1 /* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keithw (at) vmware.com> 30 */ 31 32 33 34 #include "main/mtypes.h" 35 #include "main/macros.h" 36 #include "main/fbobject.h" 37 #include "main/viewport.h" 38 #include "brw_context.h" 39 #include "brw_state.h" 40 #include "brw_defines.h" 41 #include "brw_sf.h" 42 43 static void upload_sf_vp(struct brw_context *brw) 44 { 45 struct gl_context *ctx = &brw->ctx; 46 struct brw_sf_viewport *sfv; 47 GLfloat y_scale, y_bias; 48 float scale[3], translate[3]; 49 const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); 50 51 sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE, 52 sizeof(*sfv), 32, &brw->sf.vp_offset); 53 memset(sfv, 0, sizeof(*sfv)); 54 55 /* Accessing the fields Width and Height of gl_framebuffer to produce the 56 * values to program the viewport and scissor is fine as long as the 57 * gl_framebuffer has atleast one attachment. 58 */ 59 assert(ctx->DrawBuffer->_HasAttachments); 60 61 if (render_to_fbo) { 62 y_scale = 1.0; 63 y_bias = 0; 64 } 65 else { 66 y_scale = -1.0; 67 y_bias = ctx->DrawBuffer->Height; 68 } 69 70 /* _NEW_VIEWPORT */ 71 72 _mesa_get_viewport_xform(ctx, 0, scale, translate); 73 sfv->viewport.m00 = scale[0]; 74 sfv->viewport.m11 = scale[1] * y_scale; 75 sfv->viewport.m22 = scale[2]; 76 sfv->viewport.m30 = translate[0]; 77 sfv->viewport.m31 = translate[1] * y_scale + y_bias; 78 sfv->viewport.m32 = translate[2]; 79 80 /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT 81 * for DrawBuffer->_[XY]{min,max} 82 */ 83 84 /* The scissor only needs to handle the intersection of drawable 85 * and scissor rect, since there are no longer cliprects for shared 86 * buffers with DRI2. 87 * 88 * Note that the hardware's coordinates are inclusive, while Mesa's min is 89 * inclusive but max is exclusive. 90 */ 91 92 if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax || 93 ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) { 94 /* If the scissor was out of bounds and got clamped to 0 95 * width/height at the bounds, the subtraction of 1 from 96 * maximums could produce a negative number and thus not clip 97 * anything. Instead, just provide a min > max scissor inside 98 * the bounds, which produces the expected no rendering. 99 */ 100 sfv->scissor.xmin = 1; 101 sfv->scissor.xmax = 0; 102 sfv->scissor.ymin = 1; 103 sfv->scissor.ymax = 0; 104 } else if (render_to_fbo) { 105 /* texmemory: Y=0=bottom */ 106 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin; 107 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1; 108 sfv->scissor.ymin = ctx->DrawBuffer->_Ymin; 109 sfv->scissor.ymax = ctx->DrawBuffer->_Ymax - 1; 110 } 111 else { 112 /* memory: Y=0=top */ 113 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin; 114 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1; 115 sfv->scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax; 116 sfv->scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1; 117 } 118 119 brw->ctx.NewDriverState |= BRW_NEW_SF_VP; 120 } 121 122 const struct brw_tracked_state brw_sf_vp = { 123 .dirty = { 124 .mesa = _NEW_BUFFERS | 125 _NEW_SCISSOR | 126 _NEW_VIEWPORT, 127 .brw = BRW_NEW_BATCH | 128 BRW_NEW_BLORP, 129 }, 130 .emit = upload_sf_vp 131 }; 132 133 static void upload_sf_unit( struct brw_context *brw ) 134 { 135 struct gl_context *ctx = &brw->ctx; 136 struct brw_sf_unit_state *sf; 137 drm_intel_bo *bo = brw->batch.bo; 138 int chipset_max_threads; 139 bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); 140 141 sf = brw_state_batch(brw, AUB_TRACE_SF_STATE, 142 sizeof(*sf), 64, &brw->sf.state_offset); 143 144 memset(sf, 0, sizeof(*sf)); 145 146 /* BRW_NEW_PROGRAM_CACHE | BRW_NEW_SF_PROG_DATA */ 147 sf->thread0.grf_reg_count = ALIGN(brw->sf.prog_data->total_grf, 16) / 16 - 1; 148 sf->thread0.kernel_start_pointer = 149 brw_program_reloc(brw, 150 brw->sf.state_offset + 151 offsetof(struct brw_sf_unit_state, thread0), 152 brw->sf.prog_offset + 153 (sf->thread0.grf_reg_count << 1)) >> 6; 154 155 sf->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754; 156 157 sf->thread3.dispatch_grf_start_reg = 3; 158 sf->thread3.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET; 159 160 /* BRW_NEW_SF_PROG_DATA */ 161 sf->thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length; 162 163 /* BRW_NEW_URB_FENCE */ 164 sf->thread4.nr_urb_entries = brw->urb.nr_sf_entries; 165 sf->thread4.urb_entry_allocation_size = brw->urb.sfsize - 1; 166 167 /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or 168 * 48 (Ironlake) threads. 169 */ 170 if (brw->gen == 5) 171 chipset_max_threads = 48; 172 else 173 chipset_max_threads = 24; 174 175 /* BRW_NEW_URB_FENCE */ 176 sf->thread4.max_threads = MIN2(chipset_max_threads, 177 brw->urb.nr_sf_entries) - 1; 178 179 if (unlikely(INTEL_DEBUG & DEBUG_STATS)) 180 sf->thread4.stats_enable = 1; 181 182 /* BRW_NEW_SF_VP */ 183 sf->sf5.sf_viewport_state_offset = (brw->batch.bo->offset64 + 184 brw->sf.vp_offset) >> 5; /* reloc */ 185 186 sf->sf5.viewport_transform = 1; 187 188 /* _NEW_SCISSOR */ 189 if (ctx->Scissor.EnableFlags) 190 sf->sf6.scissor = 1; 191 192 /* _NEW_POLYGON */ 193 if (ctx->Polygon._FrontBit) 194 sf->sf5.front_winding = BRW_FRONTWINDING_CW; 195 else 196 sf->sf5.front_winding = BRW_FRONTWINDING_CCW; 197 198 /* _NEW_BUFFERS 199 * The viewport is inverted for rendering to a FBO, and that inverts 200 * polygon front/back orientation. 201 */ 202 sf->sf5.front_winding ^= render_to_fbo; 203 204 /* _NEW_POLYGON */ 205 switch (ctx->Polygon.CullFlag ? ctx->Polygon.CullFaceMode : GL_NONE) { 206 case GL_FRONT: 207 sf->sf6.cull_mode = BRW_CULLMODE_FRONT; 208 break; 209 case GL_BACK: 210 sf->sf6.cull_mode = BRW_CULLMODE_BACK; 211 break; 212 case GL_FRONT_AND_BACK: 213 sf->sf6.cull_mode = BRW_CULLMODE_BOTH; 214 break; 215 case GL_NONE: 216 sf->sf6.cull_mode = BRW_CULLMODE_NONE; 217 break; 218 default: 219 unreachable("not reached"); 220 } 221 222 /* _NEW_LINE */ 223 sf->sf6.line_width = 224 CLAMP(ctx->Line.Width, 1.0f, ctx->Const.MaxLineWidth) * (1<<1); 225 226 sf->sf6.line_endcap_aa_region_width = 1; 227 if (ctx->Line.SmoothFlag) 228 sf->sf6.aa_enable = 1; 229 else if (sf->sf6.line_width <= 0x2) 230 sf->sf6.line_width = 0; 231 232 /* _NEW_BUFFERS */ 233 if (!render_to_fbo) { 234 /* Rendering to an OpenGL window */ 235 sf->sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT; 236 } 237 else { 238 /* If rendering to an FBO, the pixel coordinate system is 239 * inverted with respect to the normal OpenGL coordinate 240 * system, so BRW_RASTRULE_LOWER_RIGHT is correct. 