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      1 /*
      2  * Copyright (C) 2017 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "StreamHandler.h"
     18 
     19 #include <stdio.h>
     20 #include <string.h>
     21 
     22 #include <log/log.h>
     23 #include <cutils/native_handle.h>
     24 
     25 
     26 StreamHandler::StreamHandler(android::sp <IEvsCamera> pCamera) :
     27     mCamera(pCamera)
     28 {
     29     // We rely on the camera having at least two buffers available since we'll hold one and
     30     // expect the camera to be able to capture a new image in the background.
     31     pCamera->setMaxFramesInFlight(2);
     32 }
     33 
     34 
     35 void StreamHandler::shutdown()
     36 {
     37     // Make sure we're not still streaming
     38     blockingStopStream();
     39 
     40     // At this point, the receiver thread is no longer running, so we can safely drop
     41     // our remote object references so they can be freed
     42     mCamera = nullptr;
     43 }
     44 
     45 
     46 bool StreamHandler::startStream() {
     47     std::unique_lock<std::mutex> lock(mLock);
     48 
     49     if (!mRunning) {
     50         // Tell the camera to start streaming
     51         Return <EvsResult> result = mCamera->startVideoStream(this);
     52         if (result != EvsResult::OK) {
     53             return false;
     54         }
     55 
     56         // Mark ourselves as running
     57         mRunning = true;
     58     }
     59 
     60     return true;
     61 }
     62 
     63 
     64 void StreamHandler::asyncStopStream() {
     65     // Tell the camera to stop streaming.
     66     // This will result in a null frame being delivered when the stream actually stops.
     67     mCamera->stopVideoStream();
     68 }
     69 
     70 
     71 void StreamHandler::blockingStopStream() {
     72     // Tell the stream to stop
     73     asyncStopStream();
     74 
     75     // Wait until the stream has actually stopped
     76     std::unique_lock<std::mutex> lock(mLock);
     77     if (mRunning) {
     78         mSignal.wait(lock, [this]() { return !mRunning; });
     79     }
     80 }
     81 
     82 
     83 bool StreamHandler::isRunning() {
     84     std::unique_lock<std::mutex> lock(mLock);
     85     return mRunning;
     86 }
     87 
     88 
     89 bool StreamHandler::newFrameAvailable() {
     90     std::unique_lock<std::mutex> lock(mLock);
     91     return (mReadyBuffer >= 0);
     92 }
     93 
     94 
     95 const BufferDesc& StreamHandler::getNewFrame() {
     96     std::unique_lock<std::mutex> lock(mLock);
     97 
     98     if (mHeldBuffer >= 0) {
     99         ALOGE("Ignored call for new frame while still holding the old one.");
    100     } else {
    101         if (mReadyBuffer < 0) {
    102             ALOGE("Returning invalid buffer because we don't have any.  Call newFrameAvailable first?");
    103             mReadyBuffer = 0;   // This is a lie!
    104         }
    105 
    106         // Move the ready buffer into the held position, and clear the ready position
    107         mHeldBuffer = mReadyBuffer;
    108         mReadyBuffer = -1;
    109     }
    110 
    111     return mBuffers[mHeldBuffer];
    112 }
    113 
    114 
    115 void StreamHandler::doneWithFrame(const BufferDesc& buffer) {
    116     std::unique_lock<std::mutex> lock(mLock);
    117 
    118     // We better be getting back the buffer we original delivered!
    119     if ((mHeldBuffer < 0) || (buffer.bufferId != mBuffers[mHeldBuffer].bufferId)) {
    120         ALOGE("StreamHandler::doneWithFrame got an unexpected buffer!");
    121     }
    122 
    123     // Send the buffer back to the underlying camera
    124     mCamera->doneWithFrame(mBuffers[mHeldBuffer]);
    125 
    126     // Clear the held position
    127     mHeldBuffer = -1;
    128 }
    129 
    130 
    131 Return<void> StreamHandler::deliverFrame(const BufferDesc& buffer) {
    132     ALOGD("Received a frame from the camera (%p)", buffer.memHandle.getNativeHandle());
    133 
    134     // Take the lock to protect our frame slots and running state variable
    135     {
    136         std::unique_lock <std::mutex> lock(mLock);
    137 
    138         if (buffer.memHandle.getNativeHandle() == nullptr) {
    139             // Signal that the last frame has been received and the stream is stopped
    140             mRunning = false;
    141         } else {
    142             // Do we already have a "ready" frame?
    143             if (mReadyBuffer >= 0) {
    144                 // Send the previously saved buffer back to the camera unused
    145                 mCamera->doneWithFrame(mBuffers[mReadyBuffer]);
    146 
    147                 // We'll reuse the same ready buffer index
    148             } else if (mHeldBuffer >= 0) {
    149                 // The client is holding a buffer, so use the other slot for "on deck"
    150                 mReadyBuffer = 1 - mHeldBuffer;
    151             } else {
    152                 // This is our first buffer, so just pick a slot
    153                 mReadyBuffer = 0;
    154             }
    155 
    156             // Save this frame until our client is interested in it
    157             mBuffers[mReadyBuffer] = buffer;
    158         }
    159     }
    160 
    161     // Notify anybody who cares that things have changed
    162     mSignal.notify_all();
    163 
    164     return Void();
    165 }
    166