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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 /**
     26  * \file xm_api.c
     27  *
     28  * All the XMesa* API functions.
     29  *
     30  *
     31  * NOTES:
     32  *
     33  * The window coordinate system origin (0,0) is in the lower-left corner
     34  * of the window.  X11's window coordinate origin is in the upper-left
     35  * corner of the window.  Therefore, most drawing functions in this
     36  * file have to flip Y coordinates.
     37  *
     38  * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
     39  * in support for the MIT Shared Memory extension.  If enabled, when you
     40  * use an Ximage for the back buffer in double buffered mode, the "swap"
     41  * operation will be faster.  You must also link with -lXext.
     42  *
     43  * Byte swapping:  If the Mesa host and the X display use a different
     44  * byte order then there's some trickiness to be aware of when using
     45  * XImages.  The byte ordering used for the XImage is that of the X
     46  * display, not the Mesa host.
     47  * The color-to-pixel encoding for True/DirectColor must be done
     48  * according to the display's visual red_mask, green_mask, and blue_mask.
     49  * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
     50  * do byte swapping if needed.  If one wants to directly "poke" the pixel
     51  * into the XImage's buffer then the pixel must be byte swapped first.  In
     52  * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
     53  * and use XPutPixel everywhere except in the implementation of
     54  * glClear(GL_COLOR_BUFFER_BIT).  We want this function to be fast so
     55  * instead of using XPutPixel we "poke" our values after byte-swapping
     56  * the clear pixel value if needed.
     57  *
     58  */
     59 
     60 #ifdef __CYGWIN__
     61 #undef WIN32
     62 #undef __WIN32__
     63 #endif
     64 
     65 #include <stdio.h>
     66 #include "glxheader.h"
     67 #include "xmesaP.h"
     68 #include "main/api_exec.h"
     69 #include "main/context.h"
     70 #include "main/extensions.h"
     71 #include "main/framebuffer.h"
     72 #include "main/imports.h"
     73 #include "main/macros.h"
     74 #include "main/renderbuffer.h"
     75 #include "main/teximage.h"
     76 #include "main/version.h"
     77 #include "main/vtxfmt.h"
     78 #include "swrast/swrast.h"
     79 #include "swrast/s_renderbuffer.h"
     80 #include "swrast_setup/swrast_setup.h"
     81 #include "vbo/vbo.h"
     82 #include "tnl/tnl.h"
     83 #include "tnl/t_context.h"
     84 #include "tnl/t_pipeline.h"
     85 #include "drivers/common/driverfuncs.h"
     86 #include "drivers/common/meta.h"
     87 
     88 /**
     89  * Global X driver lock
     90  */
     91 mtx_t _xmesa_lock;
     92 
     93 
     94 
     95 /**********************************************************************/
     96 /*****                     X Utility Functions                    *****/
     97 /**********************************************************************/
     98 
     99 
    100 /**
    101  * Return the host's byte order as LSBFirst or MSBFirst ala X.
    102  */
    103 static int host_byte_order( void )
    104 {
    105    int i = 1;
    106    char *cptr = (char *) &i;
    107    return (*cptr==1) ? LSBFirst : MSBFirst;
    108 }
    109 
    110 
    111 /**
    112  * Check if the X Shared Memory extension is available.
    113  * Return:  0 = not available
    114  *          1 = shared XImage support available
    115  *          2 = shared Pixmap support available also
    116  */
    117 static int check_for_xshm( XMesaDisplay *display )
    118 {
    119 #if defined(USE_XSHM)
    120    int ignore;
    121 
    122    if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) {
    123       /* Note: we're no longer calling XShmQueryVersion() here.  It seems
    124        * to be flakey (triggers a spurious X protocol error when we close
    125        * one display connection and start using a new one.  XShm has been
    126        * around a long time and hasn't changed so if MIT_SHM is supported
    127        * we assume we're good to go.
    128        */
    129       return 2;
    130    }
    131    else {
    132       return 0;
    133    }
    134 #else
    135    /* No  XSHM support */
    136    return 0;
    137 #endif
    138 }
    139 
    140 
    141 /**
    142  * Apply gamma correction to an intensity value in [0..max].  Return the
    143  * new intensity value.
    144  */
    145 static GLint
    146 gamma_adjust( GLfloat gamma, GLint value, GLint max )
    147 {
    148    if (gamma == 1.0) {
    149       return value;
    150    }
    151    else {
    152       double x = (double) value / (double) max;
    153       return IROUND_POS((GLfloat) max * pow(x, 1.0F/gamma));
    154    }
    155 }
    156 
    157 
    158 
    159 /**
    160  * Return the true number of bits per pixel for XImages.
    161  * For example, if we request a 24-bit deep visual we may actually need/get
    162  * 32bpp XImages.  This function returns the appropriate bpp.
