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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef D3D8_Unknown_hpp
     16 #define D3D8_Unknown_hpp
     17 
     18 #include <unknwn.h>
     19 
     20 namespace D3D8
     21 {
     22 	class Unknown : IUnknown
     23 	{
     24 	public:
     25 		Unknown();
     26 
     27 		virtual ~Unknown();
     28 
     29 		// IUnknown methods
     30 		long __stdcall QueryInterface(const IID &iid, void **object);
     31 		unsigned long __stdcall AddRef();
     32 		unsigned long __stdcall Release();
     33 
     34 		// Internal methods
     35 		virtual void bind();
     36 		virtual void unbind();
     37 
     38 	private:
     39 		volatile long referenceCount;
     40 		volatile long bindCount;
     41 	};
     42 }
     43 
     44 #endif   // D3D8_Unknown_hpp
     45