1 Import('*') 2 3 env = env.Clone() 4 5 env.Prepend(CPPPATH = [ 6 '#src', 7 '#src/mapi', 8 '#src/mesa', 9 Dir('../../../mapi'), # src/mapi build path for python-generated GL API files/headers 10 ]) 11 12 env.Prepend(LIBS = [ 13 mesautil, 14 glapi, 15 compiler, 16 mesa, 17 glsl, 18 ]) 19 20 sources = [ 21 'osmesa.c', 22 ] 23 24 if env['platform'] == 'windows': 25 env.AppendUnique(CPPDEFINES = [ 26 '_GDI32_', # prevent wgl* being declared __declspec(dllimport) 27 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers 28 ]) 29 if not env['gles']: 30 # prevent _glapi_* from being declared __declspec(dllimport) 31 env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS']) 32 33 sources += ['osmesa.def'] 34 35 osmesa = env.SharedLibrary( 36 target ='osmesa', 37 source = sources, 38 ) 39 40 env.Alias('osmesa', osmesa) 41