    163  * Input:  dpy - the X display
    164  *         visinfo - desribes the visual to be used for XImages
    165  * Return:  true number of bits per pixel for XImages
    166  */
    167 static int
    168 bits_per_pixel( XMesaVisual xmv )
    169 {
    170    XMesaDisplay *dpy = xmv->display;
    171    XMesaVisualInfo visinfo = xmv->visinfo;
    172    XMesaImage *img;
    173    int bitsPerPixel;
    174    /* Create a temporary XImage */
    175    img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
    176 		       ZPixmap, 0,           /*format, offset*/
    177 		       malloc(8),    /*data*/
    178 		       1, 1,                 /*width, height*/
    179 		       32,                   /*bitmap_pad*/
    180 		       0                     /*bytes_per_line*/
    181                      );
    182    assert(img);
    183    /* grab the bits/pixel value */
    184    bitsPerPixel = img->bits_per_pixel;
    185    /* free the XImage */
    186    free( img->data );
    187    img->data = NULL;
    188    XMesaDestroyImage( img );
    189    return bitsPerPixel;
    190 }
    191 
    192 
    193 
    194 /*
    195  * Determine if a given X window ID is valid (window exists).
    196  * Do this by calling XGetWindowAttributes() for the window and
    197  * checking if we catch an X error.
    198  * Input:  dpy - the display
    199  *         win - the window to check for existence
    200  * Return:  GL_TRUE - window exists
    201  *          GL_FALSE - window doesn't exist
    202  */
    203 static GLboolean WindowExistsFlag;
    204 
    205 static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr )
    206 {
    207    (void) dpy;
    208    if (xerr->error_code == BadWindow) {
    209       WindowExistsFlag = GL_FALSE;
    210    }
    211    return 0;
    212 }
    213 
    214 static GLboolean window_exists( XMesaDisplay *dpy, Window win )
    215 {
    216    XWindowAttributes wa;
    217    int (*old_handler)( XMesaDisplay*, XErrorEvent* );
    218    WindowExistsFlag = GL_TRUE;
    219    old_handler = XSetErrorHandler(window_exists_err_handler);
    220    XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
    221    XSetErrorHandler(old_handler);
    222    return WindowExistsFlag;
    223 }
    224 
    225 static Status
    226 get_drawable_size( XMesaDisplay *dpy, Drawable d, GLuint *width, GLuint *height )
    227 {
    228    Window root;
    229    Status stat;
    230    int xpos, ypos;
    231    unsigned int w, h, bw, depth;
    232    stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
    233    *width = w;
    234    *height = h;
    235    return stat;
    236 }
    237 
    238 
    239 /**
    240  * Return the size of the window (or pixmap) that corresponds to the
    241  * given XMesaBuffer.
    242  * \param width  returns width in pixels
    243  * \param height  returns height in pixels
    244  */
    245 void
    246 xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
    247                       GLuint *width, GLuint *height)
    248 {
    249    Status stat;
    250 
    251    mtx_lock(&_xmesa_lock);
    252    XSync(b->xm_visual->display, 0); /* added for Chromium */
    253    stat = get_drawable_size(dpy, b->frontxrb->pixmap, width, height);
    254    mtx_unlock(&_xmesa_lock);
    255 
    256    if (!stat) {
    257       /* probably querying a window that's recently been destroyed */
    258       _mesa_warning(NULL, "XGetGeometry failed!\n");
    259       *width = *height = 1;
    260    }
    261 }
    262 
    263 
    264 
    265 /**********************************************************************/
    266 /*****                Linked list of XMesaBuffers                 *****/
    267 /**********************************************************************/
    268 
    269 XMesaBuffer XMesaBufferList = NULL;
    270 
    271 
    272 /**
    273  * Allocate a new XMesaBuffer object which corresponds to the given drawable.
    274  * Note that XMesaBuffer is derived from struct gl_framebuffer.
    275  * The new XMesaBuffer will not have any size (Width=Height=0).
    276  *
    277  * \param d  the corresponding X drawable (window or pixmap)
    278  * \param type  either WINDOW, PIXMAP or PBUFFER, describing d
    279  * \param vis  the buffer's visual
    280  * \param cmap  the window's colormap, if known.
    281  * \return new XMesaBuffer or NULL if any problem
    282  */
    283 static XMesaBuffer
    284 create_xmesa_buffer(XMesaDrawable d, BufferType type,
    285                     XMesaVisual vis, XMesaColormap cmap)
    286 {
    287    XMesaBuffer b;
    288 
    289    assert(type == WINDOW || type == PIXMAP || type == PBUFFER);
    290 
    291    b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
    292    if (!b)
    293       return NULL;
    294 
    295    b->display = vis->display;
    296    b->xm_visual = vis;
    297    b->type = type;
    298    b->cmap = cmap;
    299 
    300    _mesa_initialize_window_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
    301    b->mesa_buffer.Delete = xmesa_delete_framebuffer;
    302 
    303    /*
    304     * Front renderbuffer
    305     */
    306    b->frontxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_FALSE);
    307    if (!b->frontxrb) {
    308       free(b);
    309       return NULL;
    310    }
    311    b->frontxrb->Parent = b;
    312    b->frontxrb->drawable = d;
    313    b->frontxrb->pixmap = (XMesaPixmap) d;
    314    _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_FRONT_LEFT,
    315                           &b->frontxrb->Base.Base);
    316 
    317    /*
    318     * Back renderbuffer
    319     */
    320    if (vis->mesa_visual.doubleBufferMode) {
    321       b->backxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_TRUE);
    322       if (!b->backxrb) {
    323          /* XXX free front xrb too */
    324          free(b);
    325          return NULL;
    326       }
    327       b->backxrb->Parent = b;
    328       /* determine back buffer implementation */
    329       b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP;
    330 
    331       _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_BACK_LEFT,
    332                              &b->backxrb->Base.Base);
    333    }
    334 
    335    /*
    336     * Other renderbuffer (depth, stencil, etc)
    337     */
    338    _swrast_add_soft_renderbuffers(&b->mesa_buffer,
    339                                   GL_FALSE,  /* color */
    340                                   vis->mesa_visual.haveDepthBuffer,
    341                                   vis->mesa_visual.haveStencilBuffer,
    342                                   vis->mesa_visual.haveAccumBuffer,
    343                                   GL_FALSE,  /* software alpha buffer */
    344                                   vis->mesa_visual.numAuxBuffers > 0 );
    345 
    346    /* GLX_EXT_texture_from_pixmap */
    347    b->TextureTarget = 0;
    348    b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
    349    b->TextureMipmap = 0;
    350 
    351    /* insert buffer into linked list */
    352    b->Next = XMesaBufferList;
    353    XMesaBufferList = b;
    354 
    355    return b;
    356 }
    357 
    358 
    359 /**
    360  * Find an XMesaBuffer by matching X display and colormap but NOT matching
    361  * the notThis buffer.
