers */
    710          /* Can't compare the buffer data since they are userbuffers */
    711          else if (old && old->free_on_destroy)
    712             diff = memcmp(old->data, ibuf->data, ibuf->b.b.width0);
    713 #else
    714          (void)old;
    715 #endif
    716       }
    717    } else {
    718       diff = i915->current.num_user_constants[shader] != 0;
    719    }
    720 
    721    pipe_resource_reference(&i915->constants[shader], buf);
    722    i915->current.num_user_constants[shader] = new_num;
    723 
    724    if (diff)
    725       i915->dirty |= shader == PIPE_SHADER_VERTEX ? I915_NEW_VS_CONSTANTS : I915_NEW_FS_CONSTANTS;
    726 
    727    if (cb && cb->user_buffer) {
    728       pipe_resource_reference(&buf, NULL);
    729    }
    730 }
    731 
    732 
    733 static void i915_set_fragment_sampler_views(struct pipe_context *pipe,
    734                                             unsigned num,
    735                                             struct pipe_sampler_view **views)
    736 {
    737    struct i915_context *i915 = i915_context(pipe);
    738    uint i;
    739 
    740    assert(num <= PIPE_MAX_SAMPLERS);
    741 
    742    /* Check for no-op */
    743    if (num == i915->num_fragment_sampler_views &&
    744        !memcmp(i915->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
    745       return;
    746 
    747    for (i = 0; i < num; i++) {
    748       /* Note: we're using pipe_sampler_view_release() here to work around
    749        * a possible crash when the old view belongs to another context that
    750        * was already destroyed.
    751        */
    752       pipe_sampler_view_release(pipe, &i915->fragment_sampler_views[i]);
    753       pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
    754                                   views[i]);
    755    }
    756 
    757    for (i = num; i < i915->num_fragment_sampler_views; i++)
    758       pipe_sampler_view_release(pipe, &i915->fragment_sampler_views[i]);
    759 
    760    i915->num_fragment_sampler_views = num;
    761 
    762    i915->dirty |= I915_NEW_SAMPLER_VIEW;
    763 }
    764 
    765 static void
    766 i915_set_vertex_sampler_views(struct pipe_context *pipe,
    767                               unsigned num,
    768                               struct pipe_sampler_view **views)
    769 {
    770    struct i915_context *i915 = i915_context(pipe);
    771    uint i;
    772 
    773    assert(num <= ARRAY_SIZE(i915->vertex_sampler_views));
    774 
    775    /* Check for no-op */
    776    if (num == i915->num_vertex_sampler_views &&
    777        !memcmp(i915->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
    778       return;
    779    }
    780 
    781    for (i = 0; i < ARRAY_SIZE(i915->vertex_sampler_views); i++) {
    782       struct pipe_sampler_view *view = i < num ? views[i] : NULL;
    783 
    784       pipe_sampler_view_reference(&i915->vertex_sampler_views[i], view);
    785    }
    786 
    787    i915->num_vertex_sampler_views = num;
    788 
    789    draw_set_sampler_views(i915->draw,
    790                           PIPE_SHADER_VERTEX,
    791                           i915->vertex_sampler_views,
    792                           i915->num_vertex_sampler_views);
    793 }
    794 
    795 
    796 static void
    797 i915_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
    798                        unsigned start, unsigned num,
    799                        struct pipe_sampler_view **views)
    800 {
    801    assert(start == 0);
    802    switch (shader) {
    803    case PIPE_SHADER_FRAGMENT:
    804       i915_set_fragment_sampler_views(pipe, num, views);
    805       break;
    806    case PIPE_SHADER_VERTEX:
    807       i915_set_vertex_sampler_views(pipe, num, views);
    808       break;
    809    default:
    810       ;
    811    }
    812 }
    813 
    814 
    815 struct pipe_sampler_view *