241 * But this value is listed as "Reserved, but not seen as useful" 242 * in Intel documentation (page 212, "Point Rasterization Rule", 243 * section 7.4 "SF Pipeline State Summary", of document 244 * "Intel 965 Express Chipset Family and Intel G35 Express 245 * Chipset Graphics Controller Programmer's Reference Manual, 246 * Volume 2: 3D/Media", Revision 1.0b as of January 2008, 247 * available at 248 * https://01.org/linuxgraphics/documentation/hardware-specification-prms 249 * at the time of this writing). 250 * 251 * It does work on at least some devices, if not all; 252 * if devices that don't support it can be identified, 253 * the likely failure case is that points are rasterized 254 * incorrectly, which is no worse than occurs without 255 * the value, so we're using it here. 256 */ 257 sf->sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT; 258 } 259 /* XXX clamp max depends on AA vs. non-AA */ 260 261 /* _NEW_POINT */ 262 sf->sf7.sprite_point = ctx->Point.PointSprite; 263 sf->sf7.point_size = CLAMP(rintf(CLAMP(ctx->Point.Size, 264 ctx->Point.MinSize, 265 ctx->Point.MaxSize)), 1.0f, 255.0f) * 266 (1<<3); 267 /* _NEW_PROGRAM | _NEW_POINT */ 268 sf->sf7.use_point_size_state = !(ctx->VertexProgram.PointSizeEnabled || 269 ctx->Point._Attenuated); 270 sf->sf7.aa_line_distance_mode = 0; 271 272 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons: 273 * _NEW_LIGHT 274 */ 275 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) { 276 sf->sf7.trifan_pv = 2; 277 sf->sf7.linestrip_pv = 1; 278 sf->sf7.tristrip_pv = 2; 279 } else { 280 sf->sf7.trifan_pv = 1; 281 sf->sf7.linestrip_pv = 0; 282 sf->sf7.tristrip_pv = 0; 283 } 284 sf->sf7.line_last_pixel_enable = 0; 285 286 /* Set bias for OpenGL rasterization rules: 287 */ 288 sf->sf6.dest_org_vbias = 0x8; 289 sf->sf6.dest_org_hbias = 0x8; 290 291 /* STATE_PREFETCH command description describes this state as being 292 * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain. 293 */ 294 295 /* Emit SF viewport relocation */ 296 drm_intel_bo_emit_reloc(bo, (brw->sf.state_offset + 297 offsetof(struct brw_sf_unit_state, sf5)), 298 brw->batch.bo, (brw->sf.vp_offset | 299 sf->sf5.front_winding | 300 (sf->sf5.viewport_transform << 1)), 301 I915_GEM_DOMAIN_INSTRUCTION, 0); 302 303 brw->ctx.NewDriverState |= BRW_NEW_GEN4_UNIT_STATE; 304 } 305 306 const struct brw_tracked_state brw_sf_unit = { 307 .dirty = { 308 .mesa = _NEW_BUFFERS | 309 _NEW_LIGHT | 310 _NEW_LINE | 311 _NEW_POINT | 312 _NEW_POLYGON | 313 _NEW_PROGRAM | 314 _NEW_SCISSOR, 315 .brw = BRW_NEW_BATCH | 316 BRW_NEW_BLORP | 317 BRW_NEW_PROGRAM_CACHE | 318 BRW_NEW_SF_PROG_DATA | 319 BRW_NEW_SF_VP | 320 BRW_NEW_URB_FENCE, 321 }, 322 .emit = upload_sf_unit, 323 }; 324