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      1 @node Obstacks
      2 @subsection Obstacks
      3 @cindex obstacks
      4 
      5 An @dfn{obstack} is a pool of memory containing a stack of objects.  You
      6 can create any number of separate obstacks, and then allocate objects in
      7 specified obstacks.  Within each obstack, the last object allocated must
      8 always be the first one freed, but distinct obstacks are independent of
      9 each other.
     10 
     11 Aside from this one constraint of order of freeing, obstacks are totally
     12 general: an obstack can contain any number of objects of any size.  They
     13 are implemented with macros, so allocation is usually very fast as long as
     14 the objects are usually small.  And the only space overhead per object is
     15 the padding needed to start each object on a suitable boundary.
     16 
     17 @menu
     18 * Creating Obstacks::		How to declare an obstack in your program.
     19 * Preparing for Obstacks::	Preparations needed before you can
     20 				 use obstacks.
     21 * Allocation in an Obstack::    Allocating objects in an obstack.
     22 * Freeing Obstack Objects::     Freeing objects in an obstack.
     23 * Obstack Functions::		The obstack functions are both
     24 				 functions and macros.
     25 * Growing Objects::             Making an object bigger by stages.
     26 * Extra Fast Growing::		Extra-high-efficiency (though more
     27 				 complicated) growing objects.
     28 * Status of an Obstack::        Inquiries about the status of an obstack.
     29 * Obstacks Data Alignment::     Controlling alignment of objects in obstacks.
     30 * Obstack Chunks::              How obstacks obtain and release chunks;
     31 				 efficiency considerations.
     32 * Summary of Obstacks::
     33 @end menu
     34 
     35 @node Creating Obstacks
     36 @subsubsection Creating Obstacks
     37 
     38 The utilities for manipulating obstacks are declared in the header
     39 file @file{obstack.h}.
     40 @pindex obstack.h
     41 
     42 @comment obstack.h
     43 @comment GNU
     44 @deftp {Data Type} {struct obstack}
     45 An obstack is represented by a data structure of type @code{struct
     46 obstack}.  This structure has a small fixed size; it records the status
     47 of the obstack and how to find the space in which objects are allocated.
     48 It does not contain any of the objects themselves.  You should not try
     49 to access the contents of the structure directly; use only the functions
     50 described in this chapter.
     51 @end deftp
     52 
     53 You can declare variables of type @code{struct obstack} and use them as
     54 obstacks, or you can allocate obstacks dynamically like any other kind
     55 of object.  Dynamic allocation of obstacks allows your program to have a
     56 variable number of different stacks.  (You can even allocate an
     57 obstack structure in another obstack, but this is rarely useful.)
     58 
     59 All the functions that work with obstacks require you to specify which
     60 obstack to use.  You do this with a pointer of type @code{struct obstack
     61 *}.  In the following, we often say ``an obstack'' when strictly
     62 speaking the object at hand is such a pointer.
     63 
     64 The objects in the obstack are packed into large blocks called
     65 @dfn{chunks}.  The @code{struct obstack} structure points to a chain of
     66 the chunks currently in use.
     67 
     68 The obstack library obtains a new chunk whenever you allocate an object
     69 that won't fit in the previous chunk.  Since the obstack library manages
     70 chunks automatically, you don't need to pay much attention to them, but
     71 you do need to supply a function which the obstack library should use to
     72 get a chunk.  Usually you supply a function which uses @code{malloc}
     73 directly or indirectly.  You must also supply a function to free a chunk.
     74 These matters are described in the following section.
     75 
     76 @node Preparing for Obstacks
     77 @subsubsection Preparing for Using Obstacks
     78 
     79 Each source file in which you plan to use the obstack functions
     80 must include the header file @file{obstack.h}, like this:
     81 
     82 @smallexample
     83 #include <obstack.h>
     84 @end smallexample
     85 
     86 @findex obstack_chunk_alloc
     87 @findex obstack_chunk_free
     88 Also, if the source file uses the macro @code{obstack_init}, it must
     89 declare or define two functions or macros that will be called by the
     90 obstack library.  One, @code{obstack_chunk_alloc}, is used to allocate
     91 the chunks of memory into which objects are packed.  The other,
     92 @code{obstack_chunk_free}, is used to return chunks when the objects in
     93 them are freed.  These macros should appear before any use of obstacks
     94 in the source file.
