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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "action.h"
     18 
     19 #include <android-base/chrono_utils.h>
     20 #include <android-base/logging.h>
     21 #include <android-base/properties.h>
     22 #include <android-base/strings.h>
     23 
     24 #include "util.h"
     25 
     26 using android::base::Join;
     27 
     28 namespace android {
     29 namespace init {
     30 
     31 Command::Command(BuiltinFunction f, const std::vector<std::string>& args, int line)
     32     : func_(f), args_(args), line_(line) {}
     33 
     34 int Command::InvokeFunc() const {
     35     std::vector<std::string> expanded_args;
     36     expanded_args.resize(args_.size());
     37     expanded_args[0] = args_[0];
     38     for (std::size_t i = 1; i < args_.size(); ++i) {
     39         if (!expand_props(args_[i], &expanded_args[i])) {
     40             LOG(ERROR) << args_[0] << ": cannot expand '" << args_[i] << "'";
     41             return -EINVAL;
     42         }
     43     }
     44 
     45     return func_(expanded_args);
     46 }
     47 
     48 std::string Command::BuildCommandString() const {
     49     return Join(args_, ' ');
     50 }
     51 
     52 Action::Action(bool oneshot, const std::string& filename, int line)
     53     : oneshot_(oneshot), filename_(filename), line_(line) {}
     54 
     55 const KeywordMap<BuiltinFunction>* Action::function_map_ = nullptr;
     56 
     57 bool Action::AddCommand(const std::vector<std::string>& args, int line, std::string* err) {
     58     if (!function_map_) {
     59         *err = "no function map available";
     60         return false;
     61     }
     62 
     63     auto function = function_map_->FindFunction(args, err);
     64     if (!function) {
     65         return false;
     66     }
     67 
     68     AddCommand(function, args, line);
     69     return true;
     70 }
     71 
     72 void Action::AddCommand(BuiltinFunction f, const std::vector<std::string>& args, int line) {
     73     commands_.emplace_back(f, args, line);
     74 }
     75 
     76 std::size_t Action::NumCommands() const {
     77     return commands_.size();
     78 }
     79 
     80 void Action::ExecuteOneCommand(std::size_t command) const {
     81     // We need a copy here since some Command execution may result in
     82     // changing commands_ vector by importing .rc files through parser
     83     Command cmd = commands_[command];
     84     ExecuteCommand(cmd);
     85 }
     86 
     87 void Action::ExecuteAllCommands() const {
     88     for (const auto& c : commands_) {
     89         ExecuteCommand(c);
     90     }
     91 }
     92 
     93 void Action::ExecuteCommand(const Command& command) const {
     94     android::base::Timer t;
     95     int result = command.InvokeFunc();
     96 
     97     auto duration = t.duration();
     98     // Any action longer than 50ms will be warned to user as slow operation
     99     if (duration > 50ms || android::base::GetMinimumLogSeverity() <= android::base::DEBUG) {
    100         std::string trigger_name = BuildTriggersString();
    101         std::string cmd_str = command.BuildCommandString();
    102 
    103         LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << " (" << filename_
    104                   << ":" << command.line() << ") returned " << result << " took "
    105                   << duration.count() << "ms.";
    106     }
    107 }
    108 
    109 bool Action::ParsePropertyTrigger(const std::string& trigger, std::string* err) {
    110     const static std::string prop_str("property:");
    111     std::string prop_name(trigger.substr(prop_str.length()));
    112     size_t equal_pos = prop_name.find('=');
    113     if (equal_pos == std::string::npos) {
    114         *err = "property trigger found without matching '='";
    115         return false;
    116     }
    117 
    118     std::string prop_value(prop_name.substr(equal_pos + 1));
    119     prop_name.erase(equal_pos);
    120 
    121     if (auto [it, inserted] = property_triggers_.emplace(prop_name, prop_value); !inserted) {
    122         *err = "multiple property triggers found for same property";
    123         return false;
    124     }
    125     return true;
    126 }
    127 
    128 bool Action::InitTriggers(const std::vector<std::string>& args, std::string* err) {
    129     const static std::string prop_str("property:");