    362  */
    363 XMesaBuffer
    364 xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis)
    365 {
    366    XMesaBuffer b;
    367    for (b=XMesaBufferList; b; b=b->Next) {
    368       if (b->display==dpy && b->cmap==cmap && b!=notThis) {
    369          return b;
    370       }
    371    }
    372    return NULL;
    373 }
    374 
    375 
    376 /**
    377  * Remove buffer from linked list, delete if no longer referenced.
    378  */
    379 static void
    380 xmesa_free_buffer(XMesaBuffer buffer)
    381 {
    382    XMesaBuffer prev = NULL, b;
    383 
    384    for (b = XMesaBufferList; b; b = b->Next) {
    385       if (b == buffer) {
    386          struct gl_framebuffer *fb = &buffer->mesa_buffer;
    387 
    388          /* unlink buffer from list */
    389          if (prev)
    390             prev->Next = buffer->Next;
    391          else
    392             XMesaBufferList = buffer->Next;
    393 
    394          /* mark as delete pending */
    395          fb->DeletePending = GL_TRUE;
    396 
    397          /* Since the X window for the XMesaBuffer is going away, we don't
    398           * want to dereference this pointer in the future.
    399           */
    400          b->frontxrb->drawable = 0;
    401 
    402          /* Unreference.  If count = zero we'll really delete the buffer */
    403          _mesa_reference_framebuffer(&fb, NULL);
    404 
    405          return;
    406       }
    407       /* continue search */
    408       prev = b;
    409    }
    410    /* buffer not found in XMesaBufferList */
    411    _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
    412 }
    413 
    414 
    415 
    416 
    417 /**********************************************************************/
    418 /*****                   Misc Private Functions                   *****/
    419 /**********************************************************************/
    420 
    421 
    422 /**
    423  * Setup RGB rendering for a window with a True/DirectColor visual.
    424  */
    425 static void
    426 setup_truecolor(XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap)
    427 {
    428    unsigned long rmask, gmask, bmask;
    429    (void) buffer;
    430    (void) cmap;
    431 
    432    /* Compute red multiplier (mask) and bit shift */
    433    v->rshift = 0;
    434    rmask = GET_REDMASK(v);
    435    while ((rmask & 1)==0) {
    436       v->rshift++;
    437       rmask = rmask >> 1;
    438    }
    439 
    440    /* Compute green multiplier (mask) and bit shift */
    441    v->gshift = 0;
    442    gmask = GET_GREENMASK(v);
    443    while ((gmask & 1)==0) {
    444       v->gshift++;
    445       gmask = gmask >> 1;
    446    }
    447 
    448    /* Compute blue multiplier (mask) and bit shift */
    449    v->bshift = 0;
    450    bmask = GET_BLUEMASK(v);
    451    while ((bmask & 1)==0) {
    452       v->bshift++;
    453       bmask = bmask >> 1;
    454    }
    455 
    456    /*
    457     * Compute component-to-pixel lookup tables and dithering kernel
    458     */
    459    {
    460       static GLubyte kernel[16] = {
    461           0*16,  8*16,  2*16, 10*16,
    462          12*16,  4*16, 14*16,  6*16,
    463           3*16, 11*16,  1*16,  9*16,
    464          15*16,  7*16, 13*16,  5*16,
    465       };
    466       GLint rBits = _mesa_bitcount(rmask);
    467       GLint gBits = _mesa_bitcount(gmask);
    468       GLint bBits = _mesa_bitcount(bmask);
    469       GLint maxBits;
    470       GLuint i;
    471 
    472       /* convert pixel components in [0,_mask] to RGB values in [0,255] */
    473       for (i=0; i<=rmask; i++)
    474          v->PixelToR[i] = (unsigned char) ((i * 255) / rmask);
    475       for (i=0; i<=gmask; i++)
    476          v->PixelToG[i] = (unsigned char) ((i * 255) / gmask);
    477       for (i=0; i<=bmask; i++)
    478          v->PixelToB[i] = (unsigned char) ((i * 255) / bmask);
    479 
    480       /* convert RGB values from [0,255] to pixel components */
    481 
    482       for (i=0;i<256;i++) {
    483          GLint r = gamma_adjust(v->RedGamma,   i, 255);
    484          GLint g = gamma_adjust(v->GreenGamma, i, 255);
    485          GLint b = gamma_adjust(v->BlueGamma,  i, 255);
    486          v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift;
    487          v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift;
    488          v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift;
    489       }
    490       /* overflow protection */
    491       for (i=256;i<512;i++) {
    492          v->RtoPixel[i] = v->RtoPixel[255];
    493          v->GtoPixel[i] = v->GtoPixel[255];
    494          v->BtoPixel[i] = v->BtoPixel[255];
    495       }
    496 
    497       /* setup dithering kernel */
    498       maxBits = rBits;
    499       if (gBits > maxBits)  maxBits = gBits;
    500       if (bBits > maxBits)  maxBits = bBits;
    501       for (i=0;i<16;i++) {
    502          v->Kernel[i] = kernel[i] >> maxBits;
    503       }
    504 
    505       v->undithered_pf = PF_Truecolor;
    506       v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor;
    507    }
    508 
    509    /*
    510     * Now check for TrueColor visuals which we can optimize.