     95 
     96 Usually these are defined to use @code{malloc} via the intermediary
     97 @code{xmalloc} (@pxref{Unconstrained Allocation, , , libc, The GNU C Library Reference Manual}).  This is done with
     98 the following pair of macro definitions:
     99 
    100 @smallexample
    101 #define obstack_chunk_alloc xmalloc
    102 #define obstack_chunk_free free
    103 @end smallexample
    104 
    105 @noindent
    106 Though the memory you get using obstacks really comes from @code{malloc},
    107 using obstacks is faster because @code{malloc} is called less often, for
    108 larger blocks of memory.  @xref{Obstack Chunks}, for full details.
    109 
    110 At run time, before the program can use a @code{struct obstack} object
    111 as an obstack, it must initialize the obstack by calling
    112 @code{obstack_init}.
    113 
    114 @comment obstack.h
    115 @comment GNU
    116 @deftypefun int obstack_init (struct obstack *@var{obstack-ptr})
    117 Initialize obstack @var{obstack-ptr} for allocation of objects.  This
    118 function calls the obstack's @code{obstack_chunk_alloc} function.  If
    119 allocation of memory fails, the function pointed to by
    120 @code{obstack_alloc_failed_handler} is called.  The @code{obstack_init}
    121 function always returns 1 (Compatibility notice: Former versions of
    122 obstack returned 0 if allocation failed).
    123 @end deftypefun
    124 
    125 Here are two examples of how to allocate the space for an obstack and
    126 initialize it.  First, an obstack that is a static variable:
    127 
    128 @smallexample
    129 static struct obstack myobstack;
    130 @dots{}
    131 obstack_init (&myobstack);
    132 @end smallexample
    133 
    134 @noindent
    135 Second, an obstack that is itself dynamically allocated:
    136 
    137 @smallexample
    138 struct obstack *myobstack_ptr
    139   = (struct obstack *) xmalloc (sizeof (struct obstack));
    140 
    141 obstack_init (myobstack_ptr);
    142 @end smallexample
    143 
    144 @comment obstack.h
    145 @comment GNU
    146 @defvar obstack_alloc_failed_handler
    147 The value of this variable is a pointer to a function that
    148 @code{obstack} uses when @code{obstack_chunk_alloc} fails to allocate
    149 memory.  The default action is to print a message and abort.
    150 You should supply a function that either calls @code{exit}
    151 (@pxref{Program Termination, , , libc, The GNU C Library Reference Manual}) or @code{longjmp} (@pxref{Non-Local
    152 Exits, , , libc, The GNU C Library Reference Manual}) and doesn't return.
    153 
    154 @smallexample
    155 void my_obstack_alloc_failed (void)
    156 @dots{}
    157 obstack_alloc_failed_handler = &my_obstack_alloc_failed;
    158 @end smallexample
    159 
    160 @end defvar
    161 
    162 @node Allocation in an Obstack
    163 @subsubsection Allocation in an Obstack
    164 @cindex allocation (obstacks)
    165 
    166 The most direct way to allocate an object in an obstack is with
    167 @code{obstack_alloc}, which is invoked almost like @code{malloc}.
    168 
    169 @comment obstack.h
    170 @comment GNU
    171 @deftypefun {void *} obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
    172 This allocates an uninitialized block of @var{size} bytes in an obstack
    173 and returns its address.  Here @var{obstack-ptr} specifies which obstack
    174 to allocate the block in; it is the address of the @code{struct obstack}
    175 object which represents the obstack.  Each obstack function or macro
    176 requires you to specify an @var{obstack-ptr} as the first argument.
    177 
    178 This function calls the obstack's @code{obstack_chunk_alloc} function if
    179 it needs to allocate a new chunk of memory; it calls
    180 @code{obstack_alloc_failed_handler} if allocation of memory by
    181 @code{obstack_chunk_alloc} failed.