    816 i915_create_sampler_view_custom(struct pipe_context *pipe,
    817                                 struct pipe_resource *texture,
    818                                 const struct pipe_sampler_view *templ,
    819                                 unsigned width0,
    820                                 unsigned height0)
    821 {
    822    struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
    823 
    824    if (view) {
    825       *view = *templ;
    826       view->reference.count = 1;
    827       view->texture = NULL;
    828       pipe_resource_reference(&view->texture, texture);
    829       view->context = pipe;
    830    }
    831 
    832    return view;
    833 }
    834 
    835 static struct pipe_sampler_view *
    836 i915_create_sampler_view(struct pipe_context *pipe,
    837                          struct pipe_resource *texture,
    838                          const struct pipe_sampler_view *templ)
    839 {
    840    struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
    841 
    842    if (view) {
    843       *view = *templ;
    844       view->reference.count = 1;
    845       view->texture = NULL;
    846       pipe_resource_reference(&view->texture, texture);
    847       view->context = pipe;
    848    }
    849 
    850    return view;
    851 }
    852 
    853 
    854 static void
    855 i915_sampler_view_destroy(struct pipe_context *pipe,
    856                           struct pipe_sampler_view *view)
    857 {
    858    pipe_resource_reference(&view->texture, NULL);
    859    FREE(view);
    860 }
    861 
    862 
    863 static void i915_set_framebuffer_state(struct pipe_context *pipe,
    864 				       const struct pipe_framebuffer_state *fb)
    865 {
    866    struct i915_context *i915 = i915_context(pipe);
    867    int i;
    868 
    869    i915->framebuffer.width = fb->width;
    870    i915->framebuffer.height = fb->height;
    871    i915->framebuffer.nr_cbufs = fb->nr_cbufs;
    872    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
    873       pipe_surface_reference(&i915->framebuffer.cbufs[i],
    874                              i < fb->nr_cbufs ? fb->cbufs[i] : NULL);
    875    }
    876    pipe_surface_reference(&i915->framebuffer.zsbuf, fb->zsbuf);
    877 
    878    i915->dirty |= I915_NEW_FRAMEBUFFER;
    879 }
    880 
    881 
    882 
    883 static void i915_set_clip_state( struct pipe_context *pipe,
    884 			     const struct pipe_clip_state *clip )
    885 {
    886    struct i915_context *i915 = i915_context(pipe);
    887 
    888    i915->clip = *clip;
    889 
    890    draw_set_clip_state(i915->draw, clip);
    891 
    892    i915->dirty |= I915_NEW_CLIP;
    893 }
    894 
    895 
    896 
    897 /* Called when driver state tracker notices changes to the viewport
    898  * matrix:
    899  */
    900 static void i915_set_viewport_states( struct pipe_context *pipe,
    901                                       unsigned start_slot,
    902                                       unsigned num_viewports,
    903 				     const struct pipe_viewport_state *viewport )
    904 {
    905    struct i915_context *i915 = i915_context(pipe);
    906 
    907    i915->viewport = *viewport; /* struct copy */
    908 
    909    /* pass the viewport info to the draw module */
    910    draw_set_viewport_states(i915->draw, start_slot, num_viewports,
    911                             &i915->viewport);
    912 
    913    i915->dirty |= I915_NEW_VIEWPORT;
    914 }
    915 
    916 
    917 static void *
    918 i915_create_rasterizer_state(struct pipe_context *pipe,
    919                              const struct pipe_rasterizer_state *rasterizer)
    920 {
    921    struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
    922 
    923    cso->templ = *rasterizer;
    924    cso->light_twoside = rasterizer->light_twoside;
    925    cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