    511     */
    512    if (   GET_REDMASK(v)  ==0x0000ff
    513        && GET_GREENMASK(v)==0x00ff00
    514        && GET_BLUEMASK(v) ==0xff0000
    515        && CHECK_BYTE_ORDER(v)
    516        && v->BitsPerPixel==32
    517        && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
    518       /* common 32 bpp config used on SGI, Sun */
    519       v->undithered_pf = v->dithered_pf = PF_8A8B8G8R; /* ABGR */
    520    }
    521    else if (GET_REDMASK(v)  == 0xff0000
    522          && GET_GREENMASK(v)== 0x00ff00
    523          && GET_BLUEMASK(v) == 0x0000ff
    524          && CHECK_BYTE_ORDER(v)
    525          && v->RedGamma == 1.0 && v->GreenGamma == 1.0 && v->BlueGamma == 1.0){
    526       if (v->BitsPerPixel==32) {
    527          /* if 32 bpp, and visual indicates 8 bpp alpha channel */
    528          if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8)
    529             v->undithered_pf = v->dithered_pf = PF_8A8R8G8B; /* ARGB */
    530          else
    531             v->undithered_pf = v->dithered_pf = PF_8R8G8B; /* xRGB */
    532       }
    533       else if (v->BitsPerPixel == 24) {
    534          v->undithered_pf = v->dithered_pf = PF_8R8G8B24; /* RGB */
    535       }
    536    }
    537    else if (GET_REDMASK(v)  ==0xf800
    538        &&   GET_GREENMASK(v)==0x07e0
    539        &&   GET_BLUEMASK(v) ==0x001f
    540        && CHECK_BYTE_ORDER(v)
    541        && v->BitsPerPixel==16
    542        && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
    543       /* 5-6-5 RGB */
    544       v->undithered_pf = PF_5R6G5B;
    545       v->dithered_pf = PF_Dither_5R6G5B;
    546    }
    547 }
    548 
    549 
    550 /**
    551  * When a context is bound for the first time, we can finally finish
    552  * initializing the context's visual and buffer information.
    553  * \param v  the XMesaVisual to initialize
    554  * \param b  the XMesaBuffer to initialize (may be NULL)
    555  * \param rgb_flag  TRUE = RGBA mode, FALSE = color index mode
    556  * \param window  the window/pixmap we're rendering into
    557  * \param cmap  the colormap associated with the window/pixmap
    558  * \return GL_TRUE=success, GL_FALSE=failure
    559  */
    560 static GLboolean
    561 initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
    562                              XMesaDrawable window,
    563                              XMesaColormap cmap)
    564 {
    565    const int xclass = v->visualType;
    566 
    567 
    568    assert(!b || b->xm_visual == v);
    569 
    570    /* Save true bits/pixel */
    571    v->BitsPerPixel = bits_per_pixel(v);
    572    assert(v->BitsPerPixel > 0);
    573 
    574    /* RGB WINDOW:
    575     * We support RGB rendering into almost any kind of visual.
    576     */
    577    if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
    578       setup_truecolor( v, b, cmap );
    579    }
    580    else {
    581       _mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n");
    582       return GL_FALSE;
    583    }
    584    v->mesa_visual.indexBits = 0;
    585 
    586    if (getenv("MESA_NO_DITHER")) {
    587       v->dithered_pf = v->undithered_pf;
    588    }
    589 
    590 
    591    /*
    592     * If MESA_INFO env var is set print out some debugging info
    593     * which can help Brian figure out what's going on when a user
    594     * reports bugs.
    595     */
    596    if (getenv("MESA_INFO")) {
    597       printf("X/Mesa visual = %p\n", (void *) v);
    598       printf("X/Mesa dithered pf = %u\n", v->dithered_pf);
    599       printf("X/Mesa undithered pf = %u\n", v->undithered_pf);
    600       printf("X/Mesa level = %d\n", v->mesa_visual.level);
    601       printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v));
    602       printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
    603    }
    604 
    605    if (b && window) {
    606       /* Do window-specific initializations */
    607 
    608       /* these should have been set in create_xmesa_buffer */
    609       assert(b->frontxrb->drawable == window);
    610       assert(b->frontxrb->pixmap == (XMesaPixmap) window);
    611 
    612       /* Setup for single/double buffering */
    613       if (v->mesa_visual.doubleBufferMode) {
    614          /* Double buffered */
    615          b->shm = check_for_xshm( v->display );
    616       }
    617 
    618       /* X11 graphics contexts */
    619       b->gc = XCreateGC( v->display, window, 0, NULL );
    620       XMesaSetFunction( v->display, b->gc, GXcopy );
    621 
    622       /* cleargc - for glClear() */
    623       b->cleargc = XCreateGC( v->display, window, 0, NULL );
    624       XMesaSetFunction( v->display, b->cleargc, GXcopy );
    625 
    626       /*
    627        * Don't generate Graphics Expose/NoExpose events in swapbuffers().
