1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keithw (at) vmware.com> Gareth Hughes 26 */ 27 28 #include "glheader.h" 29 #include "api_arrayelt.h" 30 #include "context.h" 31 #include "imports.h" 32 #include "mtypes.h" 33 #include "vtxfmt.h" 34 #include "eval.h" 35 #include "dlist.h" 36 #include "main/dispatch.h" 37 #include "vbo/vbo_context.h" 38 39 40 /** 41 * Copy the functions found in the GLvertexformat object into the 42 * dispatch table. 43 */ 44 static void 45 install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab, 46 const GLvertexformat *vfmt) 47 { 48 assert(ctx->Version > 0); 49 50 if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { 51 SET_Color4f(tab, vfmt->Color4f); 52 } 53 54 if (ctx->API == API_OPENGL_COMPAT) { 55 _mesa_install_arrayelt_vtxfmt(tab, vfmt); 56 SET_Color3f(tab, vfmt->Color3f); 57 SET_Color3fv(tab, vfmt->Color3fv); 58 SET_Color4fv(tab, vfmt->Color4fv); 59 SET_EdgeFlag(tab, vfmt->EdgeFlag); 60 } 61 62 if (ctx->API == API_OPENGL_COMPAT) { 63 _mesa_install_eval_vtxfmt(tab, vfmt); 64 } 65 66 if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { 67 SET_Materialfv(tab, vfmt->Materialfv); 68 SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB); 69 SET_Normal3f(tab, vfmt->Normal3f); 70 } 71 72 if (ctx->API == API_OPENGL_COMPAT) { 73 SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT); 74 SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT); 75 SET_Indexf(tab, vfmt->Indexf); 76 SET_Indexfv(tab, vfmt->Indexfv); 77 SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB); 78 SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB); 79 SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB); 80 SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB); 81 SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB); 82 SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB); 83 SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB); 84 SET_Normal3fv(tab, vfmt->Normal3fv); 85 } 86 87 if (ctx->API == API_OPENGL_COMPAT) { 88 SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT); 89 SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT); 90 SET_TexCoord1f(tab, vfmt->TexCoord1f); 91 SET_TexCoord1fv(tab, vfmt->TexCoord1fv); 92 SET_TexCoord2f(tab, vfmt->TexCoord2f); 93 SET_TexCoord2fv(tab, vfmt->TexCoord2fv); 94 SET_TexCoord3f(tab, vfmt->TexCoord3f); 95 SET_TexCoord3fv(tab, vfmt->TexCoord3fv); 96 SET_TexCoord4f(tab, vfmt->TexCoord4f); 97 SET_TexCoord4fv(tab, vfmt->TexCoord4fv); 98 SET_Vertex2f(tab, vfmt->Vertex2f); 99 SET_Vertex2fv(tab, vfmt->Vertex2fv); 100 SET_Vertex3f(tab, vfmt->Vertex3f); 101 SET_Vertex3fv(tab, vfmt->Vertex3fv); 102 SET_Vertex4f(tab, vfmt->Vertex4f); 103 SET_Vertex4fv(tab, vfmt->Vertex4fv); 104 } 105 106 if (ctx->API == API_OPENGL_COMPAT) { 107 _mesa_install_dlist_vtxfmt(tab, vfmt); /* glCallList / glCallLists */ 108 109 SET_Begin(tab, vfmt->Begin); 110 SET_End(tab, vfmt->End); 111 SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV); 112 } 113 114 /* Originally for GL_NV_vertex_program, this is also used by dlist.c */ 115 if (ctx->API == API_OPENGL_COMPAT) { 116 SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV); 117 SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV); 118 SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV); 119 SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV); 120 SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV); 121 SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV); 122 SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV); 123 SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV); 124 } 125 126 if (ctx->API != API_OPENGLES) { 127 SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB); 128 SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB); 129 SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB); 130 SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB); 131 SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB); 132 SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB); 133 SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB); 134 SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB); 135 } 136 137 /* GL_EXT_gpu_shader4 / OpenGL 3.0 */ 138 if (_mesa_is_desktop_gl(ctx)) { 139 SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i); 140 SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i); 141 SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i); 142 SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv); 143 SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv); 144 145 SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui); 146 SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui); 147 SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui); 148 SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv); 149 SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv); 150 } 151 152 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { 153 SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i); 154 SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv); 155 SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui); 156 SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv); 157 } 158 159 if (ctx->API == API_OPENGL_COMPAT) { 160 /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */ 161 SET_VertexP2ui(tab, vfmt->VertexP2ui); 162 SET_VertexP2uiv(tab, vfmt->VertexP2uiv); 163 SET_VertexP3ui(tab, vfmt->VertexP3ui); 164 SET_VertexP3uiv(tab, vfmt->VertexP3uiv); 165 SET_VertexP4ui(tab, vfmt->VertexP4ui); 166 SET_VertexP4uiv(tab, vfmt->VertexP4uiv); 167 168 SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui); 169 SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv); 170 SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui); 171 SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv); 172 SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui); 173 SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv); 174 SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui); 175 SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv); 176 177 SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui); 178 SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui); 179 SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui); 180 SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui); 181 SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv); 182 SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv); 183 SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv); 184 SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv); 185 186 SET_NormalP3ui(tab, vfmt->NormalP3ui); 187 SET_NormalP3uiv(tab, vfmt->NormalP3uiv); 188 189 SET_ColorP3ui(tab, vfmt->ColorP3ui); 190 SET_ColorP4ui(tab, vfmt->ColorP4ui); 191 SET_ColorP3uiv(tab, vfmt->ColorP3uiv); 192 SET_ColorP4uiv(tab, vfmt->ColorP4uiv); 193 194 SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui); 195 SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv); 196 } 197 198 if (_mesa_is_desktop_gl(ctx)) { 199 SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui); 200 SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui); 201 SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui); 202 SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui); 203 204 SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv); 205 SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv); 206 SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv); 207 SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv); 208 } 209 210 if (ctx->API == API_OPENGL_CORE) { 211 SET_VertexAttribL1d(tab, vfmt->VertexAttribL1d); 212 SET_VertexAttribL2d(tab, vfmt->VertexAttribL2d); 213 SET_VertexAttribL3d(tab, vfmt->VertexAttribL3d); 214 SET_VertexAttribL4d(tab, vfmt->VertexAttribL4d); 215 216 SET_VertexAttribL1dv(tab, vfmt->VertexAttribL1dv); 217 SET_VertexAttribL2dv(tab, vfmt->VertexAttribL2dv); 218 SET_VertexAttribL3dv(tab, vfmt->VertexAttribL3dv); 219 SET_VertexAttribL4dv(tab, vfmt->VertexAttribL4dv); 220 } 221 } 222 223 224 /** 225 * Install per-vertex functions into the API dispatch table for execution. 226 */ 227 void 228 _mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt) 229 { 230 install_vtxfmt(ctx, ctx->Exec, vfmt); 231 if (ctx->BeginEnd) 232 install_vtxfmt(ctx, ctx->BeginEnd, vfmt); 233 } 234 235 236 /** 237 * Install per-vertex functions into the API dispatch table for display 238 * list compilation. 239 */ 240 void 241 _mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt) 242 { 243 if (_mesa_is_desktop_gl(ctx)) 244 install_vtxfmt(ctx, ctx->Save, vfmt); 245 } 246 247 248 /** 249 * Install VBO vtxfmt functions. 250 * 251 * This function depends on ctx->Version. 252 */ 253 void 254 _mesa_initialize_vbo_vtxfmt(struct gl_context *ctx) 255 { 256 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; 257 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt); 258 if (ctx->API == API_OPENGL_COMPAT) { 259 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt); 260 } 261 } 262 263