1 # bootanimation format 2 3 ## zipfile paths 4 5 The system selects a boot animation zipfile from the following locations, in order: 6 7 /system/media/bootanimation-encrypted.zip (if getprop("vold.decrypt") = '1') 8 /system/media/bootanimation.zip 9 /oem/media/bootanimation.zip 10 11 ## zipfile layout 12 13 The `bootanimation.zip` archive file includes: 14 15 desc.txt - a text file 16 part0 \ 17 part1 \ directories full of PNG frames 18 ... / 19 partN / 20 21 ## desc.txt format 22 23 The first line defines the general parameters of the animation: 24 25 WIDTH HEIGHT FPS 26 27 * **WIDTH:** animation width (pixels) 28 * **HEIGHT:** animation height (pixels) 29 * **FPS:** frames per second, e.g. 60 30 31 It is followed by a number of rows of the form: 32 33 TYPE COUNT PAUSE PATH [#RGBHEX CLOCK] 34 35 * **TYPE:** a single char indicating what type of animation segment this is: 36 + `p` -- this part will play unless interrupted by the end of the boot 37 + `c` -- this part will play to completion, no matter what 38 * **COUNT:** how many times to play the animation, or 0 to loop forever until boot is complete 39 * **PAUSE:** number of FRAMES to delay after this part ends 40 * **PATH:** directory in which to find the frames for this part (e.g. `part0`) 41 * **RGBHEX:** _(OPTIONAL)_ a background color, specified as `#RRGGBB` 42 * **CLOCK:** _(OPTIONAL)_ the y-coordinate at which to draw the current time (for watches) 43 44 There is also a special TYPE, `$SYSTEM`, that loads `/system/media/bootanimation.zip` 45 and plays that. 46 47 ## loading and playing frames 48 49 Each part is scanned and loaded directly from the zip archive. Within a part directory, every file 50 (except `trim.txt` and `audio.wav`; see next sections) is expected to be a PNG file that represents 51 one frame in that part (at the specified resolution). For this reason it is important that frames be 52 named sequentially (e.g. `part000.png`, `part001.png`, ...) and added to the zip archive in that 53 order. 54 55 ## trim.txt 56 57 To save on memory, textures may be trimmed by their background color. trim.txt sequentially lists 58 the trim output for each frame in its directory, so the frames may be properly positioned. 59 Output should be of the form: `WxH+X+Y`. Example: 60 61 713x165+388+914 62 708x152+388+912 63 707x139+388+911 64 649x92+388+910 65 66 If the file is not present, each frame is assumed to be the same size as the animation. 67 68 ## audio.wav 69 70 Each part may optionally play a `wav` sample when it starts. To enable this, add a file 71 with the name `audio.wav` in the part directory. 72 73 ## exiting 74 75 The system will end the boot animation (first completing any incomplete or even entirely unplayed 76 parts that are of type `c`) when the system is finished booting. (This is accomplished by setting 77 the system property `service.bootanim.exit` to a nonzero string.) 78 79 ## protips 80 81 ### PNG compression 82 83 Use `zopflipng` if you have it, otherwise `pngcrush` will do. e.g.: 84 85 for fn in *.png ; do 86 zopflipng -m ${fn}s ${fn}s.new && mv -f ${fn}s.new ${fn} 87 # or: pngcrush -q .... 88 done 89 90 Some animations benefit from being reduced to 256 colors: 91 92 pngquant --force --ext .png *.png 93 # alternatively: mogrify -colors 256 anim-tmp/*/*.png 94 95 ### creating the ZIP archive 96 97 cd <path-to-pieces> 98 zip -0qry -i \*.txt \*.png \*.wav @ ../bootanimation.zip *.txt part* 99 100 Note that the ZIP archive is not actually compressed! The PNG files are already as compressed 101 as they can reasonably get, and there is unlikely to be any redundancy between files. 102