    628        * Patch contributed by Michael Pichler May 15, 1995.
    629        */
    630       {
    631          XGCValues gcvalues;
    632          gcvalues.graphics_exposures = False;
    633          b->swapgc = XCreateGC(v->display, window,
    634                                GCGraphicsExposures, &gcvalues);
    635       }
    636       XMesaSetFunction( v->display, b->swapgc, GXcopy );
    637    }
    638 
    639    return GL_TRUE;
    640 }
    641 
    642 
    643 
    644 /*
    645  * Convert an RGBA color to a pixel value.
    646  */
    647 unsigned long
    648 xmesa_color_to_pixel(struct gl_context *ctx,
    649                      GLubyte r, GLubyte g, GLubyte b, GLubyte a,
    650                      GLuint pixelFormat)
    651 {
    652    XMesaContext xmesa = XMESA_CONTEXT(ctx);
    653    switch (pixelFormat) {
    654       case PF_Truecolor:
    655          {
    656             unsigned long p;
    657             PACK_TRUECOLOR( p, r, g, b );
    658             return p;
    659          }
    660       case PF_8A8B8G8R:
    661          return PACK_8A8B8G8R( r, g, b, a );
    662       case PF_8A8R8G8B:
    663          return PACK_8A8R8G8B( r, g, b, a );
    664       case PF_8R8G8B:
    665          /* fall through */
    666       case PF_8R8G8B24:
    667          return PACK_8R8G8B( r, g, b );
    668       case PF_5R6G5B:
    669          return PACK_5R6G5B( r, g, b );
    670       case PF_Dither_True:
    671          /* fall through */
    672       case PF_Dither_5R6G5B:
    673          {
    674             unsigned long p;
    675             PACK_TRUEDITHER(p, 1, 0, r, g, b);
    676             return p;
    677          }
    678       default:
    679          _mesa_problem(ctx, "Bad pixel format in xmesa_color_to_pixel");
    680    }
    681    return 0;
    682 }
    683 
    684 
    685 #define NUM_VISUAL_TYPES   6
    686 
    687 /**
    688  * Convert an X visual type to a GLX visual type.
    689  *
    690  * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
    691  *        to be converted.
    692  * \return If \c visualType is a valid X visual type, a GLX visual type will
    693  *         be returned.  Otherwise \c GLX_NONE will be returned.
    694  *
    695  * \note
    696  * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
    697  * DRI CVS tree.
    698  */
    699 static GLint
    700 xmesa_convert_from_x_visual_type( int visualType )
    701 {
    702     static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
    703 	GLX_STATIC_GRAY,  GLX_GRAY_SCALE,
    704 	GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
    705 	GLX_TRUE_COLOR,   GLX_DIRECT_COLOR
    706     };
    707 
    708     return ( (unsigned) visualType < NUM_VISUAL_TYPES )
    709 	? glx_visual_types[ visualType ] : GLX_NONE;
    710 }
    711 
    712 
    713 /**********************************************************************/
    714 /*****                       Public Functions                     *****/
    715 /**********************************************************************/
    716 
    717 
    718 /*
    719  * Create a new X/Mesa visual.
    720  * Input:  display - X11 display
    721  *         visinfo - an XVisualInfo pointer
    722  *         rgb_flag - GL_TRUE = RGB mode,
    723  *                    GL_FALSE = color index mode
    724  *         alpha_flag - alpha buffer requested?
    725  *         db_flag - GL_TRUE = double-buffered,
    726  *                   GL_FALSE = single buffered
    727  *         stereo_flag - stereo visual?
    728  *         ximage_flag - GL_TRUE = use an XImage for back buffer,
    729  *                       GL_FALSE = use an off-screen pixmap for back buffer
    730  *         depth_size - requested bits/depth values, or zero
    731  *         stencil_size - requested bits/stencil values, or zero
    732  *         accum_red_size - requested bits/red accum values, or zero
    733  *         accum_green_size - requested bits/green accum values, or zero
    734  *         accum_blue_size - requested bits/blue accum values, or zero
    735  *         accum_alpha_size - requested bits/alpha accum values, or zero
    736  *         num_samples - number of samples/pixel if multisampling, or zero
    737  *         level - visual level, usually 0
    738  *         visualCaveat - ala the GLX extension, usually GLX_NONE
    739  * Return;  a new XMesaVisual or 0 if error.
