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      1 ///////////////////////////////////////////////////////////////////////////////////
      2 /// OpenGL Mathematics (glm.g-truc.net)
      3 ///
      4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
      5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
      6 /// of this software and associated documentation files (the "Software"), to deal
      7 /// in the Software without restriction, including without limitation the rights
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      9 /// copies of the Software, and to permit persons to whom the Software is
     10 /// furnished to do so, subject to the following conditions:
     11 ///
     12 /// The above copyright notice and this permission notice shall be included in
     13 /// all copies or substantial portions of the Software.
     14 ///
     15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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     21 /// THE SOFTWARE.
     22 ///
     23 /// @ref core
     24 /// @file glm/core/func_packing.hpp
     25 /// @date 2010-03-17 / 2011-06-15
     26 /// @author Christophe Riccio
     27 ///
     28 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
     29 ///
     30 /// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
     31 /// @ingroup core
     32 ///
     33 /// These functions do not operate component-wise, rather as described in each case.
     34 ///////////////////////////////////////////////////////////////////////////////////
     35 
     36 #ifndef GLM_CORE_func_packing
     37 #define GLM_CORE_func_packing
     38 
     39 #include "type_vec2.hpp"
     40 #include "type_vec4.hpp"
     41 
     42 namespace glm
     43 {
     44 	/// @addtogroup core_func_packing
     45 	/// @{
     46 
     47 	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
     48 	/// Then, the results are packed into the returned 32-bit unsigned integer.
     49 	///
     50 	/// The conversion for component c of v to fixed point is done as follows:
     51 	/// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
     52 	///
     53 	/// The first component of the vector will be written to the least significant bits of the output;
     54 	/// the last component will be written to the most significant bits.
     55 	///
     56 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
     57 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
     58 	GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v);
     59 
     60 	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
     61 	/// Then, the results are packed into the returned 32-bit unsigned integer.
     62 	///
     63 	/// The conversion for component c of v to fixed point is done as follows:
     64 	/// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
     65 	///
     66 	/// The first component of the vector will be written to the least significant bits of the output;
     67 	/// the last component will be written to the most significant bits.
     68 	///
     69 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
     70 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
     71 	GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v);
     72 
     73 	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
     74 	/// Then, the results are packed into the returned 32-bit unsigned integer.
     75 	///
     76 	/// The conversion for component c of v to fixed point is done as follows:
     77 	/// packUnorm4x8:	round(clamp(c, 0, +1) * 255.0)
     78 	///
     79 	/// The first component of the vector will be written to the least significant bits of the output;
     80 	/// the last component will be written to the most significant bits.
     81 	///
     82 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
     83 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
     84 	GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v);
     85 
     86 	/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
     87 	/// Then, the results are packed into the returned 32-bit unsigned integer.
     88 	///
     89 	/// The conversion for component c of v to fixed point is done as follows:
     90 	/// packSnorm4x8:	round(clamp(c, -1, +1) * 127.0)
     91 	///
     92 	/// The first component of the vector will be written to the least significant bits of the output;
     93 	/// the last component will be written to the most significant bits.
     94 	///
     95 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
     96 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
     97 	GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v);
     98 
     99 	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
    100 	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
    101 	///
    102 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
    103 	/// unpackUnorm2x16: f / 65535.0
    104 	///
    105 	/// The first component of the returned vector will be extracted from the least significant bits of the input;
    106 	/// the last component will be extracted from the most significant bits.
    107 	///
    108 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
    109 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    110 	GLM_FUNC_DECL vec2 unpackUnorm2x16(uint const & p);
    111 
    112 	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
    113 	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
    114 	///
    115 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
    116 	/// unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
    117 	///
    118 	/// The first component of the returned vector will be extracted from the least significant bits of the input;
    119 	/// the last component will be extracted from the most significant bits.
    120 	///
    121 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
    122 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    123 	GLM_FUNC_DECL vec2 unpackSnorm2x16(uint const & p);
    124 
    125 	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
    126 	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
    127 	///
    128 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
    129 	/// unpackUnorm4x8: f / 255.0
    130 	///
    131 	/// The first component of the returned vector will be extracted from the least significant bits of the input;
    132 	/// the last component will be extracted from the most significant bits.
    133 	///
    134 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
    135 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    136 	GLM_FUNC_DECL vec4 unpackUnorm4x8(uint const & p);
    137 
    138 	/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
    139 	/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
    140 	///
    141 	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
    142 	/// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
    143 	///
    144 	/// The first component of the returned vector will be extracted from the least significant bits of the input;
    145 	/// the last component will be extracted from the most significant bits.
    146 	///
    147 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
    148 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    149 	GLM_FUNC_DECL vec4 unpackSnorm4x8(uint const & p);
    150 
    151 	/// Returns a double-precision value obtained by packing the components of v into a 64-bit value.
    152 	/// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
    153 	/// Otherwise, the bit- level representation of v is preserved.
    154 	/// The first vector component specifies the 32 least significant bits;
    155 	/// the second component specifies the 32 most significant bits.
    156 	///
    157 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
    158 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    159 	GLM_FUNC_DECL double packDouble2x32(uvec2 const & v);
    160 
    161 	/// Returns a two-component unsigned integer vector representation of v.
    162 	/// The bit-level representation of v is preserved.
    163 	/// The first component of the vector contains the 32 least significant bits of the double;
    164 	/// the second component consists the 32 most significant bits.
    165 	///
    166 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
    167 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    168 	GLM_FUNC_DECL uvec2 unpackDouble2x32(double const & v);
    169 
    170 	/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
    171 	/// to the 16-bit floating-point representation found in the OpenGL Specification,
    172 	/// and then packing these two 16- bit integers into a 32-bit unsigned integer.
    173 	/// The first vector component specifies the 16 least-significant bits of the result;
    174 	/// the second component specifies the 16 most-significant bits.
    175 	///
    176 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
    177 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    178 	GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
    179 
    180 	/// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
    181 	/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
    182 	/// and converting them to 32-bit floating-point values.
    183 	/// The first component of the vector is obtained from the 16 least-significant bits of v;
    184 	/// the second component is obtained from the 16 most-significant bits of v.
    185 	///
    186 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
    187 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
    188 	GLM_FUNC_DECL vec2 unpackHalf2x16(uint const & v);
    189 
    190 	/// @}
    191 }//namespace glm
    192 
    193 #include "func_packing.inl"
    194 
    195 #endif//GLM_CORE_func_packing
    196