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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include "main/imports.h"
     29 #include "main/image.h"
     30 #include "main/macros.h"
     31 
     32 #include "vbo/vbo.h"
     33 
     34 #include "st_context.h"
     35 #include "st_atom.h"
     36 #include "st_cb_bitmap.h"
     37 #include "st_cb_bufferobjects.h"
     38 #include "st_draw.h"
     39 #include "st_program.h"
     40 
     41 #include "pipe/p_context.h"
     42 #include "pipe/p_defines.h"
     43 #include "util/u_inlines.h"
     44 #include "util/u_draw.h"
     45 
     46 #include "draw/draw_private.h"
     47 #include "draw/draw_context.h"
     48 
     49 
     50 /**
     51  * Set the (private) draw module's post-transformed vertex format when in
     52  * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
     53  */
     54 static void
     55 set_feedback_vertex_format(struct gl_context *ctx)
     56 {
     57 #if 0
     58    struct st_context *st = st_context(ctx);
     59    struct vertex_info vinfo;
     60    GLuint i;
     61 
     62    memset(&vinfo, 0, sizeof(vinfo));
     63 
     64    if (ctx->RenderMode == GL_SELECT) {
     65       assert(ctx->RenderMode == GL_SELECT);
     66       vinfo.num_attribs = 1;
     67       vinfo.format[0] = FORMAT_4F;
     68       vinfo.interp_mode[0] = INTERP_LINEAR;
     69    }
     70    else {
     71       /* GL_FEEDBACK, or glRasterPos */
     72       /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
     73       vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
     74       for (i = 0; i < vinfo.num_attribs; i++) {
     75          vinfo.format[i] = FORMAT_4F;
     76          vinfo.interp_mode[i] = INTERP_LINEAR;
     77       }
     78    }
     79 
     80    draw_set_vertex_info(st->draw, &vinfo);
     81 #endif
     82 }
     83 
     84 
     85 /**
     86  * Helper for drawing current vertex arrays.
     87  */
     88 static void
     89 draw_arrays(struct draw_context *draw, unsigned mode,
     90             unsigned start, unsigned count)
     91 {
     92    struct pipe_draw_info info;
     93 
     94    util_draw_init_info(&info);
     95 
     96    info.mode = mode;
     97    info.start = start;
     98    info.count = count;
     99    info.min_index = start;
    100    info.max_index = start + count - 1;
    101 
    102    draw_vbo(draw, &info);
    103 }
    104 
    105 
    106 /**
    107  * Called by VBO to draw arrays when in selection or feedback mode and
    108  * to implement glRasterPos.
    109  * This is very much like the normal draw_vbo() function above.
    110  * Look at code refactoring some day.
    111  */
    112 void
    113 st_feedback_draw_vbo(struct gl_context *ctx,
    114                      const struct _mesa_prim *prims,
    115                      GLuint nr_prims,
    116                      const struct _mesa_index_buffer *ib,
    117 		     GLboolean index_bounds_valid,
    118                      GLuint min_index,
    119                      GLuint max_index,
    120                      struct gl_transform_feedback_object *tfb_vertcount,
    121                      unsigned stream,
    122                      struct gl_buffer_object *indirect)
    123 {
    124    struct st_context *st = st_context(ctx);
    125    struct pipe_context *pipe = st->pipe;
    126    struct draw_context *draw = st_get_draw_context(st);
    127    const struct st_vertex_program *vp;
    128    const struct pipe_shader_state *vs;
    129    struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
    130    struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
    131    struct pipe_index_buffer ibuffer;
    132    struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = {NULL};
    133    struct pipe_transfer *ib_transfer = NULL;
    134    const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
    135    GLuint attr, i;
    136    const GLubyte *low_addr = NULL;
    137    const void *mapped_indices = NULL;
    138 
    139    if (!draw)
    140       return;
    141 
    142    st_flush_bitmap_cache(st);
    143    st_invalidate_readpix_cache(st);
    144 
    145    st_validate_state(st, ST_PIPELINE_RENDER);
    146 
    147    if (!index_bounds_valid)
    148       vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
    149 
    150    /* must get these after state validation! */
    151    vp = st->vp;
    152    vs = &st->vp_variant->tgsi;
    153 
    154    if (!st->vp_variant->draw_shader) {
    155       st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs);
    156    }
    157 
    158    /*
    159     * Set up the draw module's state.
    160     *
    161     * We'd like to do this less frequently, but the normal state-update
    162     * code sends state updates to the pipe, not to our private draw module.
    163     */
    164    assert(draw);
    165    draw_set_viewport_states(draw, 0, 1, &st->state.viewport[0]);
    166    draw_set_clip_state(draw, &st->state.clip);
    167    draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
    168    draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
    169    set_feedback_vertex_format(ctx);
    170 
    171    /* Find the lowest address of the arrays we're drawing */
    172    if (vp->num_inputs) {
    173       low_addr = arrays[vp->index_to_input[0]]->Ptr;
    174 
    175       for (attr = 1; attr < vp->num_inputs; attr++) {
    176          const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
    177          low_addr = MIN2(low_addr, start);
    178       }
    179    }
    180 
    181    /* loop over TGSI shader inputs to determine vertex buffer
    182     * and attribute info
    183     */
    184    for (attr = 0; attr < vp->num_inputs; attr++) {
    185       const GLuint mesaAttr = vp->index_to_input[attr];
    186       struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
    187       void *map;
    188 
    189       if (bufobj && bufobj->Name) {
    190          /* Attribute data is in a VBO.
