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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #pragma once
     18 
     19 #include "Layer.h"
     20 
     21 #include <SkCanvas.h>
     22 #include <SkDrawable.h>
     23 
     24 namespace android {
     25 namespace uirenderer {
     26 namespace skiapipeline {
     27 
     28 /*
     29  * Draws a layer backed by an OpenGL texture into a SkCanvas.
     30  */
     31 class LayerDrawable : public SkDrawable {
     32  public:
     33     explicit LayerDrawable(Layer* layer)
     34             : mLayer(layer) {}
     35 
     36     static bool DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer);
     37  protected:
     38      virtual SkRect onGetBounds() override {
     39          return SkRect::MakeWH(mLayer->getWidth(), mLayer->getHeight());
     40      }
     41      virtual void onDraw(SkCanvas* canvas) override;
     42 
     43 private:
     44     sp<Layer> mLayer;
     45 };
     46 
     47 }; // namespace skiapipeline
     48 }; // namespace uirenderer
     49 }; // namespace android
     50