Home | History | Annotate | Download | only in D3D8
      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #include "Direct3DPixelShader8.hpp"
     16 
     17 #include "Debug.hpp"
     18 
     19 namespace D3D8
     20 {
     21 	Direct3DPixelShader8::Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken) : device(device), pixelShader(shaderToken)
     22 	{
     23 		const unsigned long *token = shaderToken;
     24 
     25 		size = 0;
     26 
     27 		while(shaderToken[size] != 0x0000FFFF)
     28 		{
     29 			size++;
     30 		}
     31 
     32 		size++;
     33 
     34 		this->shaderToken = new unsigned long[size];
     35 		memcpy(this->shaderToken, shaderToken, size * sizeof(unsigned long));
     36 	}
     37 
     38 	Direct3DPixelShader8::~Direct3DPixelShader8()
     39 	{
     40 		delete[] shaderToken;
     41 		shaderToken = 0;
     42 	}
     43 
     44 	long Direct3DPixelShader8::QueryInterface(const IID &iid, void **object)
     45 	{
     46 		TRACE("");
     47 
     48 		ASSERT(false);   // Internal object
     49 
     50 		return NOINTERFACE(iid);
     51 	}
     52 
     53 	unsigned long Direct3DPixelShader8::AddRef()
     54 	{
     55 		TRACE("");
     56 
     57 		return Unknown::AddRef();
     58 	}
     59 
     60 	unsigned long Direct3DPixelShader8::Release()
     61 	{
     62 		TRACE("");
     63 
     64 		return Unknown::Release();
     65 	}
     66 
     67 	void Direct3DPixelShader8::GetFunction(void *data, unsigned int *size)
     68 	{
     69 		TRACE("");
     70 
     71 		if(data)
     72 		{
     73 			memcpy(data, shaderToken, this->size * 4);
     74 		}
     75 
     76 		*size = this->size * 4;
     77 	}
     78 
     79 	const sw::PixelShader *Direct3DPixelShader8::getPixelShader() const
     80 	{
     81 		return &pixelShader;
     82 	}
     83 }