    740  */
    741 PUBLIC
    742 XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
    743                                XMesaVisualInfo visinfo,
    744                                GLboolean rgb_flag,
    745                                GLboolean alpha_flag,
    746                                GLboolean db_flag,
    747                                GLboolean stereo_flag,
    748                                GLboolean ximage_flag,
    749                                GLint depth_size,
    750                                GLint stencil_size,
    751                                GLint accum_red_size,
    752                                GLint accum_green_size,
    753                                GLint accum_blue_size,
    754                                GLint accum_alpha_size,
    755                                GLint num_samples,
    756                                GLint level,
    757                                GLint visualCaveat )
    758 {
    759    char *gamma;
    760    XMesaVisual v;
    761    GLint red_bits, green_bits, blue_bits, alpha_bits;
    762 
    763    /* For debugging only */
    764    if (getenv("MESA_XSYNC")) {
    765       /* This makes debugging X easier.
    766        * In your debugger, set a breakpoint on _XError to stop when an
    767        * X protocol error is generated.
    768        */
    769       XSynchronize( display, 1 );
    770    }
    771 
    772    /* Color-index rendering not supported. */
    773    if (!rgb_flag)
    774       return NULL;
    775 
    776    v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
    777    if (!v) {
    778       return NULL;
    779    }
    780 
    781    v->display = display;
    782 
    783    /* Save a copy of the XVisualInfo struct because the user may Xfree()
    784     * the struct but we may need some of the information contained in it
    785     * at a later time.
    786     */
    787    v->visinfo = malloc(sizeof(*visinfo));
    788    if(!v->visinfo) {
    789       free(v);
    790       return NULL;
    791    }
    792    memcpy(v->visinfo, visinfo, sizeof(*visinfo));
    793 
    794    /* check for MESA_GAMMA environment variable */
    795    gamma = getenv("MESA_GAMMA");
    796    if (gamma) {
    797       v->RedGamma = v->GreenGamma = v->BlueGamma = 0.0;
    798       sscanf( gamma, "%f %f %f", &v->RedGamma, &v->GreenGamma, &v->BlueGamma );
    799       if (v->RedGamma<=0.0)    v->RedGamma = 1.0;
    800       if (v->GreenGamma<=0.0)  v->GreenGamma = v->RedGamma;
    801       if (v->BlueGamma<=0.0)   v->BlueGamma = v->RedGamma;
    802    }
    803    else {
    804       v->RedGamma = v->GreenGamma = v->BlueGamma = 1.0;
    805    }
    806 
    807    v->ximage_flag = ximage_flag;
    808 
    809    v->mesa_visual.redMask = visinfo->red_mask;
    810    v->mesa_visual.greenMask = visinfo->green_mask;
    811    v->mesa_visual.blueMask = visinfo->blue_mask;
    812    v->visualID = visinfo->visualid;
    813    v->screen = visinfo->screen;
    814 
    815 #if !(defined(__cplusplus) || defined(c_plusplus))
    816    v->visualType = xmesa_convert_from_x_visual_type(visinfo->class);
    817 #else
    818    v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
    819 #endif
    820 
    821    v->mesa_visual.visualRating = visualCaveat;
    822 
    823    if (alpha_flag)
    824       v->mesa_visual.alphaBits = 8;
    825 
    826    (void) initialize_visual_and_buffer( v, NULL, 0, 0 );
    827 
    828    {
    829       const int xclass = v->visualType;
    830       if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
    831          red_bits   = _mesa_bitcount(GET_REDMASK(v));
    832          green_bits = _mesa_bitcount(GET_GREENMASK(v));
    833          blue_bits  = _mesa_bitcount(GET_BLUEMASK(v));
    834       }
    835       else {
    836          /* this is an approximation */
    837          int depth;
    838          depth = GET_VISUAL_DEPTH(v);
    839          red_bits = depth / 3;
    840          depth -= red_bits;
    841          green_bits = depth / 2;
    842          depth -= green_bits;
    843          blue_bits = depth;
    844          alpha_bits = 0;
    845          assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) );
    846       }
    847       alpha_bits = v->mesa_visual.alphaBits;
    848    }
    849 
    850    if (!_mesa_initialize_visual(&v->mesa_visual,
    851                                 db_flag, stereo_flag,
    852                                 red_bits, green_bits,
    853                                 blue_bits, alpha_bits,
    854                                 depth_size,
    855                                 stencil_size,
    856                                 accum_red_size, accum_green_size,
    857                                 accum_blue_size, accum_alpha_size,
    858                                 0)) {
    859       free(v->visinfo);
    860       free(v);
    861       return NULL;
    862    }
    863 
    864    /* XXX minor hack */
    865    v->mesa_visual.level = level;
    866    return v;
    867 }
    868 
    869 
    870 PUBLIC
    871 void XMesaDestroyVisual( XMesaVisual v )
    872 {
    873    free(v->visinfo);
    874    free(v);
    875 }
    876 
    877 
    878 
    879 /**
    880  * Create a new XMesaContext.
    881  * \param v  the XMesaVisual
    882  * \param share_list  another XMesaContext with which to share display
    883  *                    lists or NULL if no sharing is wanted.
    884  * \return an XMesaContext or NULL if error.
