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      1 /**************************************************************************
      2  *
      3  * Copyright 2016 Ilia Mirkin
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include "main/macros.h"
     29 #include "main/mtypes.h"
     30 #include "pipe/p_state.h"
     31 
     32 #include "st_scissor.h"
     33 
     34 void
     35 st_window_rectangles_to_blit(const struct gl_context *ctx,
     36                              struct pipe_blit_info *blit)
     37 {
     38    unsigned i;
     39 
     40    blit->num_window_rectangles = ctx->Scissor.NumWindowRects;
     41    blit->window_rectangle_include =
     42       ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT;
     43    for (i = 0; i < blit->num_window_rectangles; i++) {
     44       const struct gl_scissor_rect *src_rect = &ctx->Scissor.WindowRects[i];
     45       struct pipe_scissor_state *dst_rect = &blit->window_rectangles[i];
     46       dst_rect->minx = MAX2(src_rect->X, 0);
     47       dst_rect->miny = MAX2(src_rect->Y, 0);
     48       dst_rect->maxx = MAX2(src_rect->X + src_rect->Width, 0);
     49       dst_rect->maxy = MAX2(src_rect->Y + src_rect->Height, 0);
     50    }
     51 }
     52