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      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrYUVEffect_DEFINED
      9 #define GrYUVEffect_DEFINED
     10 
     11 #include "SkImageInfo.h"
     12 
     13 class GrFragmentProcessor;
     14 class GrTextureProxy;
     15 
     16 namespace GrYUVEffect {
     17     /**
     18      * Creates an effect that performs color conversion from YUV to RGB. The input textures are
     19      * assumed to be kA8_GrPixelConfig.
     20      */
     21     sk_sp<GrFragmentProcessor> MakeYUVToRGB(sk_sp<GrTextureProxy> yProxy,
     22                                             sk_sp<GrTextureProxy> uProxy,
     23                                             sk_sp<GrTextureProxy> vProxy, const SkISize sizes[3],
     24                                             SkYUVColorSpace colorSpace, bool nv12);
     25 
     26     /**
     27      * Creates a processor that performs color conversion from the passed in processor's RGB
     28      * channels to Y, U ,and V channels. The output color is (y, u, v, a) where a is the passed in
     29      * processor's alpha output.
     30      */
     31     sk_sp<GrFragmentProcessor> MakeRGBToYUV(sk_sp<GrFragmentProcessor>, SkYUVColorSpace);
     32 
     33     /**
     34      * Creates a processor that performs color conversion from the passed in processor's RGB
     35      * channels to U and V channels. The output color is (u, v, 0, a) where a is the passed in
     36      * processor's alpha output.
     37      */
     38     sk_sp<GrFragmentProcessor> MakeRGBToUV(sk_sp<GrFragmentProcessor>, SkYUVColorSpace);
     39     /**
     40      * Creates a processor that performs color conversion from the passed in fragment processors's
     41      * RGB channels to Y, U, or V (replicated across all four output color channels). The alpha
     42      * output of the passed in fragment processor is ignored.
     43      */
     44     sk_sp<GrFragmentProcessor> MakeRGBToY(sk_sp<GrFragmentProcessor>, SkYUVColorSpace);
     45     sk_sp<GrFragmentProcessor> MakeRGBToU(sk_sp<GrFragmentProcessor>, SkYUVColorSpace);
     46     sk_sp<GrFragmentProcessor> MakeRGBToV(sk_sp<GrFragmentProcessor>, SkYUVColorSpace);
     47 };
     48 
     49 #endif
     50