Lines Matching full:fallthrough
100 /// HasFallThrough - True if BB may fallthrough to the following BB.
438 /// findFalseBlock - BB has a fallthrough. Find its 'false' successor given
663 // fallthrough.
769 // latter might fallthrough, but we can't determine where to.
830 // Unanalyzable or ends with fallthrough or unconditional branch, or if is
847 // Do not ifcvt if true and false fallthrough blocks are the same.
1311 // Only merge them if the true block does not fallthrough to the false
1697 MachineBasicBlock *FallThrough = FromBBI.HasFallThrough ? NBB : nullptr;
1701 // Fallthrough edge can't be transferred.
1702 if (Succ == FallThrough)
1746 MachineBasicBlock *FallThrough = FromBBI.HasFallThrough ? NBB : nullptr;
1762 // Fallthrough edge can't be transferred.
1763 if (Succ == FallThrough)
1792 // not removed either if D is a fallthrough of B. Later the edge A->D