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      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrContextOptions_DEFINED
      9 #define GrContextOptions_DEFINED
     10 
     11 #include "SkTypes.h"
     12 #include "GrTypes.h"
     13 
     14 struct GrContextOptions {
     15     GrContextOptions() {}
     16 
     17     // Suppress prints for the GrContext.
     18     bool fSuppressPrints = false;
     19 
     20     /** Overrides: These options override feature detection using backend API queries. These
     21         overrides can only reduce the feature set or limits, never increase them beyond the
     22         detected values. */
     23 
     24     int  fMaxTextureSizeOverride = SK_MaxS32;
     25 
     26     /** If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered
     27         by SkGpuDevice. */
     28     int  fMaxTileSizeOverride = 0;
     29     bool fSuppressDualSourceBlending = false;
     30 
     31     /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index
     32         buffers to CPU memory in order to update them.  A value of -1 means the GrContext should
     33         deduce the optimal value for this platform. */
     34     int  fBufferMapThreshold = -1;
     35 
     36     /** some gpus have problems with partial writes of the rendertarget */
     37     bool fUseDrawInsteadOfPartialRenderTargetWrite = false;
     38 
     39     /** Force us to do all swizzling manually in the shader and don't rely on extensions to do
     40         swizzling. */
     41     bool fUseShaderSwizzling = false;
     42 
     43     /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when
     44         the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap
     45         level and LOD control (ie desktop or ES3). */
     46     bool fDoManualMipmapping = false;
     47 
     48     /** Enable instanced rendering as long as all required functionality is supported by the HW.
     49         Instanced rendering is still experimental at this point and disabled by default. */
     50     bool fEnableInstancedRendering = false;
     51 
     52     /**
     53      * If true this allows path mask textures to be cached. This is only really useful if paths
     54      * are commonly rendered at the same scale and fractional translation.
     55      */
     56     bool fAllowPathMaskCaching = false;
     57 
     58     /**
     59      * If true, sRGB support will not be enabled unless sRGB decoding can be disabled (via an
     60      * extension). If mixed use of "legacy" mode and sRGB/color-correct mode is not required, this
     61      * can be set to false, which will significantly expand the number of devices that qualify for
     62      * sRGB support.
     63      */
     64     bool fRequireDecodeDisableForSRGB = true;
     65 
     66     /**
     67      * If true, the GPU will not be used to perform YUV -> RGB conversion when generating
     68      * textures from codec-backed images.
     69      */
     70     bool fDisableGpuYUVConversion = false;
     71 
     72     /**
     73      * If true, the caps will never report driver support for path rendering.
     74      */
     75     bool fSuppressPathRendering = false;
     76 
     77     /**
     78      * Render everything in wireframe
     79      */
     80     bool fWireframeMode = false;
     81 
     82     /**
     83      * Allows the client to include or exclude specific GPU path renderers.
     84      */
     85     enum class GpuPathRenderers {
     86         kNone              = 0, // Always use sofware masks.
     87         kDashLine          = 1 << 0,
     88         kStencilAndCover   = 1 << 1,
     89         kMSAA              = 1 << 2,
     90         kAAHairline        = 1 << 3,
     91         kAAConvex          = 1 << 4,
     92         kAALinearizing     = 1 << 5,
     93         kSmall             = 1 << 6,
     94         kCoverageCounting  = 1 << 7,
     95         kTessellating      = 1 << 8,
     96         kDefault           = 1 << 9,
     97 
     98         // Temporarily disabling CCPR by default until it has had a time to soak.
     99         kAll               = (kDefault | (kDefault - 1)) & ~kCoverageCounting,
    100 
    101         // For legacy. To be removed when updated in Android.
    102         kDistanceField     = kSmall
    103     };
    104 
    105     GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kAll;
    106 
    107     /**
    108      * The maximum size of cache textures used for Skia's Glyph cache.
    109      */
    110     float fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4;
    111 
    112     /**
    113      * Bugs on certain drivers cause stencil buffers to leak. This flag causes Skia to avoid
    114      * allocating stencil buffers and use alternate rasterization paths, avoiding the leak.
    115      */
    116     bool fAvoidStencilBuffers = false;
    117 };
    118 
    119 GR_MAKE_BITFIELD_CLASS_OPS(GrContextOptions::GpuPathRenderers)
    120 
    121 #endif
    122