    182 @end deftypefun
    183 
    184 For example, here is a function that allocates a copy of a string @var{str}
    185 in a specific obstack, which is in the variable @code{string_obstack}:
    186 
    187 @smallexample
    188 struct obstack string_obstack;
    189 
    190 char *
    191 copystring (char *string)
    192 @{
    193   size_t len = strlen (string) + 1;
    194   char *s = (char *) obstack_alloc (&string_obstack, len);
    195   memcpy (s, string, len);
    196   return s;
    197 @}
    198 @end smallexample
    199 
    200 To allocate a block with specified contents, use the function
    201 @code{obstack_copy}, declared like this:
    202 
    203 @comment obstack.h
    204 @comment GNU
    205 @deftypefun {void *} obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
    206 This allocates a block and initializes it by copying @var{size}
    207 bytes of data starting at @var{address}.  It calls
    208 @code{obstack_alloc_failed_handler} if allocation of memory by
    209 @code{obstack_chunk_alloc} failed.
    210 @end deftypefun
    211 
    212 @comment obstack.h
    213 @comment GNU
    214 @deftypefun {void *} obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
    215 Like @code{obstack_copy}, but appends an extra byte containing a null
    216 character.  This extra byte is not counted in the argument @var{size}.
    217 @end deftypefun
    218 
    219 The @code{obstack_copy0} function is convenient for copying a sequence
    220 of characters into an obstack as a null-terminated string.  Here is an
    221 example of its use:
    222 
    223 @smallexample
    224 char *
    225 obstack_savestring (char *addr, int size)
    226 @{
    227   return obstack_copy0 (&myobstack, addr, size);
    228 @}
    229 @end smallexample
    230 
    231 @noindent
    232 Contrast this with the previous example of @code{savestring} using
    233 @code{malloc} (@pxref{Basic Allocation, , , libc, The GNU C Library Reference Manual}).
    234 
    235 @node Freeing Obstack Objects
    236 @subsubsection Freeing Objects in an Obstack
    237 @cindex freeing (obstacks)
    238 
    239 To free an object allocated in an obstack, use the function
    240 @code{obstack_free}.  Since the obstack is a stack of objects, freeing
    241 one object automatically frees all other objects allocated more recently
    242 in the same obstack.
    243 
    244 @comment obstack.h
    245 @comment GNU
    246 @deftypefun void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
    247 If @var{object} is a null pointer, everything allocated in the obstack
    248 is freed.  Otherwise, @var{object} must be the address of an object
    249 allocated in the obstack.  Then @var{object} is freed, along with
    250 everything allocated in @var{obstack} since @var{object}.
    251 @end deftypefun
    252 
    253 Note that if @var{object} is a null pointer, the result is an
    254 uninitialized obstack.  To free all memory in an obstack but leave it
    255 valid for further allocation, call @code{obstack_free} with the address
    256 of the first object allocated on the obstack:
    257 
    258 @smallexample
    259 obstack_free (obstack_ptr, first_object_allocated_ptr);
    260 @end smallexample
    261 
    262 Recall that the objects in an obstack are grouped into chunks.  When all
    263 the objects in a chunk become free, the obstack library automatically
    264 frees the chunk (@pxref{Preparing for Obstacks}).  Then other
    265 obstacks, or non-obstack allocation, can reuse the space of the chunk.
    266 
    267 @node Obstack Functions
    268 @subsubsection Obstack Functions and Macros
    269 @cindex macros
    270 
    271 The interfaces for using obstacks may be defined either as functions or
    272 as macros, depending on the compiler.  The obstack facility works with
    273 all C compilers, including both @w{ISO C} and traditional C, but there are
    274 precautions you must take if you plan to use compilers other than GNU C.
    275 
    276 If you are using an old-fashioned @w{non-ISO C} compiler, all the obstack
    277 ``functions'' are actually defined only as macros.  You can call these
    278 macros like functions, but you cannot use them in any other way (for
    279 example, you cannot take their address).
    280 
    281 Calling the macros requires a special precaution: namely, the first
    282 operand (the obstack pointer) may not contain any side effects, because
    283 it may be computed more than once.  For example, if you write this:
    284 
    285 @smallexample
    286 obstack_alloc (get_obstack (), 4);
    287 @end smallexample
    288 
    289 @noindent
    290 you will find that @code{get_obstack} may be called several times.