    885  */
    886 PUBLIC
    887 XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
    888 {
    889    static GLboolean firstTime = GL_TRUE;
    890    XMesaContext c;
    891    struct gl_context *mesaCtx;
    892    struct dd_function_table functions;
    893    TNLcontext *tnl;
    894 
    895    if (firstTime) {
    896       mtx_init(&_xmesa_lock, mtx_plain);
    897       firstTime = GL_FALSE;
    898    }
    899 
    900    /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
    901    c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
    902    if (!c)
    903       return NULL;
    904 
    905    mesaCtx = &(c->mesa);
    906 
    907    /* initialize with default driver functions, then plug in XMesa funcs */
    908    _mesa_init_driver_functions(&functions);
    909    xmesa_init_driver_functions(v, &functions);
    910    if (!_mesa_initialize_context(mesaCtx, API_OPENGL_COMPAT, &v->mesa_visual,
    911                       share_list ? &(share_list->mesa) : (struct gl_context *) NULL,
    912                       &functions)) {
    913       free(c);
    914       return NULL;
    915    }
    916 
    917    /* Enable this to exercise fixed function -> shader translation
    918     * with software rendering.
    919     */
    920    if (0) {
    921       mesaCtx->VertexProgram._MaintainTnlProgram = GL_TRUE;
    922       mesaCtx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
    923    }
    924 
    925    _mesa_enable_sw_extensions(mesaCtx);
    926 
    927 #if ENABLE_EXT_timer_query
    928     mesaCtx->Extensions.EXT_timer_query = GL_TRUE;
    929 #endif
    930 
    931 
    932    /* finish up xmesa context initializations */
    933    c->direct = GL_TRUE;
    934    c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE;
    935    c->xm_visual = v;
    936    c->xm_buffer = NULL;   /* set later by XMesaMakeCurrent */
    937    c->display = v->display;
    938    c->pixelformat = v->dithered_pf;      /* Dithering is enabled by default */
    939 
    940    /* Initialize the software rasterizer and helper modules.
    941     */
    942    if (!_swrast_CreateContext( mesaCtx ) ||
    943        !_vbo_CreateContext( mesaCtx ) ||
    944        !_tnl_CreateContext( mesaCtx ) ||
    945        !_swsetup_CreateContext( mesaCtx )) {
    946       _mesa_free_context_data(&c->mesa);
    947       free(c);
    948       return NULL;
    949    }
    950 
    951    /* tnl setup */
    952    tnl = TNL_CONTEXT(mesaCtx);
    953    tnl->Driver.RunPipeline = _tnl_run_pipeline;
    954    /* swrast setup */
    955    xmesa_register_swrast_functions( mesaCtx );
    956    _swsetup_Wakeup(mesaCtx);
    957 
    958    _mesa_meta_init(mesaCtx);
    959 
    960    _mesa_compute_version(mesaCtx);
    961 
    962     /* Exec table initialization requires the version to be computed */
    963    _mesa_initialize_dispatch_tables(mesaCtx);
    964    _mesa_initialize_vbo_vtxfmt(mesaCtx);
    965 
    966    return c;
    967 }
    968 
    969 
    970 
    971 PUBLIC
    972 void XMesaDestroyContext( XMesaContext c )
    973 {
    974    struct gl_context *mesaCtx = &c->mesa;
    975 
    976    _mesa_meta_free( mesaCtx );
    977 
    978    _swsetup_DestroyContext( mesaCtx );
    979    _swrast_DestroyContext( mesaCtx );
    980    _tnl_DestroyContext( mesaCtx );
    981    _vbo_DestroyContext( mesaCtx );
    982    _mesa_free_context_data( mesaCtx );
    983    free( c );
    984 }
    985 
    986 
    987 
    988 /**
    989  * Private function for creating an XMesaBuffer which corresponds to an
    990  * X window or pixmap.
    991  * \param v  the window's XMesaVisual
    992  * \param w  the window we're wrapping
    993  * \return  new XMesaBuffer or NULL if error
    994  */
    995 PUBLIC XMesaBuffer
    996 XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w)
    997 {
    998    XWindowAttributes attr;
    999    XMesaBuffer b;
   1000    XMesaColormap cmap;
   1001    int depth;
   1002 
   1003    assert(v);
   1004    assert(w);
   1005 
   1006    /* Check that window depth matches visual depth */
   1007    XGetWindowAttributes( v->display, w, &attr );
   1008    depth = attr.depth;
   1009    if (GET_VISUAL_DEPTH(v) != depth) {
   1010       _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
   1011                     GET_VISUAL_DEPTH(v), depth);
   1012       return NULL;
   1013    }
   1014 
   1015    /* Find colormap */
   1016    if (attr.colormap) {
   1017       cmap = attr.colormap;
   1018    }
   1019    else {
   1020       _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
   1021       /* this is weird, a window w/out a colormap!? */
   1022       /* OK, let's just allocate a new one and hope for the best */
   1023       cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
   1024    }
   1025 
   1026    b = create_xmesa_buffer((XMesaDrawable) w, WINDOW, v, cmap);
   1027    if (!b)
   1028       return NULL;
   1029 
   1030    if (!initialize_visual_and_buffer( v, b, (XMesaDrawable) w, cmap )) {
   1031       xmesa_free_buffer(b);
   1032       return NULL;
   1033    }
   1034 
   1035    return b;
   1036 }
   1037 
   1038 
   1039 
   1040 /**
   1041  * Create a new XMesaBuffer from an X pixmap.
