Home | History | Annotate | Download | only in app
      1 /*
      2  * Copyright (C) 2017 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 #ifndef VIDEOTEX_H
     17 #define VIDEOTEX_H
     18 
     19 #include <EGL/egl.h>
     20 #include <EGL/eglext.h>
     21 #include <GLES2/gl2.h>
     22 #include <GLES2/gl2ext.h>
     23 #include <GLES3/gl3.h>
     24 #include <GLES3/gl3ext.h>
     25 
     26 #include <android/hardware/automotive/evs/1.0/IEvsEnumerator.h>
     27 
     28 #include "TexWrapper.h"
     29 #include "StreamHandler.h"
     30 
     31 
     32 using namespace ::android::hardware::automotive::evs::V1_0;
     33 
     34 
     35 class VideoTex: public TexWrapper {
     36     friend VideoTex* createVideoTexture(sp<IEvsEnumerator> pEnum,
     37                                         const char * evsCameraId,
     38                                         EGLDisplay glDisplay);
     39 
     40 public:
     41     VideoTex() = delete;
     42     virtual ~VideoTex();
     43 
     44     bool refresh();     // returns true if the texture contents were updated
     45 
     46 private:
     47     VideoTex(sp<IEvsEnumerator> pEnum,
     48              sp<IEvsCamera> pCamera,
     49              sp<StreamHandler> pStreamHandler,
     50              EGLDisplay glDisplay);
     51 
     52     sp<IEvsEnumerator>  mEnumerator;
     53     sp<IEvsCamera>      mCamera;
     54     sp<StreamHandler>   mStreamHandler;
     55     BufferDesc          mImageBuffer;
     56 
     57     EGLDisplay          mDisplay;
     58     EGLImageKHR mKHRimage = EGL_NO_IMAGE_KHR;
     59 };
     60 
     61 
     62 VideoTex* createVideoTexture(sp<IEvsEnumerator> pEnum,
     63                              const char * deviceName,
     64                              EGLDisplay glDisplay);
     65 
     66 #endif // VIDEOTEX_H