1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 /* BufferQueue implementation */ 18 19 #include "sles_allinclusive.h" 20 21 22 /** Determine the state of the audio player or audio recorder associated with a buffer queue. 23 * Note that PLAYSTATE and RECORDSTATE values are equivalent (where PLAYING == RECORDING). 24 */ 25 26 static SLuint32 getAssociatedState(IBufferQueue *thiz) 27 { 28 SLuint32 state; 29 switch (InterfaceToObjectID(thiz)) { 30 case SL_OBJECTID_AUDIOPLAYER: 31 state = ((CAudioPlayer *) thiz->mThis)->mPlay.mState; 32 break; 33 case SL_OBJECTID_AUDIORECORDER: 34 state = ((CAudioRecorder *) thiz->mThis)->mRecord.mState; 35 break; 36 default: 37 // unreachable, but just in case we will assume it is stopped 38 assert(SL_BOOLEAN_FALSE); 39 state = SL_PLAYSTATE_STOPPED; 40 break; 41 } 42 return state; 43 } 44 45 46 SLresult IBufferQueue_Enqueue(SLBufferQueueItf self, const void *pBuffer, SLuint32 size) 47 { 48 SL_ENTER_INTERFACE 49 50 // Note that Enqueue while a Clear is pending is equivalent to Enqueue followed by Clear 51 52 if (NULL == pBuffer || 0 == size) { 53 result = SL_RESULT_PARAMETER_INVALID; 54 } else { 55 IBufferQueue *thiz = (IBufferQueue *) self; 56 interface_lock_exclusive(thiz); 57 BufferHeader *oldRear = thiz->mRear, *newRear; 58 if ((newRear = oldRear + 1) == &thiz->mArray[thiz->mNumBuffers + 1]) { 59 newRear = thiz->mArray; 60 } 61 if (newRear == thiz->mFront) { 62 result = SL_RESULT_BUFFER_INSUFFICIENT; 63 } else { 64 oldRear->mBuffer = pBuffer; 65 oldRear->mSize = size; 66 thiz->mRear = newRear; 67 ++thiz->mState.count; 68 result = SL_RESULT_SUCCESS; 69 } 70 // set enqueue attribute if state is PLAYING and the first buffer is enqueued 71 interface_unlock_exclusive_attributes(thiz, ((SL_RESULT_SUCCESS == result) && 72 (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ? 73 ATTR_BQ_ENQUEUE : ATTR_NONE); 74 } 75 SL_LEAVE_INTERFACE 76 } 77 78 79 SLresult IBufferQueue_Clear(SLBufferQueueItf self) 80 { 81 SL_ENTER_INTERFACE 82 83 result = SL_RESULT_SUCCESS; 84 IBufferQueue *thiz = (IBufferQueue *) self; 85 interface_lock_exclusive(thiz); 86 87 #ifdef ANDROID 88 if (SL_OBJECTID_AUDIOPLAYER == InterfaceToObjectID(thiz)) { 89 CAudioPlayer *audioPlayer = (CAudioPlayer *) thiz->mThis; 90 // flush associated audio player 91 result = android_audioPlayer_bufferQueue_onClear(audioPlayer); 92 } 93 // flush our buffers 94 if (SL_RESULT_SUCCESS == result) { 95 thiz->mFront = &thiz->mArray[0]; 96 thiz->mRear = &thiz->mArray[0]; 97 thiz->mState.count = 0; 98 thiz->mState.playIndex = 0; 99 thiz->mSizeConsumed = 0; 100 thiz->mCallbackPending = false; 101 } 102 #endif 103 104 #ifdef USE_OUTPUTMIXEXT 105 // mixer might be reading from the front buffer, so tread carefully here 106 // NTH asynchronous cancel instead of blocking until mixer acknowledges 107 thiz->mClearRequested = SL_BOOLEAN_TRUE; 108 do { 109 interface_cond_wait(thiz); 110 } while (thiz->mClearRequested); 111 #endif 112 113 interface_unlock_exclusive(thiz); 114 115 // there is a danger that a buffer is still held by the callback thread 116 // after we leave IBufferQueue_Clear(). This buffer will not be written 117 // into anymore, but it is possible that it will be returned via callback. 