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      1 /*
      2  * Copyright 2013 Google Inc.
      3  *
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  *
      8  */
      9 #include <v8.h>
     10 #include <include/libplatform/libplatform.h>
     11 
     12 #include "SkV8Example.h"
     13 #include "Global.h"
     14 #include "JsContext.h"
     15 #include "Path2D.h"
     16 #include "Path2DBuilder.h"
     17 
     18 #include "gl/GrGLUtil.h"
     19 #include "gl/GrGLDefines.h"
     20 #include "gl/GrGLInterface.h"
     21 #include "GrContext.h"
     22 #include "SkApplication.h"
     23 #include "SkCommandLineFlags.h"
     24 #include "SkData.h"
     25 #include "SkDraw.h"
     26 #include "SkGpuDevice.h"
     27 #include "SkGraphics.h"
     28 #include "SkScalar.h"
     29 #include "SkSurface.h"
     30 
     31 
     32 DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n");
     33 DEFINE_bool(gpu, true, "Use the GPU for rendering.");
     34 
     35 void application_init() {
     36     SkGraphics::Init();
     37     SkEvent::Init();
     38 }
     39 
     40 void application_term() {
     41     SkEvent::Term();
     42 }
     43 
     44 SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context)
     45     : INHERITED(hwnd)
     46     , fJsContext(context)
     47 #if SK_SUPPORT_GPU
     48     , fCurContext(NULL)
     49     , fCurIntf(NULL)
     50     , fCurSurface(NULL)
     51 #endif
     52 {
     53     this->setVisibleP(true);
     54     this->setClipToBounds(false);
     55 
     56 #if SK_SUPPORT_GPU
     57     this->windowSizeChanged();
     58 #endif
     59 }
     60 
     61 SkV8ExampleWindow::~SkV8ExampleWindow() {
     62 #if SK_SUPPORT_GPU
     63     SkSafeUnref(fCurContext);
     64     SkSafeUnref(fCurIntf);
     65     SkSafeUnref(fCurSurface);
     66 #endif
     67 }
     68 
     69 #if SK_SUPPORT_GPU
     70 void SkV8ExampleWindow::windowSizeChanged() {
     71     if (FLAGS_gpu) {
     72         SkOSWindow::AttachmentInfo attachmentInfo;
     73         bool result = this->attach(
     74                 SkOSWindow::kNativeGL_BackEndType, 0, false, &attachmentInfo);
     75         if (!result) {
     76             printf("Failed to attach.");
     77             exit(1);
     78         }
     79 
     80         fCurIntf = GrGLCreateNativeInterface();
     81         fCurContext = GrContext::Create(
     82                 kOpenGL_GrBackend, (GrBackendContext) fCurIntf);
     83         if (NULL == fCurIntf || NULL == fCurContext) {
     84             printf("Failed to initialize GL.");
     85             exit(1);
     86         }
     87 
     88         GrBackendRenderTargetDesc desc;
     89         desc.fWidth = SkScalarRoundToInt(this->width());
     90         desc.fHeight = SkScalarRoundToInt(this->height());
     91         desc.fConfig = kSkia8888_GrPixelConfig;
     92         desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
     93         desc.fSampleCnt = attachmentInfo.fSampleCount;
     94         desc.fStencilBits = attachmentInfo.fStencilBits;
     95         GrGLint buffer;
     96         GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer);
     97         desc.fRenderTargetHandle = buffer;
     98 
     99         SkSafeUnref(fCurSurface);
    100         fCurSurface = SkSurface::MakeFromBackendRenderTarget(fCurContext, desc,
    101                                                              nullptr, nullptr).release();
    102     }
    103 }
    104 #endif
    105 
    106 #if SK_SUPPORT_GPU
    107 SkSurface* SkV8ExampleWindow::createSurface() {
    108     if (FLAGS_gpu) {
    109         // Increase the ref count since callers of createSurface put the
    110         // results in a sk_sp.
