Home | History | Annotate | Download | only in MC
      1 //===- FileAction.cpp -----------------------------------------------------===//
      2 //
      3 //                     The MCLinker Project
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 #include "mcld/MC/FileAction.h"
     10 
     11 #include "mcld/MC/Input.h"
     12 #include "mcld/MC/InputBuilder.h"
     13 
     14 namespace mcld {
     15 
     16 //===----------------------------------------------------------------------===//
     17 // ContextAction
     18 //===----------------------------------------------------------------------===//
     19 ContextAction::ContextAction(unsigned int pPosition) : InputAction(pPosition) {
     20 }
     21 
     22 bool ContextAction::activate(InputBuilder& pBuilder) const {
     23   Input* input = *pBuilder.getCurrentNode();
     24 
     25   if (input->hasContext())
     26     return false;
     27 
     28   // already got type - for example, bitcode
     29   if (input->type() == Input::Script || input->type() == Input::Object ||
     30       input->type() == Input::DynObj || input->type() == Input::Archive)
     31     return false;
     32 
     33   return pBuilder.setContext(*input);
     34 }
     35 
     36 //===----------------------------------------------------------------------===//
     37 // MemoryAreaAction
     38 //===----------------------------------------------------------------------===//
     39 MemoryAreaAction::MemoryAreaAction(unsigned int pPosition,
     40                                    FileHandle::OpenModeEnum pMode,
     41                                    FileHandle::PermissionEnum pPerm)
     42     : InputAction(pPosition), m_Mode(pMode), m_Permission(pPerm) {
     43 }
     44 
     45 bool MemoryAreaAction::activate(InputBuilder& pBuilder) const {
     46   Input* input = *pBuilder.getCurrentNode();
     47 
     48   if (input->hasMemArea())
     49     return false;
     50 
     51   // already got type - for example, bitcode
     52   if (input->type() == Input::Script || input->type() == Input::Object ||
     53       input->type() == Input::DynObj || input->type() == Input::Archive)
     54     return false;
     55 
     56   return pBuilder.setMemory(*input, m_Mode, m_Permission);
     57 }
     58 
     59 }  // namespace mcld
     60