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      1 /*
      2  * Copyright 2017 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gm.h"
      9 #include "sk_tool_utils.h"
     10 
     11 // Hue, Saturation, Color, and Luminosity blend modes are oddballs.
     12 // They nominally convert their inputs to unpremul, then to HSL, then
     13 // mix-and-match H,S,and L from Src and Dst, then convert back, then premul.
     14 //
     15 // In practice that's slow, so instead we pick the color with the correct
     16 // Hue, and then (approximately) apply the other's Saturation and/or Luminosity.
     17 // This isn't just an optimization... it's how the modes are specified.
     18 //
     19 // Each mode's name describes the Src H,S,L components to keep, taking the
     20 // others from Dst, where Color == Hue + Saturation.  Color and Luminosity
     21 // are each other's complements; Hue and Saturation have no complement.
     22 //
     23 // All these modes were originally designed to operate on gamma-encoded values,
     24 // and that's what everyone's used to seeing.  It's unclear wehther they make
     25 // any sense in a gamma-correct world.  They certainly won't look at all similar.
     26 //
     27 // We have had many inconsistent implementations of these modes.
     28 // This GM tries to demonstrate unambigously how they should work.
     29 //
     30 // To go along with our inconsistent implementations, there are two slightly
     31 // inconsistent specifications of how to perform these blends,
     32 //   web: https://www.w3.org/TR/compositing-1/#blendingnonseparable
     33 //   KHR: https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_blend_equation_advanced.txt
     34 // It looks like these are meant to be identical, but they disagree on at least ClipColor().
     35 //
     36 // I think the KHR version is just wrong... it produces values >1.  So we use the web version.
     37 
     38 static float min(float r, float g, float b) { return SkTMin(r, SkTMin(g, b)); }
     39 static float max(float r, float g, float b) { return SkTMax(r, SkTMax(g, b)); }
     40 
     41 static float sat(float r, float g, float b) { return max(r,g,b) - min(r,g,b); }
     42 static float lum(float r, float g, float b) { return r*0.30f + g*0.59f + b*0.11f; }
     43 
     44 // The two SetSat() routines in the specs look different, but they're logically equivalent.
     45 // Both map the minimum channel to 0, maximum to s, and scale the middle proportionately.
     46 // The KHR version has done a better job at simplifying its math, so we use it here.
     47 static void set_sat(float* r, float* g, float* b, float s) {
     48     float mn = min(*r,*g,*b),
     49           mx = max(*r,*g,*b);
     50     auto channel = [=](float c) {
     51         return mx == mn ? 0
     52                         : (c - mn) * s / (mx - mn);
     53     };
     54     *r = channel(*r);
     55     *g = channel(*g);
     56     *b = channel(*b);
     57 }
     58 static void clip_color(float* r, float* g, float* b) {
     59     float l  = lum(*r,*g,*b),
     60           mn = min(*r,*g,*b),
     61           mx = max(*r,*g,*b);
     62     auto clip = [=](float c) {
     63         if (mn < 0) { c = l + (c - l) * (    l) / (l - mn); }
     64         if (mx > 1) { c = l + (c - l) * (1 - l) / (mx - l); }
     65         SkASSERT(-0.0001f <  c);   // This may end up very slightly negative...
     66         SkASSERT(       c <= 1);
     67         return c;
     68     };
     69     *r = clip(*r);
     70     *g = clip(*g);
     71     *b = clip(*b);
     72 }
     73 static void set_lum(float* r, float* g, float* b, float l) {
     74     float diff = l - lum(*r,*g,*b);
     75     *r += diff;
     76     *g += diff;
     77     *b += diff;
     78     clip_color(r,g,b);
     79 }
     80 
     81 
     82 static void hue(float  dr, float  dg, float  db,
     83                 float* sr, float* sg, float* sb) {
     84     // Hue of Src, Saturation and Luminosity of Dst.
     85     float R = *sr,
     86           G = *sg,
     87           B = *sb;
     88     set_sat(&R,&G,&B, sat(dr,dg,db));
     89     set_lum(&R,&G,&B, lum(dr,dg,db));
     90     *sr = R;
     91     *sg = G;
     92     *sb = B;
     93 }
     94 
     95 static void saturation(float  dr, float  dg, float  db,
     96                        float* sr, float* sg, float* sb) {
     97     // Saturation of Src, Hue and Luminosity of Dst
     98     float R = dr,
     99           G = dg,
    100           B = db;
    101     set_sat(&R,&G,&B, sat(*sr,*sg,*sb));
    102     set_lum(&R,&G,&B, lum( dr, dg, db));  // This may seem redundant, but it is not.