    111         fCurSurface->ref();
    112         return fCurSurface;
    113     } else {
    114         return this->INHERITED::createSurface();
    115     }
    116 }
    117 #endif
    118 
    119 void SkV8ExampleWindow::onSizeChange() {
    120     this->INHERITED::onSizeChange();
    121 
    122 #if SK_SUPPORT_GPU
    123     this->windowSizeChanged();
    124 #endif
    125 }
    126 
    127 Global* global = NULL;
    128 
    129 void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
    130 
    131     canvas->save();
    132     canvas->drawColor(SK_ColorWHITE);
    133 
    134     // Now jump into JS and call the onDraw(canvas) method defined there.
    135     fJsContext->onDraw(canvas);
    136 
    137     canvas->restore();
    138 
    139     this->INHERITED::onDraw(canvas);
    140 
    141 #if SK_SUPPORT_GPU
    142     if (FLAGS_gpu) {
    143         fCurContext->flush();
    144         this->present();
    145     }
    146 #endif
    147 }
    148 
    149 #ifdef SK_BUILD_FOR_WIN
    150 void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
    151     RECT winRect;
    152     winRect.top = rect.top();
    153     winRect.bottom = rect.bottom();
    154     winRect.right = rect.right();
    155     winRect.left = rect.left();
    156     InvalidateRect((HWND)this->getHWND(), &winRect, false);
    157 }
    158 #endif
    159 
    160 
    161 SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
    162     printf("Started\n");
    163 
    164     v8::V8::SetFlagsFromCommandLine(&argc, argv, true);
    165     SkCommandLineFlags::Parse(argc, argv);
    166 
    167     v8::V8::InitializeICU();
    168     v8::Platform* platform = v8::platform::CreateDefaultPlatform();
    169     v8::V8::InitializePlatform(platform);
    170     v8::V8::Initialize();
    171 
    172     v8::Isolate* isolate = v8::Isolate::New();
    173     v8::Isolate::Scope isolate_scope(isolate);
    174     v8::HandleScope handle_scope(isolate);
    175     isolate->Enter();
    176 
    177     global = new Global(isolate);
    178 
    179 
    180     // Set up things to look like a browser by creating
    181     // a console object that invokes our print function.
    182     const char* startupScript =
    183             "function Console() {};                   \n"
    184             "Console.prototype.log = function() {     \n"
    185             "  var args = Array.prototype.slice.call(arguments).join(' '); \n"
    186             "  print(args);                      \n"
    187             "};                                       \n"
    188             "console = new Console();                 \n";
    189 
    190     if (!global->parseScript(startupScript)) {
    191         printf("Failed to parse startup script: %s.\n", FLAGS_infile[0]);
    192         exit(1);
    193     }
    194 
    195     const char* script =
    196             "function onDraw(canvas) {              \n"
    197             "    canvas.fillStyle = '#00FF00';      \n"
    198             "    canvas.fillRect(20, 20, 100, 100); \n"
    199             "    canvas.inval();                    \n"
    200             "}                                      \n";
    201 
    202     sk_sp<SkData> data;
    203     if (FLAGS_infile.count()) {
    204         data = SkData::MakeFromFileName(FLAGS_infile[0]);
    205         script = static_cast<const char*>(data->data());
    206     }
    207     if (NULL == script) {
    208         printf("Could not load file: %s.\n", FLAGS_infile[0]);
    209         exit(1);
    210     }
    211     Path2DBuilder::AddToGlobal(global);
    212     Path2D::AddToGlobal(global);
    213 
    214     if (!global->parseScript(script)) {
    215         printf("Failed to parse file: %s.\n", FLAGS_infile[0]);
    216         exit(1);
    217     }
    218 
    219 
    220     JsContext* jsContext = new JsContext(global);
    221 
    222     if (!jsContext->initialize()) {
    223         printf("Failed to initialize.\n");
    224         exit(1);
    225     }
    226     SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext);
    227     global->setWindow(win);
    228 
    229     return win;
    230 }
    231