    291 If you use @code{*obstack_list_ptr++} as the obstack pointer argument,
    292 you will get very strange results since the incrementation may occur
    293 several times.
    294 
    295 In @w{ISO C}, each function has both a macro definition and a function
    296 definition.  The function definition is used if you take the address of the
    297 function without calling it.  An ordinary call uses the macro definition by
    298 default, but you can request the function definition instead by writing the
    299 function name in parentheses, as shown here:
    300 
    301 @smallexample
    302 char *x;
    303 void *(*funcp) ();
    304 /* @r{Use the macro}.  */
    305 x = (char *) obstack_alloc (obptr, size);
    306 /* @r{Call the function}.  */
    307 x = (char *) (obstack_alloc) (obptr, size);
    308 /* @r{Take the address of the function}.  */
    309 funcp = obstack_alloc;
    310 @end smallexample
    311 
    312 @noindent
    313 This is the same situation that exists in @w{ISO C} for the standard library
    314 functions.  @xref{Macro Definitions, , , libc, The GNU C Library Reference Manual}.
    315 
    316 @strong{Warning:} When you do use the macros, you must observe the
    317 precaution of avoiding side effects in the first operand, even in @w{ISO C}.
    318 
    319 If you use the GNU C compiler, this precaution is not necessary, because
    320 various language extensions in GNU C permit defining the macros so as to
    321 compute each argument only once.
    322 
    323 @node Growing Objects
    324 @subsubsection Growing Objects
    325 @cindex growing objects (in obstacks)
    326 @cindex changing the size of a block (obstacks)
    327 
    328 Because memory in obstack chunks is used sequentially, it is possible to
    329 build up an object step by step, adding one or more bytes at a time to the
    330 end of the object.  With this technique, you do not need to know how much
    331 data you will put in the object until you come to the end of it.  We call
    332 this the technique of @dfn{growing objects}.  The special functions
    333 for adding data to the growing object are described in this section.
    334 
    335 You don't need to do anything special when you start to grow an object.
    336 Using one of the functions to add data to the object automatically
    337 starts it.  However, it is necessary to say explicitly when the object is
    338 finished.  This is done with the function @code{obstack_finish}.
    339 
    340 The actual address of the object thus built up is not known until the
    341 object is finished.  Until then, it always remains possible that you will
    342 add so much data that the object must be copied into a new chunk.
    343 
    344 While the obstack is in use for a growing object, you cannot use it for
    345 ordinary allocation of another object.  If you try to do so, the space
    346 already added to the growing object will become part of the other object.
    347 
    348 @comment obstack.h
    349 @comment GNU
    350 @deftypefun void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
    351 The most basic function for adding to a growing object is
    352 @code{obstack_blank}, which adds space without initializing it.
    353 @end deftypefun
    354 
    355 @comment obstack.h
    356 @comment GNU
    357 @deftypefun void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
    358 To add a block of initialized space, use @code{obstack_grow}, which is
    359 the growing-object analogue of @code{obstack_copy}.  It adds @var{size}
    360 bytes of data to the growing object, copying the contents from
    361 @var{data}.
    362 @end deftypefun
    363 
    364 @comment obstack.h
    365 @comment GNU
    366 @deftypefun void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{data}, int @var{size})
    367 This is the growing-object analogue of @code{obstack_copy0}.  It adds
    368 @var{size} bytes copied from @var{data}, followed by an additional null
    369 character.
    370 @end deftypefun
    371 
    372 @comment obstack.h
    373 @comment GNU
    374 @deftypefun void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{c})
    375 To add one character at a time, use the function @code{obstack_1grow}.
    376 It adds a single byte containing @var{c} to the growing object.
    377 @end deftypefun
    378 
    379 @comment obstack.h
    380 @comment GNU
    381 @deftypefun void obstack_ptr_grow (struct obstack *@var{obstack-ptr}, void *@var{data})
    382 Adding the value of a pointer one can use the function
    383 @code{obstack_ptr_grow}.  It adds @code{sizeof (void *)} bytes
    384 containing the value of @var{data}.
