Home | History | Annotate | Download | only in scenes
      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "TestSceneBase.h"
     18 #include "utils/Color.h"
     19 
     20 #include <cstdio>
     21 
     22 class ShapeAnimation;
     23 
     24 static TestScene::Registrar _Shapes(TestScene::Info{
     25     "shapes",
     26     "A grid of shape drawing test cases.",
     27     TestScene::simpleCreateScene<ShapeAnimation>
     28 });
     29 
     30 class ShapeAnimation : public TestScene {
     31 public:
     32     sp<RenderNode> card;
     33     void createContent(int width, int height, Canvas& canvas) override {
     34         card = TestUtils::createNode(0, 0, width, height,
     35                 [width](RenderProperties& props, Canvas& canvas) {
     36             std::function<void(Canvas&, float, const SkPaint&)> ops[] = {
     37                 [](Canvas& canvas, float size, const SkPaint& paint) {
     38                     canvas.drawArc(0, 0, size, size, 50, 189, true, paint);
     39                 },
     40                 [](Canvas& canvas, float size, const SkPaint& paint) {
     41                     canvas.drawOval(0, 0, size, size, paint);
     42                 },
     43                 [](Canvas& canvas, float size, const SkPaint& paint) {
     44                     SkPath diamondPath;
     45                     diamondPath.moveTo(size / 2, 0);
     46                     diamondPath.lineTo(size, size / 2);
     47                     diamondPath.lineTo(size / 2, size);
     48                     diamondPath.lineTo(0, size / 2);
     49                     diamondPath.close();
     50                     canvas.drawPath(diamondPath, paint);
     51                 },
     52                 [](Canvas& canvas, float size, const SkPaint& paint) {
     53                     float data[] = {0, 0, size, size, 0, size, size, 0 };
     54                     canvas.drawLines(data, sizeof(data) / sizeof(float), paint);
     55                 },
     56                 [](Canvas& canvas, float size, const SkPaint& paint) {
     57                     float data[] = {0, 0, size, size, 0, size, size, 0 };
     58                     canvas.drawPoints(data, sizeof(data) / sizeof(float), paint);
     59                 },
     60                 [](Canvas& canvas, float size, const SkPaint& paint) {
     61                     canvas.drawRect(0, 0, size, size, paint);
     62                 },
     63                 [](Canvas& canvas, float size, const SkPaint& paint) {
     64                     float rad = size / 4;
     65                     canvas.drawRoundRect(0, 0, size, size, rad, rad, paint);
     66                 }
     67             };
     68             float cellSpace = dp(4);
     69             float cellSize = floorf(width / 7 - cellSpace);
     70 
     71             // each combination of strokeWidth + style gets a column
     72             int outerCount = canvas.save(SaveFlags::MatrixClip);
     73             SkPaint paint;
     74             paint.setAntiAlias(true);
     75             SkPaint::Style styles[] = {
     76                     SkPaint::kStroke_Style, SkPaint::kFill_Style, SkPaint::kStrokeAndFill_Style };
     77             for (auto style : styles) {
     78                 paint.setStyle(style);
     79                 for (auto strokeWidth : { 0.0f, 0.5f, 8.0f }) {
     80                     paint.setStrokeWidth(strokeWidth);
     81                     // fill column with each op
     82                     int middleCount = canvas.save(SaveFlags::MatrixClip);
     83                     for (auto op : ops) {
     84                         int innerCount = canvas.save(SaveFlags::MatrixClip);
     85                         canvas.clipRect(0, 0, cellSize, cellSize, SkClipOp::kIntersect);
     86                         canvas.drawColor(Color::White, SkBlendMode::kSrcOver);
     87                         op(canvas, cellSize, paint);
     88                         canvas.restoreToCount(innerCount);
     89                         canvas.translate(cellSize + cellSpace, 0);
     90                     }
     91                     canvas.restoreToCount(middleCount);
     92                     canvas.translate(0, cellSize + cellSpace);
     93                 }
     94             }
     95             canvas.restoreToCount(outerCount);
     96         });
     97         canvas.drawColor(Color::Grey_500, SkBlendMode::kSrcOver);
     98         canvas.drawRenderNode(card.get());
     99     }
    100 
    101     void doFrame(int frameNr) override {
    102         card->mutateStagingProperties().setTranslationY(frameNr % 150);
    103         card->setPropertyFieldsDirty(RenderNode::Y);
    104     }
    105 };
    106