    926    cso->ds[1].f = rasterizer->offset_scale;
    927    if (rasterizer->poly_stipple_enable) {
    928       cso->st |= ST1_ENABLE;
    929    }
    930 
    931    if (rasterizer->scissor)
    932       cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
    933    else
    934       cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
    935 
    936    switch (rasterizer->cull_face) {
    937    case PIPE_FACE_NONE:
    938       cso->LIS4 |= S4_CULLMODE_NONE;
    939       break;
    940    case PIPE_FACE_FRONT:
    941       if (rasterizer->front_ccw)
    942          cso->LIS4 |= S4_CULLMODE_CCW;
    943       else
    944          cso->LIS4 |= S4_CULLMODE_CW;
    945       break;
    946    case PIPE_FACE_BACK:
    947       if (rasterizer->front_ccw)
    948          cso->LIS4 |= S4_CULLMODE_CW;
    949       else
    950          cso->LIS4 |= S4_CULLMODE_CCW;
    951       break;
    952    case PIPE_FACE_FRONT_AND_BACK:
    953       cso->LIS4 |= S4_CULLMODE_BOTH;
    954       break;
    955    }
    956 
    957    {
    958       int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
    959 
    960       cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
    961 
    962       if (rasterizer->line_smooth)
    963 	 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
    964    }
    965 
    966    {
    967       int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
    968 
    969       cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
    970    }
    971 
    972    if (rasterizer->flatshade) {
    973       cso->LIS4 |= (S4_FLATSHADE_ALPHA |
    974                     S4_FLATSHADE_COLOR |
    975                     S4_FLATSHADE_SPECULAR);
    976    }
    977 
    978    cso->LIS7 = fui( rasterizer->offset_units );
    979 
    980 
    981    return cso;
    982 }
    983 
    984 static void i915_bind_rasterizer_state( struct pipe_context *pipe,
    985                                         void *raster )
    986 {
    987    struct i915_context *i915 = i915_context(pipe);
    988 
    989    if (i915->rasterizer == raster)
    990       return;
    991 
    992    i915->rasterizer = (struct i915_rasterizer_state *)raster;
    993 
    994    /* pass-through to draw module */
    995    draw_set_rasterizer_state(i915->draw,
    996                            (i915->rasterizer ? &(i915->rasterizer->templ) : NULL),
    997                            raster);
    998 
    999    i915->dirty |= I915_NEW_RASTERIZER;
   1000 }
   1001 
   1002 static void i915_delete_rasterizer_state(struct pipe_context *pipe,
   1003                                          void *raster)
   1004 {
   1005    FREE(raster);
   1006 }
   1007 
   1008 static void i915_set_vertex_buffers(struct pipe_context *pipe,
   1009                                     unsigned start_slot, unsigned count,
   1010                                     const struct pipe_vertex_buffer *buffers)
   1011 {
   1012    struct i915_context *i915 = i915_context(pipe);
   1013    struct draw_context *draw = i915->draw;
   1014 
   1015    util_set_vertex_buffers_count(i915->vertex_buffers,
   1016                                  &i915->nr_vertex_buffers,
   1017                                  buffers, start_slot, count);
   1018 
   1019    /* pass-through to draw module */
   1020    draw_set_vertex_buffers(draw, start_slot, count, buffers);
   1021 }
   1022 
   1023 static void *
   1024 i915_create_vertex_elements_state(struct pipe_context *pipe,
   1025                                   unsigned count,
   1026                                   const struct pipe_vertex_element *attribs)
   1027 {
   1028    struct i915_velems_state *velems;
   1029    assert(count <= PIPE_MAX_ATTRIBS);
   1030    velems = (struct i915_velems_state *) MALLOC(sizeof(struct i915_velems_state));
   1031    if (velems) {
   1032       velems->count = count;
   1033       memcpy(velems->velem, attribs, sizeof(*attribs) * count);
   1034    }