    385 @end deftypefun
    386 
    387 @comment obstack.h
    388 @comment GNU
    389 @deftypefun void obstack_int_grow (struct obstack *@var{obstack-ptr}, int @var{data})
    390 A single value of type @code{int} can be added by using the
    391 @code{obstack_int_grow} function.  It adds @code{sizeof (int)} bytes to
    392 the growing object and initializes them with the value of @var{data}.
    393 @end deftypefun
    394 
    395 @comment obstack.h
    396 @comment GNU
    397 @deftypefun {void *} obstack_finish (struct obstack *@var{obstack-ptr})
    398 When you are finished growing the object, use the function
    399 @code{obstack_finish} to close it off and return its final address.
    400 
    401 Once you have finished the object, the obstack is available for ordinary
    402 allocation or for growing another object.
    403 
    404 This function can return a null pointer under the same conditions as
    405 @code{obstack_alloc} (@pxref{Allocation in an Obstack}).
    406 @end deftypefun
    407 
    408 When you build an object by growing it, you will probably need to know
    409 afterward how long it became.  You need not keep track of this as you grow
    410 the object, because you can find out the length from the obstack just
    411 before finishing the object with the function @code{obstack_object_size},
    412 declared as follows:
    413 
    414 @comment obstack.h
    415 @comment GNU
    416 @deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
    417 This function returns the current size of the growing object, in bytes.
    418 Remember to call this function @emph{before} finishing the object.
    419 After it is finished, @code{obstack_object_size} will return zero.
    420 @end deftypefun
    421 
    422 If you have started growing an object and wish to cancel it, you should
    423 finish it and then free it, like this:
    424 
    425 @smallexample
    426 obstack_free (obstack_ptr, obstack_finish (obstack_ptr));
    427 @end smallexample
    428 
    429 @noindent
    430 This has no effect if no object was growing.
    431 
    432 @cindex shrinking objects
    433 You can use @code{obstack_blank} with a negative size argument to make
    434 the current object smaller.  Just don't try to shrink it beyond zero
    435 length---there's no telling what will happen if you do that.
    436 
    437 @node Extra Fast Growing
    438 @subsubsection Extra Fast Growing Objects
    439 @cindex efficiency and obstacks
    440 
    441 The usual functions for growing objects incur overhead for checking
    442 whether there is room for the new growth in the current chunk.  If you
    443 are frequently constructing objects in small steps of growth, this
    444 overhead can be significant.
    445 
    446 You can reduce the overhead by using special ``fast growth''
    447 functions that grow the object without checking.  In order to have a
    448 robust program, you must do the checking yourself.  If you do this checking
    449 in the simplest way each time you are about to add data to the object, you
    450 have not saved anything, because that is what the ordinary growth
    451 functions do.  But if you can arrange to check less often, or check
    452 more efficiently, then you make the program faster.
    453 
    454 The function @code{obstack_room} returns the amount of room available
    455 in the current chunk.  It is declared as follows:
    456 
    457 @comment obstack.h
    458 @comment GNU
    459 @deftypefun int obstack_room (struct obstack *@var{obstack-ptr})
    460 This returns the number of bytes that can be added safely to the current
    461 growing object (or to an object about to be started) in obstack
    462 @var{obstack} using the fast growth functions.
    463 @end deftypefun
    464 
    465 While you know there is room, you can use these fast growth functions
    466 for adding data to a growing object:
    467 
    468 @comment obstack.h
    469 @comment GNU
    470 @deftypefun void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{c})
    471 The function @code{obstack_1grow_fast} adds one byte containing the
    472 character @var{c} to the growing object in obstack @var{obstack-ptr}.
    473 @end deftypefun
    474 
    475 @comment obstack.h
    476 @comment GNU
    477 @deftypefun void obstack_ptr_grow_fast (struct obstack *@var{obstack-ptr}, void *@var{data})
    478 The function @code{obstack_ptr_grow_fast} adds @code{sizeof (void *)}
    479 bytes containing the value of @var{data} to the growing object in
    480 obstack @var{obstack-ptr}.
