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      1 Import('*')
      2 
      3 env = env.Clone()
      4 
      5 env.Prepend(CPPPATH = [
      6     '#src',
      7     '#src/mapi',
      8     '#src/mesa',
      9     Dir('../../../mapi'), # src/mapi build path for python-generated GL API files/headers
     10 ])
     11 
     12 env.Prepend(LIBS = [
     13     mesautil,
     14     glapi,
     15     compiler,
     16     mesa,
     17     glsl,
     18 ])
     19 
     20 sources = [
     21     'osmesa.c',
     22 ]
     23 
     24 if env['platform'] == 'windows':
     25     env.AppendUnique(CPPDEFINES = [
     26         '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
     27         'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
     28     ])
     29     if not env['gles']:
     30         # prevent _glapi_* from being declared __declspec(dllimport)
     31         env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
     32 
     33     sources += ['osmesa.def']
     34 
     35 osmesa = env.SharedLibrary(
     36     target ='osmesa',
     37     source = sources,
     38 )
     39 
     40 env.Alias('osmesa', osmesa)
     41