1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef _UI_INPUT_WINDOW_H 18 #define _UI_INPUT_WINDOW_H 19 20 #include <input/Input.h> 21 #include <input/InputTransport.h> 22 #include <ui/Rect.h> 23 #include <ui/Region.h> 24 #include <utils/RefBase.h> 25 #include <utils/Timers.h> 26 #include <utils/String8.h> 27 28 #include "InputApplication.h" 29 30 namespace android { 31 32 33 /* 34 * Describes the properties of a window that can receive input. 35 */ 36 struct InputWindowInfo { 37 // Window flags from WindowManager.LayoutParams 38 enum { 39 FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001, 40 FLAG_DIM_BEHIND = 0x00000002, 41 FLAG_BLUR_BEHIND = 0x00000004, 42 FLAG_NOT_FOCUSABLE = 0x00000008, 43 FLAG_NOT_TOUCHABLE = 0x00000010, 44 FLAG_NOT_TOUCH_MODAL = 0x00000020, 45 FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040, 46 FLAG_KEEP_SCREEN_ON = 0x00000080, 47 FLAG_LAYOUT_IN_SCREEN = 0x00000100, 48 FLAG_LAYOUT_NO_LIMITS = 0x00000200, 49 FLAG_FULLSCREEN = 0x00000400, 50 FLAG_FORCE_NOT_FULLSCREEN = 0x00000800, 51 FLAG_DITHER = 0x00001000, 52 FLAG_SECURE = 0x00002000, 53 FLAG_SCALED = 0x00004000, 54 FLAG_IGNORE_CHEEK_PRESSES = 0x00008000, 55 FLAG_LAYOUT_INSET_DECOR = 0x00010000, 56 FLAG_ALT_FOCUSABLE_IM = 0x00020000, 57 FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000, 58 FLAG_SHOW_WHEN_LOCKED = 0x00080000, 59 FLAG_SHOW_WALLPAPER = 0x00100000, 60 FLAG_TURN_SCREEN_ON = 0x00200000, 61 FLAG_DISMISS_KEYGUARD = 0x00400000, 62 FLAG_SPLIT_TOUCH = 0x00800000, 63 FLAG_SLIPPERY = 0x20000000, 64 FLAG_NEEDS_MENU_KEY = 0x40000000, 65 }; 66 67 // Window types from WindowManager.LayoutParams 68 enum { 69 FIRST_APPLICATION_WINDOW = 1, 70 TYPE_BASE_APPLICATION = 1, 71 TYPE_APPLICATION = 2, 72 TYPE_APPLICATION_STARTING = 3, 73 LAST_APPLICATION_WINDOW = 99, 74 FIRST_SUB_WINDOW = 1000, 75 TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW, 76 TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1, 77 TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2, 78 TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3, 79 TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4, 80 LAST_SUB_WINDOW = 1999, 81 FIRST_SYSTEM_WINDOW = 2000, 82 TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW, 83 TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1, 84 TYPE_PHONE = FIRST_SYSTEM_WINDOW+2, 85 TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3, 86 TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4, 87 TYPE_TOAST = FIRST_SYSTEM_WINDOW+5, 88 TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6, 89 TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7, 90 TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8, 91 TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9, 92 TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10, 93 TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11, 94 TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12, 95 TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13, 96 TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14, 97 TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15, 98 TYPE_DRAG = FIRST_SYSTEM_WINDOW+16, 99 TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17, 100 TYPE_POINTER = FIRST_SYSTEM_WINDOW+18, 101 TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19, 102 TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20, 103 TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21, 104 TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22, 105 TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24, 106 TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27, 107 TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32, 108 TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34, 109 LAST_SYSTEM_WINDOW = 2999, 110 }; 111 112 enum { 113 INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001, 114 INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002, 115 INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004, 116 }; 117 118 sp<InputChannel> inputChannel; 119 String8 name; 120 int32_t layoutParamsFlags; 121 int32_t layoutParamsType; 122 nsecs_t dispatchingTimeout; 123 int32_t frameLeft; 124 int32_t frameTop; 125 int32_t frameRight; 126 int32_t frameBottom; 127 float scaleFactor; 128 Region touchableRegion; 129 bool visible; 130 bool canReceiveKeys; 131 bool hasFocus; 132 bool hasWallpaper; 133 bool paused; 134 int32_t layer; 135 int32_t ownerPid; 136 int32_t ownerUid; 137 int32_t inputFeatures; 138 int32_t displayId; 139 140 void addTouchableRegion(const Rect& region); 141 142 bool touchableRegionContainsPoint(int32_t x, int32_t y) const; 143 bool frameContainsPoint(int32_t x, int32_t y) const; 144 145 /* Returns true if the window is of a trusted type that is allowed to silently 146 * overlay other windows for the purpose of implementing the secure views feature. 147 * Trusted overlays, such as IME windows, can partly obscure other windows without causing 148 * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. 149 */ 150 bool isTrustedOverlay() const; 151 152 bool supportsSplitTouch() const; 153 154 bool overlaps(const InputWindowInfo* other) const; 155 }; 156 157 158 /* 159 * Handle for a window that can receive input. 160 * 161 * Used by the native input dispatcher to indirectly refer to the window manager objects 162 * that describe a window. 163 */ 164 class InputWindowHandle : public RefBase { 165 public: 166 const sp<InputApplicationHandle> inputApplicationHandle; 167 168 inline const InputWindowInfo* getInfo() const { 169 return mInfo; 170 } 171 172 inline sp<InputChannel> getInputChannel() const { 173 return mInfo ? mInfo->inputChannel : NULL; 174 } 175 176 inline String8 getName() const { 177 return mInfo ? mInfo->name : String8("<invalid>"); 178 } 179 180 inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const { 181 return mInfo ? mInfo->dispatchingTimeout : defaultValue; 182 } 183 184 /** 185 * Requests that the state of this object be updated to reflect 186 * the most current available information about the application. 187 * 188 * This method should only be called from within the input dispatcher's 189 * critical section. 190 * 191 * Returns true on success, or false if the handle is no longer valid. 192 */ 193 virtual bool updateInfo() = 0; 194 195 /** 196 * Releases the storage used by the associated information when it is 197 * no longer needed. 198 */ 199 void releaseInfo(); 200 201 protected: 202 explicit InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle); 203 virtual ~InputWindowHandle(); 204 205 InputWindowInfo* mInfo; 206 }; 207 208 } // namespace android 209 210 #endif // _UI_INPUT_WINDOW_H 211