118 SL_LEAVE_INTERFACE 119 } 120 121 122 static SLresult IBufferQueue_GetState(SLBufferQueueItf self, SLBufferQueueState *pState) 123 { 124 SL_ENTER_INTERFACE 125 126 // Note that GetState while a Clear is pending is equivalent to GetState before the Clear 127 128 if (NULL == pState) { 129 result = SL_RESULT_PARAMETER_INVALID; 130 } else { 131 IBufferQueue *thiz = (IBufferQueue *) self; 132 SLBufferQueueState state; 133 interface_lock_shared(thiz); 134 #ifdef __cplusplus // FIXME Is this a compiler bug? 135 state.count = thiz->mState.count; 136 state.playIndex = thiz->mState.playIndex; 137 #else 138 state = thiz->mState; 139 #endif 140 interface_unlock_shared(thiz); 141 *pState = state; 142 result = SL_RESULT_SUCCESS; 143 } 144 145 SL_LEAVE_INTERFACE 146 } 147 148 149 SLresult IBufferQueue_RegisterCallback(SLBufferQueueItf self, 150 slBufferQueueCallback callback, void *pContext) 151 { 152 SL_ENTER_INTERFACE 153 154 IBufferQueue *thiz = (IBufferQueue *) self; 155 interface_lock_exclusive(thiz); 156 // verify pre-condition that media object is in the SL_PLAYSTATE_STOPPED state 157 if (SL_PLAYSTATE_STOPPED == getAssociatedState(thiz)) { 158 thiz->mCallback = callback; 159 thiz->mContext = pContext; 160 result = SL_RESULT_SUCCESS; 161 } else { 162 result = SL_RESULT_PRECONDITIONS_VIOLATED; 163 } 164 interface_unlock_exclusive(thiz); 165 166 SL_LEAVE_INTERFACE 167 } 168 169 170 static const struct SLBufferQueueItf_ IBufferQueue_Itf = { 171 IBufferQueue_Enqueue, 172 IBufferQueue_Clear, 173 IBufferQueue_GetState, 174 IBufferQueue_RegisterCallback 175 }; 176 177 void IBufferQueue_init(void *self) 178 { 179 IBufferQueue *thiz = (IBufferQueue *) self; 180 thiz->mItf = &IBufferQueue_Itf; 181 thiz->mState.count = 0; 182 thiz->mState.playIndex = 0; 183 thiz->mCallback = NULL; 184 thiz->mContext = NULL; 185 thiz->mNumBuffers = 0; 186 thiz->mClearRequested = SL_BOOLEAN_FALSE; 187 thiz->mArray = NULL; 188 thiz->mFront = NULL; 189 thiz->mRear = NULL; 190 #ifdef ANDROID 191 thiz->mSizeConsumed = 0; 192 thiz->mCallbackPending = false; 193 #endif 194 BufferHeader *bufferHeader = thiz->mTypical; 195 unsigned i; 196 for (i = 0; i < BUFFER_HEADER_TYPICAL+1; ++i, ++bufferHeader) { 197 bufferHeader->mBuffer = NULL; 198 bufferHeader->mSize = 0; 199 } 200 } 201 202 203 /** \brief Interface deinitialization hook called by IObject::Destroy. 204 * Free the buffer queue, if it was larger than typical. 205 */ 206 207 void IBufferQueue_deinit(void *self) 208 { 209 IBufferQueue *thiz = (IBufferQueue *) self; 210 if ((NULL != thiz->mArray) && (thiz->mArray != thiz->mTypical)) { 211 free(thiz->mArray); 212 thiz->mArray = NULL; 213 } 214 } 215