    103     *sr = R;
    104     *sg = G;
    105     *sb = B;
    106 }
    107 
    108 static void color(float  dr, float  dg, float  db,
    109                   float* sr, float* sg, float* sb) {
    110     // Hue and Saturation of Src, Luminosity of Dst.
    111     float R = *sr,
    112           G = *sg,
    113           B = *sb;
    114     set_lum(&R,&G,&B, lum(dr,dg,db));
    115     *sr = R;
    116     *sg = G;
    117     *sb = B;
    118 }
    119 
    120 static void luminosity(float  dr, float  dg, float  db,
    121                        float* sr, float* sg, float* sb) {
    122     // Luminosity of Src, Hue and Saturation of Dst.
    123     float R = dr,
    124           G = dg,
    125           B = db;
    126     set_lum(&R,&G,&B, lum(*sr,*sg,*sb));
    127     *sr = R;
    128     *sg = G;
    129     *sb = B;
    130 }
    131 
    132 static SkColor blend(SkColor dst, SkColor src,
    133                      void (*mode)(float,float,float, float*,float*,float*),
    134                      bool legacy) {
    135 
    136     SkASSERT(SkColorGetA(dst) == 0xff
    137           && SkColorGetA(src) == 0xff);   // Not fundamental, just simplifying for this GM.
    138 
    139     auto to_float = [&](SkColor c) {
    140         if (legacy) {
    141             return SkColor4f{
    142                 SkColorGetR(c) * (1/255.0f),
    143                 SkColorGetG(c) * (1/255.0f),
    144                 SkColorGetB(c) * (1/255.0f),
    145                 1.0f,
    146             };
    147         }
    148         return SkColor4f::FromColor(c);
    149     };
    150 
    151     SkColor4f d = to_float(dst),
    152               s = to_float(src);
    153 
    154     mode( d.fR,  d.fG,  d.fB,
    155          &s.fR, &s.fG, &s.fB);
    156 
    157     if (legacy) {
    158         return SkColorSetRGB(s.fR * 255.0f + 0.5f,
    159                              s.fG * 255.0f + 0.5f,
    160                              s.fB * 255.0f + 0.5f);
    161     }
    162     return s.toSkColor();
    163 }
    164 
    165 DEF_SIMPLE_GM(hsl, canvas, 600, 100) {
    166     SkPaint label;
    167     sk_tool_utils::set_portable_typeface(&label);
    168     label.setAntiAlias(true);
    169 
    170     const char* comment = "HSL blend modes are correct when you see no circles in the squares.";
    171     canvas->drawText(comment, strlen(comment), 10,10, label);
    172 
    173     // Just to keep things reaaaal simple, we'll only use opaque colors.
    174     SkPaint bg, fg;
    175     bg.setColor(0xff00ff00);  // Fully-saturated bright green,  H = 120, S = 100%, L =  50%.
    176     fg.setColor(0xff7f3f7f);  // Partly-saturated dim magenta,  H = 300, S = ~33%, L = ~37%.
    177 
    178     struct {
    179         SkBlendMode mode;
    180         void (*reference)(float,float,float, float*,float*,float*);
    181     } tests[] = {
    182         { SkBlendMode::kSrc,        nullptr    },
    183         { SkBlendMode::kDst,        nullptr    },
    184         { SkBlendMode::kHue,        hue        },
    185         { SkBlendMode::kSaturation, saturation },
    186         { SkBlendMode::kColor,      color      },
    187         { SkBlendMode::kLuminosity, luminosity },
    188     };
    189     bool legacy = !canvas->imageInfo().colorSpace();
    190     for (auto test : tests) {
    191         canvas->drawRect({20,20,80,80}, bg);
    192 
    193         fg.setBlendMode(test.mode);
    194         canvas->drawRect({20,20,80,80}, fg);
    195 
    196         if (test.reference) {
    197             SkPaint ref;
    198             ref.setColor(blend(bg.getColor(), fg.getColor(), test.reference, legacy));
    199             canvas->drawCircle(50,50, 20, ref);
    200         }
    201 
    202         const char* name = SkBlendMode_Name(test.mode);
    203         canvas->drawText(name, strlen(name), 20,90, label);
    204 
    205         canvas->translate(100,0);
    206     }
    207 }
    208