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      1 <!--
      2 
      3 ============================================
      4 Application bugs worked around in this file:
      5 ============================================
      6 
      7 * Unigine Heaven 3.0 and older contain too many bugs and can't be supported
      8   by drivers that want to be compliant.
      9 
     10 * Various Unigine products don't use the #version and #extension GLSL
     11   directives, meaning they only get GLSL 1.10 and no extensions for their
     12   shaders.
     13   Enabling all extensions for Unigine fixes most issues, but the GLSL version
     14   is still 1.10.
     15 
     16 * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
     17   an #extension directive in the middle of its shaders, which is illegal
     18   in GLSL.
     19 
     20 TODO: document the other workarounds.
     21 
     22 -->
     23 
     24 <driconf>
     25     <!-- Please always enable app-specific workarounds for all drivers and
     26          screens. -->
     27     <device>
     28         <application name="Unigine Sanctuary" executable="Sanctuary">
     29             <option name="force_glsl_extensions_warn" value="true" />
     30             <option name="disable_blend_func_extended" value="true" />
     31 	</application>
     32 
     33         <application name="Unigine Tropics" executable="Tropics">
     34             <option name="force_glsl_extensions_warn" value="true" />
     35             <option name="disable_blend_func_extended" value="true" />
     36 	</application>
     37 
     38         <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
     39             <option name="allow_glsl_extension_directive_midshader" value="true" />
     40             <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
     41             <option name="dual_color_blend_by_location" value="true" />
     42 	</application>
     43 
     44         <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
     45             <option name="allow_glsl_extension_directive_midshader" value="true" />
     46             <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
     47             <option name="dual_color_blend_by_location" value="true" />
     48 	</application>
     49 
     50         <application name="Unigine Valley (32-bit)" executable="valley_x86">
     51             <option name="allow_glsl_extension_directive_midshader" value="true" />
     52             <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
     53             <option name="dual_color_blend_by_location" value="true" />
     54 	</application>
     55 
     56         <application name="Unigine Valley (64-bit)" executable="valley_x64">
     57             <option name="allow_glsl_extension_directive_midshader" value="true" />
     58             <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
     59             <option name="dual_color_blend_by_location" value="true" />
     60 	</application>
     61 
     62         <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
     63             <option name="disable_blend_func_extended" value="true" />
     64             <option name="allow_glsl_extension_directive_midshader" value="true" />
     65 	</application>
     66 
     67         <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
     68             <option name="disable_blend_func_extended" value="true" />
     69             <option name="allow_glsl_extension_directive_midshader" value="true" />
     70 	</application>
     71 
     72         <application name="Savage 2" executable="savage2.bin">
     73             <option name="disable_glsl_line_continuations" value="true" />
     74         </application>
     75 
     76         <application name="Topogun (32-bit)" executable="topogun32">
     77             <option name="always_have_depth_buffer" value="true" />
     78         </application>
     79 
     80         <application name="Topogun (64-bit)" executable="topogun64">
     81             <option name="always_have_depth_buffer" value="true" />
     82         </application>
     83 
     84         <application name="Dead Island" executable="DeadIslandGame">
     85             <option name="allow_glsl_extension_directive_midshader" value="true" />
     86         </application>
     87 
     88         <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
     89             <option name="allow_glsl_extension_directive_midshader" value="true" />
     90         </application>
     91 
     92         <application name="Warsow (32-bit)" executable="warsow.i386">
     93             <option name="allow_glsl_extension_directive_midshader" value="true" />
     94         </application>
     95 
     96         <application name="Warsow (64-bit)" executable="warsow.x86_64">
     97             <option name="allow_glsl_extension_directive_midshader" value="true" />
     98         </application>
     99 
    100         <application name="Rust" executable="rust">
    101             <option name="glsl_zero_init" value="true"/>
    102         </application>
    103 
    104         <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
    105             <option name="allow_glsl_extension_directive_midshader" value="true" />
    106         </application>
    107     </device>
    108 </driconf>
    109