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Lines Matching refs:Scissor

56     * values to program the viewport and scissor is fine as long as the
84 /* The scissor only needs to handle the intersection of drawable
85 * and scissor rect, since there are no longer cliprects for shared
94 /* If the scissor was out of bounds and got clamped to 0
97 * anything. Instead, just provide a min > max scissor inside
100 sfv->scissor.xmin = 1;
101 sfv->scissor.xmax = 0;
102 sfv->scissor.ymin = 1;
103 sfv->scissor.ymax = 0;
106 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
107 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
108 sfv->scissor.ymin = ctx->DrawBuffer->_Ymin;
109 sfv->scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
113 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
114 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
115 sfv->scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
116 sfv->scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
189 if (ctx->Scissor.EnableFlags)
190 sf->sf6.scissor = 1;