Home | History | Annotate | Download | only in graphics
      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.graphics;
     18 
     19 import com.android.ide.common.rendering.api.LayoutLog;
     20 import com.android.layoutlib.bridge.Bridge;
     21 import com.android.layoutlib.bridge.impl.DelegateManager;
     22 import com.android.tools.layoutlib.annotations.LayoutlibDelegate;
     23 
     24 import android.graphics.Shader.TileMode;
     25 
     26 import java.awt.PaintContext;
     27 import java.awt.Rectangle;
     28 import java.awt.RenderingHints;
     29 import java.awt.geom.AffineTransform;
     30 import java.awt.geom.NoninvertibleTransformException;
     31 import java.awt.geom.Rectangle2D;
     32 import java.awt.image.BufferedImage;
     33 import java.awt.image.ColorModel;
     34 import java.awt.image.Raster;
     35 
     36 /**
     37  * Delegate implementing the native methods of android.graphics.BitmapShader
     38  *
     39  * Through the layoutlib_create tool, the original native methods of BitmapShader have been
     40  * replaced by calls to methods of the same name in this delegate class.
     41  *
     42  * This class behaves like the original native implementation, but in Java, keeping previously
     43  * native data into its own objects and mapping them to int that are sent back and forth between
     44  * it and the original BitmapShader class.
     45  *
     46  * Because this extends {@link Shader_Delegate}, there's no need to use a {@link DelegateManager},
     47  * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}.
     48  *
     49  * @see Shader_Delegate
     50  *
     51  */
     52 public class BitmapShader_Delegate extends Shader_Delegate {
     53 
     54     // ---- delegate data ----
     55     private java.awt.Paint mJavaPaint;
     56 
     57     // ---- Public Helper methods ----
     58 
     59     @Override
     60     public java.awt.Paint getJavaPaint() {
     61         return mJavaPaint;
     62     }
     63 
     64     @Override
     65     public boolean isSupported() {
     66         return true;
     67     }
     68 
     69     @Override
     70     public String getSupportMessage() {
     71         // no message since isSupported returns true;
     72         return null;
     73     }
     74 
     75     // ---- native methods ----
     76 
     77     @LayoutlibDelegate
     78     /*package*/ static long nativeCreate(long nativeMatrix, Bitmap androidBitmap,
     79             int shaderTileModeX, int shaderTileModeY) {
     80         Bitmap_Delegate bitmap = Bitmap_Delegate.getDelegate(androidBitmap);
     81         if (bitmap == null) {
     82             return 0;
     83         }
     84 
     85         BitmapShader_Delegate newDelegate = new BitmapShader_Delegate(nativeMatrix,
     86                 bitmap.getImage(),
     87                 Shader_Delegate.getTileMode(shaderTileModeX),
     88                 Shader_Delegate.getTileMode(shaderTileModeY));
     89         return sManager.addNewDelegate(newDelegate);
     90     }
     91 
     92     // ---- Private delegate/helper methods ----
     93 
     94     private BitmapShader_Delegate(long matrix, BufferedImage image,
     95             TileMode tileModeX, TileMode tileModeY) {
     96         super(matrix);
     97         mJavaPaint = new BitmapShaderPaint(image, tileModeX, tileModeY);
     98     }
     99 
    100     private class BitmapShaderPaint implements java.awt.Paint {
    101         private final BufferedImage mImage;
    102         private final TileMode mTileModeX;
    103         private final TileMode mTileModeY;
    104 
    105         BitmapShaderPaint(BufferedImage image,
    106                 TileMode tileModeX, TileMode tileModeY) {
    107             mImage = image;
    108             mTileModeX = tileModeX;
    109             mTileModeY = tileModeY;
    110         }
    111 
    112         @Override
    113         public PaintContext createContext(ColorModel colorModel, Rectangle deviceBounds,
    114                 Rectangle2D userBounds, AffineTransform xform, RenderingHints hints) {
    115             AffineTransform canvasMatrix;
    116             try {
    117                 canvasMatrix = xform.createInverse();
    118             } catch (NoninvertibleTransformException e) {
    119                 Bridge.getLog().fidelityWarning(LayoutLog.TAG_MATRIX_INVERSE,
    120                         "Unable to inverse matrix in BitmapShader", e, null /*data*/);
    121                 canvasMatrix = new AffineTransform();
    122             }
    123 
    124             AffineTransform localMatrix = getLocalMatrix();
    125             try {
    126                 localMatrix = localMatrix.createInverse();
    127             } catch (NoninvertibleTransformException e) {
    128                 Bridge.getLog().fidelityWarning(LayoutLog.TAG_MATRIX_INVERSE,
    129                         "Unable to inverse matrix in BitmapShader", e, null /*data*/);
    130                 localMatrix = new AffineTransform();
    131             }
    132 
