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      1 /* Copyright (c) 2015-2016 The Khronos Group Inc.
      2  * Copyright (c) 2015-2016 Valve Corporation
      3  * Copyright (c) 2015-2016 LunarG, Inc.
      4  *
      5  * Licensed under the Apache License, Version 2.0 (the "License");
      6  * you may not use this file except in compliance with the License.
      7  * You may obtain a copy of the License at
      8  *
      9  *     http://www.apache.org/licenses/LICENSE-2.0
     10  *
     11  * Unless required by applicable law or agreed to in writing, software
     12  * distributed under the License is distributed on an "AS IS" BASIS,
     13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14  * See the License for the specific language governing permissions and
     15  * limitations under the License.
     16  *
     17  * Author: Cody Northrop <cody (at) lunarg.com>
     18  * Author: Mike Stroyan <mike (at) LunarG.com>
     19  */
     20 
     21 #ifndef THREADING_H
     22 #define THREADING_H
     23 #include <condition_variable>
     24 #include <mutex>
     25 #include <vector>
     26 #include "vk_layer_config.h"
     27 #include "vk_layer_logging.h"
     28 
     29 #if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined(_M_IA64) ||       \
     30     defined(__aarch64__) || defined(__powerpc64__)
     31 // If pointers are 64-bit, then there can be separate counters for each
     32 // NONDISPATCHABLE_HANDLE type.  Otherwise they are all typedef uint64_t.
     33 #define DISTINCT_NONDISPATCHABLE_HANDLES
     34 #endif
     35 
     36 // Draw State ERROR codes
     37 enum THREADING_CHECKER_ERROR {
     38     THREADING_CHECKER_NONE,                // Used for INFO & other non-error messages
     39     THREADING_CHECKER_MULTIPLE_THREADS,    // Object used simultaneously by multiple threads
     40     THREADING_CHECKER_SINGLE_THREAD_REUSE, // Object used simultaneously by recursion in single thread
     41 };
     42 
     43 struct object_use_data {
     44     loader_platform_thread_id thread;
     45     int reader_count;
     46     int writer_count;
     47 };
     48 
     49 struct layer_data;
     50 
     51 namespace threading {
     52 volatile bool vulkan_in_use = false;
     53 volatile bool vulkan_multi_threaded = false;
     54 // starting check if an application is using vulkan from multiple threads.
     55 inline bool startMultiThread() {
     56     if (vulkan_multi_threaded) {
     57         return true;
     58     }
     59     if (vulkan_in_use) {
     60         vulkan_multi_threaded = true;
     61         return true;
     62     }
     63     vulkan_in_use = true;
     64     return false;
     65 }
     66 
     67 // finishing check if an application is using vulkan from multiple threads.
     68 inline void finishMultiThread() { vulkan_in_use = false; }
     69 } // namespace threading
     70 
     71 template <typename T> class counter {
     72   public:
     73     const char *typeName;
     74     VkDebugReportObjectTypeEXT objectType;
     75     std::unordered_map<T, object_use_data> uses;
     76     std::mutex counter_lock;
     77     std::condition_variable counter_condition;
     78     void startWrite(debug_report_data *report_data, T object) {
     79         bool skipCall = false;
     80         loader_platform_thread_id tid = loader_platform_get_thread_id();
     81         std::unique_lock<std::mutex> lock(counter_lock);
     82         if (uses.find(object) == uses.end()) {
     83             // There is no current use of the object.  Record writer thread.
     84             struct object_use_data *use_data = &uses[object];
     85             use_data->reader_count = 0;
     86             use_data->writer_count = 1;
     87             use_data->thread = tid;
     88         } else {
     89             struct object_use_data *use_data = &uses[object];
     90             if (use_data->reader_count == 0) {
     91                 // There are no readers.  Two writers just collided.
     92                 if (use_data->thread != tid) {
     93                     skipCall |= log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, objectType, (uint64_t)(object),
     94                                         /*location*/ 0, THREADING_CHECKER_MULTIPLE_THREADS, "THREADING",
     95                                         "THREADING ERROR : object of type %s is simultaneously used in thread %ld and thread %ld",
     96                                         typeName, use_data->thread, tid);
     97                     if (skipCall) {
     98                         // Wait for thread-safe access to object instead of skipping call.
     99                         while (uses.find(object) != uses.end()) {
    100                             counter_condition.wait(lock);
    101                         }
    102                         // There is now no current use of the object.  Record writer thread.
