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Lines Matching refs:ximage

40  * use an Ximage for the back buffer in double buffered mode, the "swap"
45 * XImages. The byte ordering used for the XImage is that of the X
49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
51 * into the XImage's buffer then the pixel must be byte swapped first. In
114 * 1 = shared XImage support available
174 /* Create a temporary XImage */
185 /* free the XImage */
728 * ximage_flag - GL_TRUE = use an XImage for back buffer,
1337 if (b->backxrb->ximage) {
1338 /* Copy Ximage (back buf) from client memory to server window */
1344 b->backxrb->ximage, 0, 0,
1355 b->backxrb->ximage, 0, 0,
1398 if (b->backxrb->ximage) {
1399 /* Copy Ximage from host's memory to server's window */
1405 b->backxrb->ximage, x, yTop,
1415 b->backxrb->ximage, x, yTop,
1434 * Return a pointer to the XMesa backbuffer Pixmap or XImage. This function
1438 * ximage - pointer to back buffer's XImage, or NULL
1444 XMesaImage **ximage )
1449 if (ximage)
1450 *ximage = b->backxrb->ximage;
1455 *ximage = NULL;
1703 * but texturing from a back buffer (XImage) would avoid an image
1707 /* get XImage */
1713 else if (xrb->ximage) {
1714 img = xrb->ximage;
1717 /* store the XImage as a new texture image */
1736 XImage format in XMesaBindTexImage");