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      1 // Copyright 2015 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 //
      5 
      6 /*
      7  * Copyright (c) 2010, The WebM Project authors. All rights reserved.
      8  *
      9  * Redistribution and use in source and binary forms, with or without
     10  * modification, are permitted provided that the following conditions are
     11  * met:
     12  *
     13  *   * Redistributions of source code must retain the above copyright
     14  *     notice, this list of conditions and the following disclaimer.
     15  *
     16  *   * Redistributions in binary form must reproduce the above copyright
     17  *     notice, this list of conditions and the following disclaimer in
     18  *     the documentation and/or other materials provided with the
     19  *     distribution.
     20  *
     21  *   * Neither the name of Google, nor the WebM Project, nor the names
     22  *     of its contributors may be used to endorse or promote products
     23  *     derived from this software without specific prior written
     24  *     permission.
     25  *
     26  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     27  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     28  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     29  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     30  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     31  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     32  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     33  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     34  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     35  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     36  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     37  */
     38 
     39 // This file is modified from the dboolhuff.{c,h} from the WebM's libvpx
     40 // project. (http://www.webmproject.org/code)
     41 // It is used to decode bits from a vp8 stream.
     42 
     43 #include <limits.h>
     44 
     45 #include <algorithm>
     46 
     47 #include "base/numerics/safe_conversions.h"
     48 #include "vp8_bool_decoder.h"
     49 
     50 namespace media {
     51 
     52 #define VP8_BD_VALUE_BIT \
     53   static_cast<int>(sizeof(Vp8BoolDecoder::value_) * CHAR_BIT)
     54 
     55 static const int kDefaultProbability = 0x80;  // 0x80 / 256 = 0.5
     56 
     57 // This is meant to be a large, positive constant that can still be efficiently
     58 // loaded as an immediate (on platforms like ARM, for example). Even relatively
     59 // modest values like 100 would work fine.
     60 #define VP8_LOTS_OF_BITS (0x40000000)
     61 
     62 // The number of leading zeros.
     63 static const unsigned char kVp8Norm[256] = {
     64     0, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4,
     65     3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
     66     2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
     67     2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
     68     1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
     69     1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
     70     1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
     71     1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
     72     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
     73     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
     74     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
     75     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
     76     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
     77     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
     78     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
     79     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
     80 };
     81 
     82 Vp8BoolDecoder::Vp8BoolDecoder()
     83     : user_buffer_(NULL),
     84       user_buffer_end_(NULL),
     85       value_(0),
     86       count_(-8),
     87       range_(255) {
     88 }
     89 
     90 bool Vp8BoolDecoder::Initialize(const uint8_t* data, size_t size) {
     91   if (data == NULL || size == 0)
     92     return false;
     93   user_buffer_start_ = data;
     94   user_buffer_ = data;
     95   user_buffer_end_ = data + size;
     96   value_ = 0;
     97   count_ = -8;
     98   range_ = 255;
     99   return true;
    100 }
    101 
    102 void Vp8BoolDecoder::FillDecoder() {
    103   DCHECK(user_buffer_ != NULL);
    104   int shift = VP8_BD_VALUE_BIT - CHAR_BIT - (count_ + CHAR_BIT);
    105   size_t bytes_left = user_buffer_end_ - user_buffer_;
    106   size_t bits_left = bytes_left * CHAR_BIT;
    107   int x = static_cast<int>(shift + CHAR_BIT - bits_left);
    108   int loop_end = 0;
    109 
    110   if (x >= 0) {
    111     count_ += VP8_LOTS_OF_BITS;
    112     loop_end = x;
    113   }
    114 
    115   if (x < 0 || bits_left) {
    116     while (shift >= loop_end) {
    117       count_ += CHAR_BIT;
    118       value_ |= static_cast<size_t>(*user_buffer_) << shift;
    119       ++user_buffer_;
    120       shift -= CHAR_BIT;
    121     }
    122   }
    123 }
    124 
    125 int Vp8BoolDecoder::ReadBit(int probability) {
    126   int bit = 0;
    127   size_t split = 1 + (((range_ - 1) * probability) >> 8);
    128   if (count_ < 0)
    129     FillDecoder();
    130   size_t bigsplit = static_cast<size_t>(split) << (VP8_BD_VALUE_BIT - 8);
    131 
    132   if (value_ >= bigsplit) {
    133     range_ -= split;
    134     value_ -= bigsplit;
    135     bit = 1;
    136   } else {
    137     range_ = split;
    138   }
    139 
    140   size_t shift = kVp8Norm[range_];
    141   range_ <<= shift;
    142   value_ <<= shift;
    143   count_ -= shift;
    144 
    145   DCHECK_EQ(1U, (range_ >> 7));  // In the range [128, 255].
    146 
    147   return bit;
    148 }
    149 
    150 bool Vp8BoolDecoder::ReadLiteral(size_t num_bits, int* out) {
    151   DCHECK_LE(num_bits, sizeof(int) * CHAR_BIT);
    152   *out = 0;
    153   for (; num_bits > 0; --num_bits)
    154     *out = (*out << 1) | ReadBit(kDefaultProbability);
    155   return !OutOfBuffer();
    156 }
    157 
    158 bool Vp8BoolDecoder::ReadBool(bool* out, uint8_t probability) {
    159   *out = !!ReadBit(probability);
    160   return !OutOfBuffer();
    161 }
    162 
    163 bool Vp8BoolDecoder::ReadBool(bool* out) {
    164   return ReadBool(out, kDefaultProbability);
    165 }
    166 
    167 bool Vp8BoolDecoder::ReadLiteralWithSign(size_t num_bits, int* out) {
    168   ReadLiteral(num_bits, out);
    169   // Read sign.
    170   if (ReadBit(kDefaultProbability))
    171     *out = -*out;
    172   return !OutOfBuffer();
    173 }
    174 
    175 size_t Vp8BoolDecoder::BitOffset() {
    176   int bit_count = count_ + 8;
    177   if (bit_count > VP8_BD_VALUE_BIT)
    178     // Capped at 0 to ignore buffer underrun.
    179     bit_count = std::max(0, bit_count - VP8_LOTS_OF_BITS);
    180   return (user_buffer_ - user_buffer_start_) * 8 - bit_count;
    181 }
    182 
    183 uint8_t Vp8BoolDecoder::GetRange() {
    184   return base::checked_cast<uint8_t>(range_);
    185 }
    186 
    187 uint8_t Vp8BoolDecoder::GetBottom() {
    188   if (count_ < 0)
    189     FillDecoder();
    190   return static_cast<uint8_t>(value_ >> (VP8_BD_VALUE_BIT - 8));
    191 }
    192 
    193 inline bool Vp8BoolDecoder::OutOfBuffer() {
    194   // Check if we have reached the end of the buffer.
    195   //
    196   // Variable |count_| stores the number of bits in the |value_| buffer, minus
    197   // 8. The top byte is part of the algorithm and the remainder is buffered to
    198   // be shifted into it. So, if |count_| == 8, the top 16 bits of |value_| are
    199   // occupied, 8 for the algorithm and 8 in the buffer.
    200   //
    201   // When reading a byte from the user's buffer, |count_| is filled with 8 and
    202   // one byte is filled into the |value_| buffer. When we reach the end of the
    203   // data, |count_| is additionally filled with VP8_LOTS_OF_BITS. So when
    204   // |count_| == VP8_LOTS_OF_BITS - 1, the user's data has been exhausted.
    205   return (count_ > VP8_BD_VALUE_BIT) && (count_ < VP8_LOTS_OF_BITS);
    206 }
    207 
    208 }  // namespace media
    209