    481 @end deftypefun
    482 
    483 @comment obstack.h
    484 @comment GNU
    485 @deftypefun void obstack_int_grow_fast (struct obstack *@var{obstack-ptr}, int @var{data})
    486 The function @code{obstack_int_grow_fast} adds @code{sizeof (int)} bytes
    487 containing the value of @var{data} to the growing object in obstack
    488 @var{obstack-ptr}.
    489 @end deftypefun
    490 
    491 @comment obstack.h
    492 @comment GNU
    493 @deftypefun void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
    494 The function @code{obstack_blank_fast} adds @var{size} bytes to the
    495 growing object in obstack @var{obstack-ptr} without initializing them.
    496 @end deftypefun
    497 
    498 When you check for space using @code{obstack_room} and there is not
    499 enough room for what you want to add, the fast growth functions
    500 are not safe.  In this case, simply use the corresponding ordinary
    501 growth function instead.  Very soon this will copy the object to a
    502 new chunk; then there will be lots of room available again.
    503 
    504 So, each time you use an ordinary growth function, check afterward for
    505 sufficient space using @code{obstack_room}.  Once the object is copied
    506 to a new chunk, there will be plenty of space again, so the program will
    507 start using the fast growth functions again.
    508 
    509 Here is an example:
    510 
    511 @smallexample
    512 @group
    513 void
    514 add_string (struct obstack *obstack, const char *ptr, int len)
    515 @{
    516   while (len > 0)
    517     @{
    518       int room = obstack_room (obstack);
    519       if (room == 0)
    520         @{
    521           /* @r{Not enough room. Add one character slowly,}
    522              @r{which may copy to a new chunk and make room.}  */
    523           obstack_1grow (obstack, *ptr++);
    524           len--;
    525         @}
    526       else
    527         @{
    528           if (room > len)
    529             room = len;
    530           /* @r{Add fast as much as we have room for.} */
    531           len -= room;
    532           while (room-- > 0)
    533             obstack_1grow_fast (obstack, *ptr++);
    534         @}
    535     @}
    536 @}
    537 @end group
    538 @end smallexample
    539 
    540 @node Status of an Obstack
    541 @subsubsection Status of an Obstack
    542 @cindex obstack status
    543 @cindex status of obstack
    544 
    545 Here are functions that provide information on the current status of
    546 allocation in an obstack.  You can use them to learn about an object while
    547 still growing it.
    548 
    549 @comment obstack.h
    550 @comment GNU
    551 @deftypefun {void *} obstack_base (struct obstack *@var{obstack-ptr})
    552 This function returns the tentative address of the beginning of the
    553 currently growing object in @var{obstack-ptr}.  If you finish the object
    554 immediately, it will have that address.  If you make it larger first, it
    555 may outgrow the current chunk---then its address will change!
    556 
    557 If no object is growing, this value says where the next object you
    558 allocate will start (once again assuming it fits in the current
    559 chunk).
    560 @end deftypefun
    561 
    562 @comment obstack.h
    563 @comment GNU
    564 @deftypefun {void *} obstack_next_free (struct obstack *@var{obstack-ptr})
    565 This function returns the address of the first free byte in the current
    566 chunk of obstack @var{obstack-ptr}.  This is the end of the currently
    567 growing object.  If no object is growing, @code{obstack_next_free}
    568 returns the same value as @code{obstack_base}.
    569 @end deftypefun
    570 
    571 @comment obstack.h
    572 @comment GNU
    573 @deftypefun int obstack_object_size (struct obstack *@var{obstack-ptr})
    574 This function returns the size in bytes of the currently growing object.
    575 This is equivalent to
    576 
    577 @smallexample
    578 obstack_next_free (@var{obstack-ptr}) - obstack_base (@var{obstack-ptr})
    579 @end smallexample
    580 @end deftypefun
    581 
    582 @node Obstacks Data Alignment
    583 @subsubsection Alignment of Data in Obstacks
    584 @cindex alignment (in obstacks)
    585 
    586 Each obstack has an @dfn{alignment boundary}; each object allocated in
    587 the obstack automatically starts on an address that is a multiple of the
    588 specified boundary.  By default, this boundary is aligned so that
    589 the object can hold any type of data.