    191           * Recall that for VBOs, the gl_vertex_array->Ptr field is
    192           * really an offset from the start of the VBO, not a pointer.
    193           */
    194          struct st_buffer_object *stobj = st_buffer_object(bufobj);
    195          assert(stobj->buffer);
    196 
    197          vbuffers[attr].buffer = NULL;
    198          vbuffers[attr].user_buffer = NULL;
    199          pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer);
    200          vbuffers[attr].buffer_offset = pointer_to_offset(low_addr);
    201          velements[attr].src_offset = arrays[mesaAttr]->Ptr - low_addr;
    202 
    203          /* map the attrib buffer */
    204          map = pipe_buffer_map(pipe, vbuffers[attr].buffer,
    205                                PIPE_TRANSFER_READ,
    206                                &vb_transfer[attr]);
    207          draw_set_mapped_vertex_buffer(draw, attr, map,
    208                                        vbuffers[attr].buffer->width0);
    209       }
    210       else {
    211          vbuffers[attr].buffer = NULL;
    212          vbuffers[attr].user_buffer = arrays[mesaAttr]->Ptr;
    213          vbuffers[attr].buffer_offset = 0;
    214          velements[attr].src_offset = 0;
    215 
    216          draw_set_mapped_vertex_buffer(draw, attr, vbuffers[attr].user_buffer,
    217                                        ~0);
    218       }
    219 
    220       /* common-case setup */
    221       vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
    222       velements[attr].instance_divisor = 0;
    223       velements[attr].vertex_buffer_index = attr;
    224       velements[attr].src_format =
    225          st_pipe_vertex_format(arrays[mesaAttr]->Type,
    226                                arrays[mesaAttr]->Size,
    227                                arrays[mesaAttr]->Format,
    228                                arrays[mesaAttr]->Normalized,
    229                                arrays[mesaAttr]->Integer);
    230       assert(velements[attr].src_format);
    231 
    232       /* tell draw about this attribute */
    233 #if 0
    234       draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
    235 #endif
    236    }
    237 
    238    draw_set_vertex_buffers(draw, 0, vp->num_inputs, vbuffers);
    239    draw_set_vertex_elements(draw, vp->num_inputs, velements);
    240 
    241    memset(&ibuffer, 0, sizeof(ibuffer));
    242    if (ib) {
    243       struct gl_buffer_object *bufobj = ib->obj;
    244 
    245       ibuffer.index_size = vbo_sizeof_ib_type(ib->type);
    246       if (ibuffer.index_size == 0)
    247          goto out_unref_vertex;
    248 
    249       if (bufobj && bufobj->Name) {
    250          struct st_buffer_object *stobj = st_buffer_object(bufobj);
    251 
    252          pipe_resource_reference(&ibuffer.buffer, stobj->buffer);
    253          ibuffer.offset = pointer_to_offset(ib->ptr);
    254 
    255          mapped_indices = pipe_buffer_map(pipe, stobj->buffer,
    256                                           PIPE_TRANSFER_READ, &ib_transfer);
    257       }
    258       else {
    259          /* skip setting ibuffer.buffer as the draw module does not use it */
    260          mapped_indices = ib->ptr;
    261       }
    262 
    263       draw_set_indexes(draw,
    264                        (ubyte *) mapped_indices + ibuffer.offset,
    265                        ibuffer.index_size, ~0);
    266    }
    267 
    268    /* set the constant buffer */
    269    draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
    270                                    st->state.constants[PIPE_SHADER_VERTEX].ptr,
    271                                    st->state.constants[PIPE_SHADER_VERTEX].size);
    272 
    273 
    274    /* draw here */
    275    for (i = 0; i < nr_prims; i++) {
    276       draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
    277    }
    278 
    279 
    280    /*
    281     * unmap vertex/index buffers
    282     */
    283    if (ib) {
    284       draw_set_indexes(draw, NULL, 0, 0);
    285       if (ib_transfer)
    286          pipe_buffer_unmap(pipe, ib_transfer);
    287       pipe_resource_reference(&ibuffer.buffer, NULL);
    288    }
    289 
    290  out_unref_vertex:
    291    for (attr = 0; attr < vp->num_inputs; attr++) {
    292       if (vb_transfer[attr])
    293          pipe_buffer_unmap(pipe, vb_transfer[attr]);
    294       draw_set_mapped_vertex_buffer(draw, attr, NULL, 0);
    295       pipe_resource_reference(&vbuffers[attr].buffer, NULL);
    296    }
    297    draw_set_vertex_buffers(draw, 0, vp->num_inputs, NULL);
    298 }
    299