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      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SKSL_SWIZZLE
      9 #define SKSL_SWIZZLE
     10 
     11 #include "SkSLConstructor.h"
     12 #include "SkSLContext.h"
     13 #include "SkSLExpression.h"
     14 #include "SkSLIRGenerator.h"
     15 #include "SkSLUtil.h"
     16 
     17 namespace SkSL {
     18 
     19 /**
     20  * Given a type and a swizzle component count, returns the type that will result from swizzling. For
     21  * instance, swizzling a vec3 with two components will result in a vec2. It is possible to swizzle
     22  * with more components than the source vector, as in 'vec2(1).xxxx'.
     23  */
     24 static const Type& get_type(const Context& context, Expression& value, size_t count) {
     25     const Type& base = value.fType.componentType();
     26     if (count == 1) {
     27         return base;
     28     }
     29     if (base == *context.fFloat_Type) {
     30         switch (count) {
     31             case 2: return *context.fVec2_Type;
     32             case 3: return *context.fVec3_Type;
     33             case 4: return *context.fVec4_Type;
     34         }
     35     } else if (base == *context.fDouble_Type) {
     36         switch (count) {
     37             case 2: return *context.fDVec2_Type;
     38             case 3: return *context.fDVec3_Type;
     39             case 4: return *context.fDVec4_Type;
     40         }
     41     } else if (base == *context.fInt_Type) {
     42         switch (count) {
     43             case 2: return *context.fIVec2_Type;
     44             case 3: return *context.fIVec3_Type;
     45             case 4: return *context.fIVec4_Type;
     46         }
     47     } else if (base == *context.fUInt_Type) {
     48         switch (count) {
     49             case 2: return *context.fUVec2_Type;
     50             case 3: return *context.fUVec3_Type;
     51             case 4: return *context.fUVec4_Type;
     52         }
     53     } else if (base == *context.fBool_Type) {
     54         switch (count) {
     55             case 2: return *context.fBVec2_Type;
     56             case 3: return *context.fBVec3_Type;
     57             case 4: return *context.fBVec4_Type;
     58         }
     59     }
     60     ABORT("cannot swizzle %s\n", value.description().c_str());
     61 }
     62 
     63 /**
     64  * Represents a vector swizzle operation such as 'vec2(1, 2, 3).zyx'.
     65  */
     66 struct Swizzle : public Expression {
     67     Swizzle(const Context& context, std::unique_ptr<Expression> base, std::vector<int> components)
     68     : INHERITED(base->fPosition, kSwizzle_Kind, get_type(context, *base, components.size()))
     69     , fBase(std::move(base))
     70     , fComponents(std::move(components)) {
     71         ASSERT(fComponents.size() >= 1 && fComponents.size() <= 4);
     72     }
     73 
     74     std::unique_ptr<Expression> constantPropagate(const IRGenerator& irGenerator,
     75                                                   const DefinitionMap& definitions) override {
     76         if (fBase->fKind == Expression::kConstructor_Kind && fBase->isConstant()) {
     77             // we're swizzling a constant vector, e.g. vec4(1).x. Simplify it.
     78             ASSERT(fBase->fKind == Expression::kConstructor_Kind);
     79             if (fType == *irGenerator.fContext.fInt_Type) {
     80                 ASSERT(fComponents.size() == 1);
     81                 int64_t value = ((Constructor&) *fBase).getIVecComponent(fComponents[0]);
     82                 return std::unique_ptr<Expression>(new IntLiteral(irGenerator.fContext,
     83                                                                     Position(),
     84                                                                     value));
     85             } else if (fType == *irGenerator.fContext.fFloat_Type) {
     86                 ASSERT(fComponents.size() == 1);
     87                 double value = ((Constructor&) *fBase).getFVecComponent(fComponents[0]);
     88                 return std::unique_ptr<Expression>(new FloatLiteral(irGenerator.fContext,
     89                                                                     Position(),
     90                                                                     value));
     91             }
     92         }
     93         return nullptr;
     94     }
     95 
     96     bool hasSideEffects() const override {
     97         return fBase->hasSideEffects();
     98     }
     99 
    100     String description() const override {
    101         String result = fBase->description() + ".";
    102         for (int x : fComponents) {
    103             result += "xyzw"[x];
    104         }
    105         return result;
    106     }
    107 
    108     std::unique_ptr<Expression> fBase;
    109     const std::vector<int> fComponents;
    110 
    111     typedef Expression INHERITED;
    112 };
    113 
    114 } // namespace
    115 
    116 #endif
    117