1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.performanceLaunch; 18 19 import com.android.performanceLaunch.helper.SimpleGLSurfaceView; 20 21 import android.app.Activity; 22 import android.opengl.GLSurfaceView; 23 import android.os.Bundle; 24 import android.os.Trace; 25 26 /** 27 * To draw the GLSurface view Source : development/samples/OpenGL/HelloOpenGLES20 28 */ 29 public class SimpleSurfaceGLActivity extends Activity { 30 31 private GLSurfaceView mGLView; 32 33 @Override 34 public void onCreate(Bundle savedInstanceState) { 35 Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "onCreate"); 36 super.onCreate(savedInstanceState); 37 38 // Create a GLSurfaceView instance and set it 39 // as the ContentView for this Activity 40 mGLView = new SimpleGLSurfaceView(this); 41 setContentView(mGLView); 42 Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER); 43 } 44 45 @Override 46 protected void onPause() { 47 super.onPause(); 48 // The following call pauses the rendering thread. 49 // If your OpenGL application is memory intensive, 50 // you should consider de-allocating objects that 51 // consume significant memory here. 52 mGLView.onPause(); 53 } 54 55 @Override 56 protected void onResume() { 57 super.onResume(); 58 // The following call resumes a paused rendering thread. 59 // If you de-allocated graphic objects for onPause() 60 // this is a good place to re-allocate them. 61 mGLView.onResume(); 62 } 63 } 64