    590 
    591 To access an obstack's alignment boundary, use the macro
    592 @code{obstack_alignment_mask}, whose function prototype looks like
    593 this:
    594 
    595 @comment obstack.h
    596 @comment GNU
    597 @deftypefn Macro int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
    598 The value is a bit mask; a bit that is 1 indicates that the corresponding
    599 bit in the address of an object should be 0.  The mask value should be one
    600 less than a power of 2; the effect is that all object addresses are
    601 multiples of that power of 2.  The default value of the mask is a value
    602 that allows aligned objects to hold any type of data: for example, if
    603 its value is 3, any type of data can be stored at locations whose
    604 addresses are multiples of 4.  A mask value of 0 means an object can start
    605 on any multiple of 1 (that is, no alignment is required).
    606 
    607 The expansion of the macro @code{obstack_alignment_mask} is an lvalue,
    608 so you can alter the mask by assignment.  For example, this statement:
    609 
    610 @smallexample
    611 obstack_alignment_mask (obstack_ptr) = 0;
    612 @end smallexample
    613 
    614 @noindent
    615 has the effect of turning off alignment processing in the specified obstack.
    616 @end deftypefn
    617 
    618 Note that a change in alignment mask does not take effect until
    619 @emph{after} the next time an object is allocated or finished in the
    620 obstack.  If you are not growing an object, you can make the new
    621 alignment mask take effect immediately by calling @code{obstack_finish}.
    622 This will finish a zero-length object and then do proper alignment for
    623 the next object.
    624 
    625 @node Obstack Chunks
    626 @subsubsection Obstack Chunks
    627 @cindex efficiency of chunks
    628 @cindex chunks
    629 
    630 Obstacks work by allocating space for themselves in large chunks, and
    631 then parceling out space in the chunks to satisfy your requests.  Chunks
    632 are normally 4096 bytes long unless you specify a different chunk size.
    633 The chunk size includes 8 bytes of overhead that are not actually used
    634 for storing objects.  Regardless of the specified size, longer chunks
    635 will be allocated when necessary for long objects.
    636 
    637 The obstack library allocates chunks by calling the function
    638 @code{obstack_chunk_alloc}, which you must define.  When a chunk is no
    639 longer needed because you have freed all the objects in it, the obstack
    640 library frees the chunk by calling @code{obstack_chunk_free}, which you
    641 must also define.
    642 
    643 These two must be defined (as macros) or declared (as functions) in each
    644 source file that uses @code{obstack_init} (@pxref{Creating Obstacks}).
    645 Most often they are defined as macros like this:
    646 
    647 @smallexample
    648 #define obstack_chunk_alloc malloc
    649 #define obstack_chunk_free free
    650 @end smallexample
    651 
    652 Note that these are simple macros (no arguments).  Macro definitions with
    653 arguments will not work!  It is necessary that @code{obstack_chunk_alloc}
    654 or @code{obstack_chunk_free}, alone, expand into a function name if it is
    655 not itself a function name.
    656 
    657 If you allocate chunks with @code{malloc}, the chunk size should be a
    658 power of 2.  The default chunk size, 4096, was chosen because it is long
    659 enough to satisfy many typical requests on the obstack yet short enough
    660 not to waste too much memory in the portion of the last chunk not yet used.
    661 
    662 @comment obstack.h
    663 @comment GNU
    664 @deftypefn Macro int obstack_chunk_size (struct obstack *@var{obstack-ptr})
    665 This returns the chunk size of the given obstack.
    666 @end deftypefn
    667 
    668 Since this macro expands to an lvalue, you can specify a new chunk size by
    669 assigning it a new value.  Doing so does not affect the chunks already
    670 allocated, but will change the size of chunks allocated for that particular
    671 obstack in the future.  It is unlikely to be useful to make the chunk size
    672 smaller, but making it larger might improve efficiency if you are
    673 allocating many objects whose size is comparable to the chunk size.  Here
    674 is how to do so cleanly:
    675 
    676 @smallexample
    677 if (obstack_chunk_size (obstack_ptr) < @var{new-chunk-size})
    678   obstack_chunk_size (obstack_ptr) = @var{new-chunk-size};
    679 @end smallexample
    680 
    681 @node Summary of Obstacks
    682 @subsubsection Summary of Obstack Functions
    683 
    684 Here is a summary of all the functions associated with obstacks.  Each
    685 takes the address of an obstack (@code{struct obstack *}) as its first
    686 argument.