   1035    return velems;
   1036 }
   1037 
   1038 static void
   1039 i915_bind_vertex_elements_state(struct pipe_context *pipe,
   1040                                 void *velems)
   1041 {
   1042    struct i915_context *i915 = i915_context(pipe);
   1043    struct i915_velems_state *i915_velems = (struct i915_velems_state *) velems;
   1044 
   1045    if (i915->velems == velems)
   1046       return;
   1047 
   1048    i915->velems = velems;
   1049 
   1050    /* pass-through to draw module */
   1051    if (i915_velems) {
   1052       draw_set_vertex_elements(i915->draw,
   1053             i915_velems->count, i915_velems->velem);
   1054    }
   1055 }
   1056 
   1057 static void
   1058 i915_delete_vertex_elements_state(struct pipe_context *pipe, void *velems)
   1059 {
   1060    FREE( velems );
   1061 }
   1062 
   1063 static void i915_set_index_buffer(struct pipe_context *pipe,
   1064                                   const struct pipe_index_buffer *ib)
   1065 {
   1066    struct i915_context *i915 = i915_context(pipe);
   1067 
   1068    if (ib)
   1069       memcpy(&i915->index_buffer, ib, sizeof(i915->index_buffer));
   1070    else
   1071       memset(&i915->index_buffer, 0, sizeof(i915->index_buffer));
   1072 }
   1073 
   1074 static void
   1075 i915_set_sample_mask(struct pipe_context *pipe,
   1076                      unsigned sample_mask)
   1077 {
   1078 }
   1079 
   1080 void
   1081 i915_init_state_functions( struct i915_context *i915 )
   1082 {
   1083    i915->base.create_blend_state = i915_create_blend_state;
   1084    i915->base.bind_blend_state = i915_bind_blend_state;
   1085    i915->base.delete_blend_state = i915_delete_blend_state;
   1086 
   1087    i915->base.create_sampler_state = i915_create_sampler_state;
   1088    i915->base.bind_sampler_states = i915_bind_sampler_states;
   1089    i915->base.delete_sampler_state = i915_delete_sampler_state;
   1090 
   1091    i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
   1092    i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
   1093    i915->base.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
   1094 
   1095    i915->base.create_rasterizer_state = i915_create_rasterizer_state;
   1096    i915->base.bind_rasterizer_state = i915_bind_rasterizer_state;
   1097    i915->base.delete_rasterizer_state = i915_delete_rasterizer_state;
   1098    i915->base.create_fs_state = i915_create_fs_state;
   1099    i915->base.bind_fs_state = i915_bind_fs_state;
   1100    i915->base.delete_fs_state = i915_delete_fs_state;
   1101    i915->base.create_vs_state = i915_create_vs_state;
   1102    i915->base.bind_vs_state = i915_bind_vs_state;
   1103    i915->base.delete_vs_state = i915_delete_vs_state;
   1104    i915->base.create_vertex_elements_state = i915_create_vertex_elements_state;
   1105    i915->base.bind_vertex_elements_state = i915_bind_vertex_elements_state;
   1106    i915->base.delete_vertex_elements_state = i915_delete_vertex_elements_state;
   1107 
   1108    i915->base.set_blend_color = i915_set_blend_color;
   1109    i915->base.set_stencil_ref = i915_set_stencil_ref;
   1110    i915->base.set_clip_state = i915_set_clip_state;
   1111    i915->base.set_sample_mask = i915_set_sample_mask;
   1112    i915->base.set_constant_buffer = i915_set_constant_buffer;
   1113    i915->base.set_framebuffer_state = i915_set_framebuffer_state;
   1114 
   1115    i915->base.set_polygon_stipple = i915_set_polygon_stipple;
   1116    i915->base.set_scissor_states = i915_set_scissor_states;
   1117    i915->base.set_sampler_views = i915_set_sampler_views;
   1118    i915->base.create_sampler_view = i915_create_sampler_view;
   1119    i915->base.sampler_view_destroy = i915_sampler_view_destroy;
   1120    i915->base.set_viewport_states = i915_set_viewport_states;
   1121    i915->base.set_vertex_buffers = i915_set_vertex_buffers;
   1122    i915->base.set_index_buffer = i915_set_index_buffer;
   1123 }
   1124