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      1 /*
      2 * Copyright 2017 Google Inc.
      3 *
      4 * Use of this source code is governed by a BSD-style license that can be
      5 * found in the LICENSE file.
      6 */
      7 
      8 #include "gm.h"
      9 #include "SkSurface.h"
     10 
     11 // This GM reproduces skia:6783, which demonstrated a bug in repeat and mirror
     12 // image sampling tiling modes as implemented in software.  We want to tile to
     13 // [0,limit), and the old incorrect logic was:
     14 //
     15 //    limit = ulp_before(limit)
     16 //    val = val - floor(val/limit)*limit    (This is repeat; mirror is similar.)
     17 //
     18 // while the correct logic is more like:
     19 //
     20 //    val = val - floor(val/limit)*limit
     21 //    val = min(val, ulp_before(limit))
     22 //
     23 // You would see ugly jaggies on the blue/yellow edge near the bottom left if
     24 // the bug were still present.  All stripes should now look roughly the same.
     25 
     26 DEF_SIMPLE_GM(bug6783, canvas, 500, 500) {
     27     sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(100, 100);
     28 
     29     SkPaint p;
     30     p.setColor(SK_ColorYELLOW);
     31     surface->getCanvas()->drawPaint(p);
     32     p.setColor(SK_ColorBLUE);
     33     surface->getCanvas()->drawRect(SkRect::MakeWH(50, 100), p);
     34 
     35     sk_sp<SkImage> img = surface->makeImageSnapshot();
     36 
     37     SkMatrix m = SkMatrix::Concat(SkMatrix::MakeTrans(25, 214),
     38                                   SkMatrix::MakeScale(2, 2));
     39     m.preSkew(0.5f, 0.5f);
     40 
     41     // The bug was present at all filter levels, but you might not notice it at kNone.
     42     p.setFilterQuality(kLow_SkFilterQuality);
     43 
     44     // It's only important to repeat or mirror in x to show off the bug.
     45     p.setShader(img->makeShader(SkShader::kRepeat_TileMode, SkShader::kClamp_TileMode, &m));
     46     canvas->drawPaint(p);
     47 }
     48