    133             if (!colorModel.isCompatibleRaster(mImage.getRaster())) {
    134                 // Fallback to the default ARGB color model
    135                 colorModel = ColorModel.getRGBdefault();
    136             }
    137 
    138             return new BitmapShaderContext(canvasMatrix, localMatrix, colorModel);
    139         }
    140 
    141         private class BitmapShaderContext implements PaintContext {
    142 
    143             private final AffineTransform mCanvasMatrix;
    144             private final AffineTransform mLocalMatrix;
    145             private final ColorModel mColorModel;
    146 
    147             public BitmapShaderContext(
    148                     AffineTransform canvasMatrix,
    149                     AffineTransform localMatrix,
    150                     ColorModel colorModel) {
    151                 mCanvasMatrix = canvasMatrix;
    152                 mLocalMatrix = localMatrix;
    153                 mColorModel = colorModel;
    154             }
    155 
    156             @Override
    157             public void dispose() {
    158             }
    159 
    160             @Override
    161             public ColorModel getColorModel() {
    162                 return mColorModel;
    163             }
    164 
    165             @Override
    166             public Raster getRaster(int x, int y, int w, int h) {
    167                 BufferedImage image = new BufferedImage(
    168                     mColorModel, mColorModel.createCompatibleWritableRaster(w, h),
    169                     mColorModel.isAlphaPremultiplied(), null);
    170 
    171                 int[] data = new int[w*h];
    172 
    173                 int index = 0;
    174                 float[] pt1 = new float[2];
    175                 float[] pt2 = new float[2];
    176                 for (int iy = 0 ; iy < h ; iy++) {
    177                     for (int ix = 0 ; ix < w ; ix++) {
    178                         // handle the canvas transform
    179                         pt1[0] = x + ix;
    180                         pt1[1] = y + iy;
    181                         mCanvasMatrix.transform(pt1, 0, pt2, 0, 1);
    182 
    183                         // handle the local matrix.
    184                         pt1[0] = pt2[0];
    185                         pt1[1] = pt2[1];
    186                         mLocalMatrix.transform(pt1, 0, pt2, 0, 1);
    187 
    188                         data[index++] = getColor(pt2[0], pt2[1]);
    189                     }
    190                 }
    191 
    192                 image.setRGB(0 /*startX*/, 0 /*startY*/, w, h, data, 0 /*offset*/, w /*scansize*/);
    193 
    194                 return image.getRaster();
    195             }
    196         }
    197 
    198         /**
    199          * Returns a color for an arbitrary point.
    200          */
    201         private int getColor(float fx, float fy) {
    202             int x = getCoordinate(Math.round(fx), mImage.getWidth(), mTileModeX);
    203             int y = getCoordinate(Math.round(fy), mImage.getHeight(), mTileModeY);
    204 
    205             return mImage.getRGB(x, y);
    206         }
    207 
    208         private int getCoordinate(int i, int size, TileMode mode) {
    209             if (i < 0) {
    210                 switch (mode) {
    211                     case CLAMP:
    212                         i = 0;
    213                         break;
    214                     case REPEAT:
    215                         i = size - 1 - (-i % size);
    216                         break;
    217                     case MIRROR:
    218                         // this is the same as the positive side, just make the value positive
    219                         // first.
    220                         i = -i;
    221                         int count = i / size;
    222                         i = i % size;
    223 
    224                         if ((count % 2) == 1) {
    225                             i = size - 1 - i;
    226                         }
    227                         break;
    228                 }
    229             } else if (i >= size) {
    230                 switch (mode) {
    231                     case CLAMP:
    232                         i = size - 1;
    233                         break;
    234                     case REPEAT:
    235                         i = i % size;
    236                         break;
    237                     case MIRROR:
    238                         int count = i / size;
    239                         i = i % size;
    240 
    241                         if ((count % 2) == 1) {
    242                             i = size - 1 - i;
    243                         }
    244                         break;
    245                 }
    246             }
    247 
    248             return i;
    249         }
    250 
    251 
    252         @Override
    253         public int getTransparency() {
    254             return java.awt.Paint.TRANSLUCENT;
    255         }
    256     }
    257 }
    258