    103                         struct object_use_data *use_data = &uses[object];
    104                         use_data->thread = tid;
    105                         use_data->reader_count = 0;
    106                         use_data->writer_count = 1;
    107                     } else {
    108                         // Continue with an unsafe use of the object.
    109                         use_data->thread = tid;
    110                         use_data->writer_count += 1;
    111                     }
    112                 } else {
    113                     // This is either safe multiple use in one call, or recursive use.
    114                     // There is no way to make recursion safe.  Just forge ahead.
    115                     use_data->writer_count += 1;
    116                 }
    117             } else {
    118                 // There are readers.  This writer collided with them.
    119                 if (use_data->thread != tid) {
    120                     skipCall |= log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, objectType, (uint64_t)(object),
    121                                         /*location*/ 0, THREADING_CHECKER_MULTIPLE_THREADS, "THREADING",
    122                                         "THREADING ERROR : object of type %s is simultaneously used in thread %ld and thread %ld",
    123                                         typeName, use_data->thread, tid);
    124                     if (skipCall) {
    125                         // Wait for thread-safe access to object instead of skipping call.
    126                         while (uses.find(object) != uses.end()) {
    127                             counter_condition.wait(lock);
    128                         }
    129                         // There is now no current use of the object.  Record writer thread.
    130                         struct object_use_data *use_data = &uses[object];
    131                         use_data->thread = tid;
    132                         use_data->reader_count = 0;
    133                         use_data->writer_count = 1;
    134                     } else {
    135                         // Continue with an unsafe use of the object.
    136                         use_data->thread = tid;
    137                         use_data->writer_count += 1;
    138                     }
    139                 } else {
    140                     // This is either safe multiple use in one call, or recursive use.
    141                     // There is no way to make recursion safe.  Just forge ahead.
    142                     use_data->writer_count += 1;
    143                 }
    144             }
    145         }
    146     }
    147 
    148     void finishWrite(T object) {
    149         // Object is no longer in use
    150         std::unique_lock<std::mutex> lock(counter_lock);
    151         uses[object].writer_count -= 1;
    152         if ((uses[object].reader_count == 0) && (uses[object].writer_count == 0)) {
    153             uses.erase(object);
    154         }
    155         // Notify any waiting threads that this object may be safe to use
    156         lock.unlock();
    157         counter_condition.notify_all();
    158     }
    159 
    160     void startRead(debug_report_data *report_data, T object) {
    161         bool skipCall = false;
    162         loader_platform_thread_id tid = loader_platform_get_thread_id();
    163         std::unique_lock<std::mutex> lock(counter_lock);
    164         if (uses.find(object) == uses.end()) {
    165             // There is no current use of the object.  Record reader count
    166             struct object_use_data *use_data = &uses[object];
    167             use_data->reader_count = 1;
    168             use_data->writer_count = 0;
    169             use_data->thread = tid;
    170         } else if (uses[object].writer_count > 0 && uses[object].thread != tid) {
    171             // There is a writer of the object.
    172             skipCall |= log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, objectType, (uint64_t)(object),
    173                                 /*location*/ 0, THREADING_CHECKER_MULTIPLE_THREADS, "THREADING",
    174                                 "THREADING ERROR : object of type %s is simultaneously used in thread %ld and thread %ld", typeName,
    175                                 uses[object].thread, tid);
    176             if (skipCall) {
    177                 // Wait for thread-safe access to object instead of skipping call.
