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      1 /*
      2  * Copyright 2017 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gm.h"
      9 #include "SkGradientShader.h"
     10 
     11 // All we're looking for here is that we see a smooth gradient.
     12 DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) {
     13     SkPoint  center   = {100000, 100000};
     14     SkScalar radius   = 40;
     15     SkColor  colors[] = {SK_ColorBLACK, SK_ColorWHITE};
     16 
     17     SkPaint p;
     18     p.setShader(SkGradientShader::MakeRadial(center, radius,
     19                                              colors, nullptr, SK_ARRAY_COUNT(colors),
     20                                              SkShader::kRepeat_TileMode));
     21     canvas->drawPaint(p);
     22 }
     23