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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 // Fence.h: Defines the Fence class, which supports the GL_NV_fence extension.
     16 
     17 #ifndef LIBGL_FENCE_H_
     18 #define LIBGL_FENCE_H_
     19 
     20 #define _GDI32_
     21 #include <windows.h>
     22 #include <GL/GL.h>
     23 #include <GL/glext.h>
     24 
     25 namespace gl
     26 {
     27 
     28 class Fence
     29 {
     30 public:
     31 	Fence();
     32 	virtual ~Fence();
     33 
     34 	GLboolean isFence();
     35 	void setFence(GLenum condition);
     36 	GLboolean testFence();
     37 	void finishFence();
     38 	void getFenceiv(GLenum pname, GLint *params);
     39 
     40 private:
     41 	bool mQuery;
     42 	GLenum mCondition;
     43 	GLboolean mStatus;
     44 };
     45 
     46 }
     47 
     48 #endif   // LIBGL_FENCE_H_
     49