    178                 while (uses.find(object) != uses.end()) {
    179                     counter_condition.wait(lock);
    180                 }
    181                 // There is no current use of the object.  Record reader count
    182                 struct object_use_data *use_data = &uses[object];
    183                 use_data->reader_count = 1;
    184                 use_data->writer_count = 0;
    185                 use_data->thread = tid;
    186             } else {
    187                 uses[object].reader_count += 1;
    188             }
    189         } else {
    190             // There are other readers of the object.  Increase reader count
    191             uses[object].reader_count += 1;
    192         }
    193     }
    194     void finishRead(T object) {
    195         std::unique_lock<std::mutex> lock(counter_lock);
    196         uses[object].reader_count -= 1;
    197         if ((uses[object].reader_count == 0) && (uses[object].writer_count == 0)) {
    198             uses.erase(object);
    199         }
    200         // Notify any waiting threads that this object may be safe to use
    201         lock.unlock();
    202         counter_condition.notify_all();
    203     }
    204     counter(const char *name = "", VkDebugReportObjectTypeEXT type = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT) {
    205         typeName = name;
    206         objectType = type;
    207     }
    208 };
    209 
    210 struct layer_data {
    211     VkInstance instance;
    212 
    213     debug_report_data *report_data;
    214     std::vector<VkDebugReportCallbackEXT> logging_callback;
    215     VkLayerDispatchTable *device_dispatch_table;
    216     VkLayerInstanceDispatchTable *instance_dispatch_table;
    217     // The following are for keeping track of the temporary callbacks that can
    218     // be used in vkCreateInstance and vkDestroyInstance:
    219     uint32_t num_tmp_callbacks;
    220     VkDebugReportCallbackCreateInfoEXT *tmp_dbg_create_infos;
    221     VkDebugReportCallbackEXT *tmp_callbacks;
    222     counter<VkCommandBuffer> c_VkCommandBuffer;
    223     counter<VkDevice> c_VkDevice;
    224     counter<VkInstance> c_VkInstance;
    225     counter<VkQueue> c_VkQueue;
    226 #ifdef DISTINCT_NONDISPATCHABLE_HANDLES
    227     counter<VkBuffer> c_VkBuffer;
    228     counter<VkBufferView> c_VkBufferView;
    229     counter<VkCommandPool> c_VkCommandPool;
    230     counter<VkDescriptorPool> c_VkDescriptorPool;
    231     counter<VkDescriptorSet> c_VkDescriptorSet;
    232     counter<VkDescriptorSetLayout> c_VkDescriptorSetLayout;
    233     counter<VkDeviceMemory> c_VkDeviceMemory;
    234     counter<VkEvent> c_VkEvent;
    235     counter<VkFence> c_VkFence;
    236     counter<VkFramebuffer> c_VkFramebuffer;
    237     counter<VkImage> c_VkImage;
    238     counter<VkImageView> c_VkImageView;
    239     counter<VkPipeline> c_VkPipeline;
    240     counter<VkPipelineCache> c_VkPipelineCache;
    241     counter<VkPipelineLayout> c_VkPipelineLayout;
    242     counter<VkQueryPool> c_VkQueryPool;
    243     counter<VkRenderPass> c_VkRenderPass;
    244     counter<VkSampler> c_VkSampler;
    245     counter<VkSemaphore> c_VkSemaphore;
    246     counter<VkShaderModule> c_VkShaderModule;
    247     counter<VkDebugReportCallbackEXT> c_VkDebugReportCallbackEXT;
    248 #else  // DISTINCT_NONDISPATCHABLE_HANDLES
    249     counter<uint64_t> c_uint64_t;
    250 #endif // DISTINCT_NONDISPATCHABLE_HANDLES
    251     layer_data()
    252         : report_data(nullptr), num_tmp_callbacks(0), tmp_dbg_create_infos(nullptr), tmp_callbacks(nullptr),
    253           c_VkCommandBuffer("VkCommandBuffer", VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT),
    254           c_VkDevice("VkDevice", VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT),
    255           c_VkInstance("VkInstance", VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT),
    256           c_VkQueue("VkQueue", VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT),
    257 #ifdef DISTINCT_NONDISPATCHABLE_HANDLES
    258           c_VkBuffer("VkBuffer", VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT),
    259           c_VkBufferView("VkBufferView", VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT),
    260           c_VkCommandPool("VkCommandPool", VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT),
    261           c_VkDescriptorPool("VkDescriptorPool", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT),
    262           c_VkDescriptorSet("VkDescriptorSet", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT),
    263           c_VkDescriptorSetLayout("VkDescriptorSetLayout", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT),
    264           c_VkDeviceMemory("VkDeviceMemory", VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT),
    265           c_VkEvent("VkEvent", VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT), c_VkFence("VkFence", VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT),
    266           c_VkFramebuffer("VkFramebuffer", VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT),
    267           c_VkImage("VkImage", VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT),
    268           c_VkImageView("VkImageView", VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT),