    130     for (std::size_t i = 0; i < args.size(); ++i) {
    131         if (args[i].empty()) {
    132             *err = "empty trigger is not valid";
    133             return false;
    134         }
    135 
    136         if (i % 2) {
    137             if (args[i] != "&&") {
    138                 *err = "&& is the only symbol allowed to concatenate actions";
    139                 return false;
    140             } else {
    141                 continue;
    142             }
    143         }
    144 
    145         if (!args[i].compare(0, prop_str.length(), prop_str)) {
    146             if (!ParsePropertyTrigger(args[i], err)) {
    147                 return false;
    148             }
    149         } else {
    150             if (!event_trigger_.empty()) {
    151                 *err = "multiple event triggers are not allowed";
    152                 return false;
    153             }
    154 
    155             event_trigger_ = args[i];
    156         }
    157     }
    158 
    159     return true;
    160 }
    161 
    162 bool Action::InitSingleTrigger(const std::string& trigger) {
    163     std::vector<std::string> name_vector{trigger};
    164     std::string err;
    165     bool ret = InitTriggers(name_vector, &err);
    166     if (!ret) {
    167         LOG(ERROR) << "InitSingleTrigger failed due to: " << err;
    168     }
    169     return ret;
    170 }
    171 
    172 // This function checks that all property triggers are satisfied, that is
    173 // for each (name, value) in property_triggers_, check that the current
    174 // value of the property 'name' == value.
    175 //
    176 // It takes an optional (name, value) pair, which if provided must
    177 // be present in property_triggers_; it skips the check of the current
    178 // property value for this pair.
    179 bool Action::CheckPropertyTriggers(const std::string& name,
    180                                    const std::string& value) const {
    181     if (property_triggers_.empty()) {
    182         return true;
    183     }
    184 
    185     bool found = name.empty();
    186     for (const auto& [trigger_name, trigger_value] : property_triggers_) {
    187         if (trigger_name == name) {
    188             if (trigger_value != "*" && trigger_value != value) {
    189                 return false;
    190             } else {
    191                 found = true;
    192             }
    193         } else {
    194             std::string prop_val = android::base::GetProperty(trigger_name, "");
    195             if (prop_val.empty() || (trigger_value != "*" && trigger_value != prop_val)) {
    196                 return false;
    197             }
    198         }
    199     }
    200     return found;
    201 }
    202 
    203 bool Action::CheckEvent(const EventTrigger& event_trigger) const {
    204     return event_trigger == event_trigger_ && CheckPropertyTriggers();
    205 }
    206 
    207 bool Action::CheckEvent(const PropertyChange& property_change) const {
    208     const auto& [name, value] = property_change;
    209     return event_trigger_.empty() && CheckPropertyTriggers(name, value);
    210 }
    211 
    212 bool Action::CheckEvent(const BuiltinAction& builtin_action) const {
    213     return this == builtin_action;
    214 }
    215 
    216 std::string Action::BuildTriggersString() const {
    217     std::vector<std::string> triggers;
    218 
    219     for (const auto& [trigger_name, trigger_value] : property_triggers_) {
    220         triggers.emplace_back(trigger_name + '=' + trigger_value);
    221     }
    222     if (!event_trigger_.empty()) {
    223         triggers.emplace_back(event_trigger_);
    224     }
    225 
    226     return Join(triggers, " && ");
    227 }
    228 
    229 void Action::DumpState() const {
    230     std::string trigger_name = BuildTriggersString();
    231     LOG(INFO) << "on " << trigger_name;
    232 
    233     for (const auto& c : commands_) {
    234         std::string cmd_str = c.BuildCommandString();
    235         LOG(INFO) << "  " << cmd_str;
    236     }
    237 }
    238 
    239 ActionManager::ActionManager() : current_command_(0) {
    240 }
    241 
    242 ActionManager& ActionManager::GetInstance() {
    243     static ActionManager instance;
    244     return instance;
    245 }
    246 
    247 void ActionManager::AddAction(std::unique_ptr<Action> action) {
