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      1 package com.android.launcher3.folder;
      2 
      3 
      4 public class ClippedFolderIconLayoutRule implements FolderIcon.PreviewLayoutRule {
      5 
      6     static final int MAX_NUM_ITEMS_IN_PREVIEW = 4;
      7     private static final int MIN_NUM_ITEMS_IN_PREVIEW = 2;
      8 
      9     private static final float MIN_SCALE = 0.48f;
     10     private static final float MAX_SCALE = 0.58f;
     11     private static final float MAX_RADIUS_DILATION = 0.15f;
     12     private static final float ITEM_RADIUS_SCALE_FACTOR = 1.33f;
     13 
     14     private static final int EXIT_INDEX = -2;
     15     private static final int ENTER_INDEX = -3;
     16 
     17     private float[] mTmpPoint = new float[2];
     18 
     19     private float mAvailableSpace;
     20     private float mRadius;
     21     private float mIconSize;
     22     private boolean mIsRtl;
     23     private float mBaselineIconScale;
     24 
     25     @Override
     26     public void init(int availableSpace, float intrinsicIconSize, boolean rtl) {
     27         mAvailableSpace = availableSpace;
     28         mRadius = ITEM_RADIUS_SCALE_FACTOR * availableSpace / 2f;
     29         mIconSize = intrinsicIconSize;
     30         mIsRtl = rtl;
     31         mBaselineIconScale = availableSpace / (intrinsicIconSize * 1f);
     32     }
     33 
     34     @Override
     35     public PreviewItemDrawingParams computePreviewItemDrawingParams(int index, int curNumItems,
     36             PreviewItemDrawingParams params) {
     37         float totalScale = scaleForItem(index, curNumItems);
     38         float transX;
     39         float transY;
     40         float overlayAlpha = 0;
     41 
     42         if (index == getExitIndex()) {
     43             // 0 1 * <-- Exit position (row 0, col 2)
     44             // 2 3
     45             getGridPosition(0, 2, mTmpPoint);
     46         } else if (index == getEnterIndex()) {
     47             // 0 1
     48             // 2 3 * <-- Enter position (row 1, col 2)
     49             getGridPosition(1, 2, mTmpPoint);
     50         } else if (index >= MAX_NUM_ITEMS_IN_PREVIEW) {
     51             // Items beyond those displayed in the preview are animated to the center
     52             mTmpPoint[0] = mTmpPoint[1] = mAvailableSpace / 2 - (mIconSize * totalScale) / 2;
     53         } else {
     54             getPosition(index, curNumItems, mTmpPoint);
     55         }
     56 
     57         transX = mTmpPoint[0];
     58         transY = mTmpPoint[1];
     59 
     60         if (params == null) {
     61             params = new PreviewItemDrawingParams(transX, transY, totalScale, overlayAlpha);
     62         } else {
     63             params.update(transX, transY, totalScale);
     64             params.overlayAlpha = overlayAlpha;
     65         }
     66         return params;
     67     }
     68 
     69     /**
     70      * Builds a grid based on the positioning of the items when there are
     71      * {@link #MAX_NUM_ITEMS_IN_PREVIEW} in the preview.
     72      *
     73      * Positions in the grid: 0 1  // 0 is row 0, col 1
     74      *                        2 3  // 3 is row 1, col 1
     75      */
     76     private void getGridPosition(int row, int col, float[] result) {
     77         // We use position 0 and 3 to calculate the x and y distances between items.
     78         getPosition(0, 4, result);
     79         float left = result[0];
     80         float top = result[1];
     81 
     82         getPosition(3, 4, result);
     83         float dx = result[0] - left;
     84         float dy = result[1] - top;
     85 
     86         result[0] = left + (col * dx);
     87         result[1] = top + (row * dy);
     88     }
     89 
     90     private void getPosition(int index, int curNumItems, float[] result) {
     91         // The case of two items is homomorphic to the case of one.
     92         curNumItems = Math.max(curNumItems, 2);
     93 
     94         // We model the preview as a circle of items starting in the appropriate piece of the
     95         // upper left quadrant (to achieve horizontal and vertical symmetry).
     96         double theta0 = mIsRtl ? 0 : Math.PI;
     97 
     98         // In RTL we go counterclockwise
     99         int direction = mIsRtl ? 1 : -1;
    100 
    101         double thetaShift = 0;
    102         if (curNumItems == 3) {
    103             thetaShift = Math.PI / 6;
    104         } else if (curNumItems == 4) {
    105             thetaShift = Math.PI / 4;
    106         }
    107         theta0 += direction * thetaShift;
    108 
    109         // We want the items to appear in reading order. For the case of 1, 2 and 3 items, this
    110         // is natural for the circular model. With 4 items, however, we need to swap the 3rd and
    111         // 4th indices to achieve reading order.
    112         if (curNumItems == 4 && index == 3) {
    113             index = 2;
    114         } else if (curNumItems == 4 && index == 2) {
    115             index = 3;
    116         }
    117 
    118         // We bump the radius up between 0 and MAX_RADIUS_DILATION % as the number of items increase
    119         float radius = mRadius * (1 + MAX_RADIUS_DILATION * (curNumItems -
    120                 MIN_NUM_ITEMS_IN_PREVIEW) / (MAX_NUM_ITEMS_IN_PREVIEW - MIN_NUM_ITEMS_IN_PREVIEW));
    121         double theta = theta0 + index * (2 * Math.PI / curNumItems) * direction;
    122 
    123         float halfIconSize = (mIconSize * scaleForItem(index, curNumItems)) / 2;
    124 
    125         // Map the location along the circle, and offset the coordinates to represent the center
    126         // of the icon, and to be based from the top / left of the preview area. The y component
    127         // is inverted to match the coordinate system.
    128         result[0] = mAvailableSpace / 2 + (float) (radius * Math.cos(theta) / 2) - halfIconSize;
    129         result[1] = mAvailableSpace / 2 + (float) (- radius * Math.sin(theta) / 2) - halfIconSize;
    130 
    131     }
    132 
    133     @Override
    134     public float scaleForItem(int index, int numItems) {
    135         // Scale is determined by the number of items in the preview.
    136         float scale = 1f;
    137         if (numItems <= 2) {
    138             scale = MAX_SCALE;
    139         } else if (numItems == 3) {
    140             scale = (MAX_SCALE + MIN_SCALE) / 2;
    141         } else {
    142             scale = MIN_SCALE;
    143         }
    144 
    145         return scale * mBaselineIconScale;
    146     }
    147 
    148     @Override
    149     public float getIconSize() {
    150         return mIconSize;
    151     }
    152 
    153     @Override
    154     public int maxNumItems() {
    155         return MAX_NUM_ITEMS_IN_PREVIEW;
    156     }
    157 
    158     @Override
    159     public boolean clipToBackground() {
    160         return true;
    161     }
    162 
    163     @Override
    164     public boolean hasEnterExitIndices() {
    165         return true;
    166     }
    167 
    168     @Override
    169     public int getExitIndex() {
    170         return EXIT_INDEX;
    171     }
    172 
    173     @Override
    174     public int getEnterIndex() {
    175         return ENTER_INDEX;
    176     }
    177 }
    178