Home | History | Annotate | Download | only in DisplayHardware
      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_SF_DISPLAY_SURFACE_H
     18 #define ANDROID_SF_DISPLAY_SURFACE_H
     19 
     20 #include <utils/Errors.h>
     21 #include <utils/RefBase.h>
     22 #include <utils/StrongPointer.h>
     23 
     24 // ---------------------------------------------------------------------------
     25 namespace android {
     26 // ---------------------------------------------------------------------------
     27 
     28 class Fence;
     29 class IGraphicBufferProducer;
     30 class String8;
     31 
     32 class DisplaySurface : public virtual RefBase {
     33 public:
     34     // beginFrame is called at the beginning of the composition loop, before
     35     // the configuration is known. The DisplaySurface should do anything it
     36     // needs to do to enable HWComposer to decide how to compose the frame.
     37     // We pass in mustRecompose so we can keep VirtualDisplaySurface's state
     38     // machine happy without actually queueing a buffer if nothing has changed.
     39     virtual status_t beginFrame(bool mustRecompose) = 0;
     40 
     41     // prepareFrame is called after the composition configuration is known but
     42     // before composition takes place. The DisplaySurface can use the
     43     // composition type to decide how to manage the flow of buffers between
     44     // GLES and HWC for this frame.
     45     enum CompositionType {
     46         COMPOSITION_UNKNOWN = 0,
     47         COMPOSITION_GLES    = 1,
     48         COMPOSITION_HWC     = 2,
     49         COMPOSITION_MIXED   = COMPOSITION_GLES | COMPOSITION_HWC
     50     };
     51     virtual status_t prepareFrame(CompositionType compositionType) = 0;
     52 
     53 #ifndef USE_HWC2
     54     // Should be called when composition rendering is complete for a frame (but
     55     // eglSwapBuffers hasn't necessarily been called). Required by certain
     56     // older drivers for synchronization.
     57     // TODO: Remove this when we drop support for HWC 1.0.
     58     virtual status_t compositionComplete() = 0;
     59 #endif
     60 
     61     // Inform the surface that GLES composition is complete for this frame, and
     62     // the surface should make sure that HWComposer has the correct buffer for
     63     // this frame. Some implementations may only push a new buffer to
     64     // HWComposer if GLES composition took place, others need to push a new
     65     // buffer on every frame.
     66     //
     67     // advanceFrame must be followed by a call to  onFrameCommitted before
     68     // advanceFrame may be called again.
     69     virtual status_t advanceFrame() = 0;
     70 
     71     // onFrameCommitted is called after the frame has been committed to the
     72     // hardware composer. The surface collects the release fence for this
     73     // frame's buffer.
     74     virtual void onFrameCommitted() = 0;
     75 
     76     virtual void dumpAsString(String8& result) const = 0;
     77 
     78     virtual void resizeBuffers(const uint32_t w, const uint32_t h) = 0;
     79 
     80     virtual const sp<Fence>& getClientTargetAcquireFence() const = 0;
     81 
     82 protected:
     83     DisplaySurface() {}
     84     virtual ~DisplaySurface() {}
     85 };
     86 
     87 // ---------------------------------------------------------------------------
     88 } // namespace android
     89 // ---------------------------------------------------------------------------
     90 
     91 #endif // ANDROID_SF_DISPLAY_SURFACE_H
     92 
     93