    687 
    688 @table @code
    689 @item void obstack_init (struct obstack *@var{obstack-ptr})
    690 Initialize use of an obstack.  @xref{Creating Obstacks}.
    691 
    692 @item void *obstack_alloc (struct obstack *@var{obstack-ptr}, int @var{size})
    693 Allocate an object of @var{size} uninitialized bytes.
    694 @xref{Allocation in an Obstack}.
    695 
    696 @item void *obstack_copy (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
    697 Allocate an object of @var{size} bytes, with contents copied from
    698 @var{address}.  @xref{Allocation in an Obstack}.
    699 
    700 @item void *obstack_copy0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
    701 Allocate an object of @var{size}+1 bytes, with @var{size} of them copied
    702 from @var{address}, followed by a null character at the end.
    703 @xref{Allocation in an Obstack}.
    704 
    705 @item void obstack_free (struct obstack *@var{obstack-ptr}, void *@var{object})
    706 Free @var{object} (and everything allocated in the specified obstack
    707 more recently than @var{object}).  @xref{Freeing Obstack Objects}.
    708 
    709 @item void obstack_blank (struct obstack *@var{obstack-ptr}, int @var{size})
    710 Add @var{size} uninitialized bytes to a growing object.
    711 @xref{Growing Objects}.
    712 
    713 @item void obstack_grow (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
    714 Add @var{size} bytes, copied from @var{address}, to a growing object.
    715 @xref{Growing Objects}.
    716 
    717 @item void obstack_grow0 (struct obstack *@var{obstack-ptr}, void *@var{address}, int @var{size})
    718 Add @var{size} bytes, copied from @var{address}, to a growing object,
    719 and then add another byte containing a null character.  @xref{Growing
    720 Objects}.
    721 
    722 @item void obstack_1grow (struct obstack *@var{obstack-ptr}, char @var{data-char})
    723 Add one byte containing @var{data-char} to a growing object.
    724 @xref{Growing Objects}.
    725 
    726 @item void *obstack_finish (struct obstack *@var{obstack-ptr})
    727 Finalize the object that is growing and return its permanent address.
    728 @xref{Growing Objects}.
    729 
    730 @item int obstack_object_size (struct obstack *@var{obstack-ptr})
    731 Get the current size of the currently growing object.  @xref{Growing
    732 Objects}.
    733 
    734 @item void obstack_blank_fast (struct obstack *@var{obstack-ptr}, int @var{size})
    735 Add @var{size} uninitialized bytes to a growing object without checking
    736 that there is enough room.  @xref{Extra Fast Growing}.
    737 
    738 @item void obstack_1grow_fast (struct obstack *@var{obstack-ptr}, char @var{data-char})
    739 Add one byte containing @var{data-char} to a growing object without
    740 checking that there is enough room.  @xref{Extra Fast Growing}.
    741 
    742 @item int obstack_room (struct obstack *@var{obstack-ptr})
    743 Get the amount of room now available for growing the current object.
    744 @xref{Extra Fast Growing}.
    745 
    746 @item int obstack_alignment_mask (struct obstack *@var{obstack-ptr})
    747 The mask used for aligning the beginning of an object.  This is an
    748 lvalue.  @xref{Obstacks Data Alignment}.
    749 
    750 @item int obstack_chunk_size (struct obstack *@var{obstack-ptr})
    751 The size for allocating chunks.  This is an lvalue.  @xref{Obstack Chunks}.
    752 
    753 @item void *obstack_base (struct obstack *@var{obstack-ptr})
    754 Tentative starting address of the currently growing object.
    755 @xref{Status of an Obstack}.
    756 
    757 @item void *obstack_next_free (struct obstack *@var{obstack-ptr})
    758 Address just after the end of the currently growing object.
    759 @xref{Status of an Obstack}.
    760 @end table
    761 
    762