    248     actions_.emplace_back(std::move(action));
    249 }
    250 
    251 void ActionManager::QueueEventTrigger(const std::string& trigger) {
    252     event_queue_.emplace(trigger);
    253 }
    254 
    255 void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) {
    256     event_queue_.emplace(std::make_pair(name, value));
    257 }
    258 
    259 void ActionManager::QueueAllPropertyActions() {
    260     QueuePropertyChange("", "");
    261 }
    262 
    263 void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) {
    264     auto action = std::make_unique<Action>(true, "<Builtin Action>", 0);
    265     std::vector<std::string> name_vector{name};
    266 
    267     if (!action->InitSingleTrigger(name)) {
    268         return;
    269     }
    270 
    271     action->AddCommand(func, name_vector, 0);
    272 
    273     event_queue_.emplace(action.get());
    274     actions_.emplace_back(std::move(action));
    275 }
    276 
    277 void ActionManager::ExecuteOneCommand() {
    278     // Loop through the event queue until we have an action to execute
    279     while (current_executing_actions_.empty() && !event_queue_.empty()) {
    280         for (const auto& action : actions_) {
    281             if (std::visit([&action](const auto& event) { return action->CheckEvent(event); },
    282                            event_queue_.front())) {
    283                 current_executing_actions_.emplace(action.get());
    284             }
    285         }
    286         event_queue_.pop();
    287     }
    288 
    289     if (current_executing_actions_.empty()) {
    290         return;
    291     }
    292 
    293     auto action = current_executing_actions_.front();
    294 
    295     if (current_command_ == 0) {
    296         std::string trigger_name = action->BuildTriggersString();
    297         LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename()
    298                   << ":" << action->line() << ")";
    299     }
    300 
    301     action->ExecuteOneCommand(current_command_);
    302 
    303     // If this was the last command in the current action, then remove
    304     // the action from the executing list.
    305     // If this action was oneshot, then also remove it from actions_.
    306     ++current_command_;
    307     if (current_command_ == action->NumCommands()) {
    308         current_executing_actions_.pop();
    309         current_command_ = 0;
    310         if (action->oneshot()) {
    311             auto eraser = [&action] (std::unique_ptr<Action>& a) {
    312                 return a.get() == action;
    313             };
    314             actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser));
    315         }
    316     }
    317 }
    318 
    319 bool ActionManager::HasMoreCommands() const {
    320     return !current_executing_actions_.empty() || !event_queue_.empty();
    321 }
    322 
    323 void ActionManager::DumpState() const {
    324     for (const auto& a : actions_) {
    325         a->DumpState();
    326     }
    327 }
    328 
    329 void ActionManager::ClearQueue() {
    330     // We are shutting down so don't claim the oneshot builtin actions back
    331     current_executing_actions_ = {};
    332     event_queue_ = {};
    333     current_command_ = 0;
    334 }
    335 
    336 bool ActionParser::ParseSection(std::vector<std::string>&& args, const std::string& filename,
    337                                 int line, std::string* err) {
    338     std::vector<std::string> triggers(args.begin() + 1, args.end());
    339     if (triggers.size() < 1) {
    340         *err = "actions must have a trigger";
    341         return false;
    342     }
    343 
    344     auto action = std::make_unique<Action>(false, filename, line);
    345     if (!action->InitTriggers(triggers, err)) {
    346         return false;
    347     }
    348 
    349     action_ = std::move(action);
    350     return true;
    351 }
    352 
    353 bool ActionParser::ParseLineSection(std::vector<std::string>&& args, int line, std::string* err) {
    354     return action_ ? action_->AddCommand(std::move(args), line, err) : false;
    355 }
    356 
    357 void ActionParser::EndSection() {
    358     if (action_ && action_->NumCommands() > 0) {
    359         action_manager_->AddAction(std::move(action_));
    360     }
    361 }
    362 
    363 }  // namespace init
    364 }  // namespace android
    365