    269           c_VkPipeline("VkPipeline", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT),
    270           c_VkPipelineCache("VkPipelineCache", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT),
    271           c_VkPipelineLayout("VkPipelineLayout", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT),
    272           c_VkQueryPool("VkQueryPool", VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT),
    273           c_VkRenderPass("VkRenderPass", VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT),
    274           c_VkSampler("VkSampler", VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT),
    275           c_VkSemaphore("VkSemaphore", VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT),
    276           c_VkShaderModule("VkShaderModule", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT),
    277           c_VkDebugReportCallbackEXT("VkDebugReportCallbackEXT", VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT)
    278 #else  // DISTINCT_NONDISPATCHABLE_HANDLES
    279           c_uint64_t("NON_DISPATCHABLE_HANDLE", VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT)
    280 #endif // DISTINCT_NONDISPATCHABLE_HANDLES
    281               {};
    282 };
    283 
    284 #define WRAPPER(type)                                                                                                              \
    285     static void startWriteObject(struct layer_data *my_data, type object) {                                                        \
    286         my_data->c_##type.startWrite(my_data->report_data, object);                                                                \
    287     }                                                                                                                              \
    288     static void finishWriteObject(struct layer_data *my_data, type object) { my_data->c_##type.finishWrite(object); }              \
    289     static void startReadObject(struct layer_data *my_data, type object) {                                                         \
    290         my_data->c_##type.startRead(my_data->report_data, object);                                                                 \
    291     }                                                                                                                              \
    292     static void finishReadObject(struct layer_data *my_data, type object) { my_data->c_##type.finishRead(object); }
    293 
    294 WRAPPER(VkDevice)
    295 WRAPPER(VkInstance)
    296 WRAPPER(VkQueue)
    297 #ifdef DISTINCT_NONDISPATCHABLE_HANDLES
    298 WRAPPER(VkBuffer)
    299 WRAPPER(VkBufferView)
    300 WRAPPER(VkCommandPool)
    301 WRAPPER(VkDescriptorPool)
    302 WRAPPER(VkDescriptorSet)
    303 WRAPPER(VkDescriptorSetLayout)
    304 WRAPPER(VkDeviceMemory)
    305 WRAPPER(VkEvent)
    306 WRAPPER(VkFence)
    307 WRAPPER(VkFramebuffer)
    308 WRAPPER(VkImage)
    309 WRAPPER(VkImageView)
    310 WRAPPER(VkPipeline)
    311 WRAPPER(VkPipelineCache)
    312 WRAPPER(VkPipelineLayout)
    313 WRAPPER(VkQueryPool)
    314 WRAPPER(VkRenderPass)
    315 WRAPPER(VkSampler)
    316 WRAPPER(VkSemaphore)
    317 WRAPPER(VkShaderModule)
    318 WRAPPER(VkDebugReportCallbackEXT)
    319 #else  // DISTINCT_NONDISPATCHABLE_HANDLES
    320 WRAPPER(uint64_t)
    321 #endif // DISTINCT_NONDISPATCHABLE_HANDLES
    322 
    323 static std::unordered_map<void *, layer_data *> layer_data_map;
    324 static std::mutex command_pool_lock;
    325 static std::unordered_map<VkCommandBuffer, VkCommandPool> command_pool_map;
    326 
    327 // VkCommandBuffer needs check for implicit use of command pool
    328 static void startWriteObject(struct layer_data *my_data, VkCommandBuffer object, bool lockPool = true) {
    329     if (lockPool) {
    330         std::unique_lock<std::mutex> lock(command_pool_lock);
    331         VkCommandPool pool = command_pool_map[object];
    332         lock.unlock();
    333         startWriteObject(my_data, pool);
    334     }
    335     my_data->c_VkCommandBuffer.startWrite(my_data->report_data, object);
    336 }
    337 static void finishWriteObject(struct layer_data *my_data, VkCommandBuffer object, bool lockPool = true) {
    338     my_data->c_VkCommandBuffer.finishWrite(object);
    339     if (lockPool) {
    340         std::unique_lock<std::mutex> lock(command_pool_lock);
    341         VkCommandPool pool = command_pool_map[object];
    342         lock.unlock();
    343         finishWriteObject(my_data, pool);
    344     }
    345 }
    346 static void startReadObject(struct layer_data *my_data, VkCommandBuffer object) {
    347     std::unique_lock<std::mutex> lock(command_pool_lock);
    348     VkCommandPool pool = command_pool_map[object];
    349     lock.unlock();
    350     startReadObject(my_data, pool);
    351     my_data->c_VkCommandBuffer.startRead(my_data->report_data, object);
    352 }
    353 static void finishReadObject(struct layer_data *my_data, VkCommandBuffer object) {
    354     my_data->c_VkCommandBuffer.finishRead(object);
    355     std::unique_lock<std::mutex> lock(command_pool_lock);
    356     VkCommandPool pool = command_pool_map[object];
    357     lock.unlock();
    358     finishReadObject(my_data, pool);
    359 }
    360 #endif // THREADING_H
    361