   1042  *
   1043  * \param v    the XMesaVisual
   1044  * \param p    the pixmap
   1045  * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
   1046  *             \c GLX_DIRECT_COLOR visual for the pixmap
   1047  * \returns new XMesaBuffer or NULL if error
   1048  */
   1049 PUBLIC XMesaBuffer
   1050 XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
   1051 {
   1052    XMesaBuffer b;
   1053 
   1054    assert(v);
   1055 
   1056    b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
   1057    if (!b)
   1058       return NULL;
   1059 
   1060    if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) {
   1061       xmesa_free_buffer(b);
   1062       return NULL;
   1063    }
   1064 
   1065    return b;
   1066 }
   1067 
   1068 
   1069 /**
   1070  * For GLX_EXT_texture_from_pixmap
   1071  */
   1072 XMesaBuffer
   1073 XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
   1074                                XMesaColormap cmap,
   1075                                int format, int target, int mipmap)
   1076 {
   1077    GET_CURRENT_CONTEXT(ctx);
   1078    XMesaBuffer b;
   1079    GLuint width, height;
   1080 
   1081    assert(v);
   1082 
   1083    b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
   1084    if (!b)
   1085       return NULL;
   1086 
   1087    /* get pixmap size, update framebuffer/renderbuffer dims */
   1088    xmesa_get_window_size(v->display, b, &width, &height);
   1089    _mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height);
   1090 
   1091    if (target == 0) {
   1092       /* examine dims */
   1093       if (ctx->Extensions.ARB_texture_non_power_of_two) {
   1094          target = GLX_TEXTURE_2D_EXT;
   1095       }
   1096       else if (   _mesa_bitcount(width)  == 1
   1097                && _mesa_bitcount(height) == 1) {
   1098          /* power of two size */
   1099          if (height == 1) {
   1100             target = GLX_TEXTURE_1D_EXT;
   1101          }
   1102          else {
   1103             target = GLX_TEXTURE_2D_EXT;
   1104          }
   1105       }
   1106       else if (ctx->Extensions.NV_texture_rectangle) {
   1107          target = GLX_TEXTURE_RECTANGLE_EXT;
   1108       }
   1109       else {
   1110          /* non power of two textures not supported */
   1111          XMesaDestroyBuffer(b);
   1112          return 0;
   1113       }
   1114    }
   1115 
   1116    b->TextureTarget = target;
   1117    b->TextureFormat = format;
   1118    b->TextureMipmap = mipmap;
   1119 
   1120    if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) {
   1121       xmesa_free_buffer(b);
   1122       return NULL;
   1123    }
   1124 
   1125    return b;
   1126 }
   1127 
   1128 
   1129 
   1130 XMesaBuffer
   1131 XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
   1132                    unsigned int width, unsigned int height)
   1133 {
   1134    XMesaWindow root;
   1135    XMesaDrawable drawable;  /* X Pixmap Drawable */
   1136    XMesaBuffer b;
   1137 
   1138    /* allocate pixmap for front buffer */
   1139    root = RootWindow( v->display, v->visinfo->screen );
   1140    drawable = XCreatePixmap(v->display, root, width, height,
   1141                             v->visinfo->depth);
   1142    if (!drawable)
   1143       return NULL;
   1144 
   1145    b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
   1146    if (!b)
   1147       return NULL;
   1148 
   1149    if (!initialize_visual_and_buffer(v, b, drawable, cmap)) {
   1150       xmesa_free_buffer(b);
   1151       return NULL;
   1152    }
   1153 
   1154    return b;
   1155 }
   1156 
   1157 
   1158 
   1159 /*
   1160  * Deallocate an XMesaBuffer structure and all related info.
   1161  */
   1162 PUBLIC void
   1163 XMesaDestroyBuffer(XMesaBuffer b)
   1164 {
   1165    xmesa_free_buffer(b);
   1166 }
   1167 
   1168 
   1169 /**
   1170  * Query the current window size and update the corresponding struct gl_framebuffer
   1171  * and all attached renderbuffers.
   1172  * Called when:
   1173  *  1. the first time a buffer is bound to a context.
   1174  *  2. from glViewport to poll for window size changes
   1175  *  3. from the XMesaResizeBuffers() API function.
   1176  * Note: it's possible (and legal) for xmctx to be NULL.  That can happen
   1177  * when resizing a buffer when no rendering context is bound.
   1178  */
   1179 void
   1180 xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
   1181 {
   1182    GLuint width, height;
   1183    xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
   1184    if (drawBuffer->mesa_buffer.Width != width ||
   1185        drawBuffer->mesa_buffer.Height != height) {
   1186       struct gl_context *ctx = xmctx ? &xmctx->mesa : NULL;
   1187       _mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
   1188    }
   1189 }
   1190 
   1191 
   1192 /*
   1193  * Bind buffer b to context c and make c the current rendering context.
   1194  */
   1195 GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b )
   1196 {
   1197    return XMesaMakeCurrent2( c, b, b );
   1198 }
   1199 
   1200 
   1201 /*
   1202  * Bind buffer b to context c and make c the current rendering context.
   1203  */
   1204 PUBLIC
   1205 GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
   1206                              XMesaBuffer readBuffer )
   1207 {
   1208    if (c) {
   1209       if (!drawBuffer || !readBuffer)
   1210          return GL_FALSE;  /* must specify buffers! */
   1211 
   1212       if (&(c->mesa) == _mesa_get_current_context()
   1213           && c->mesa.DrawBuffer == &drawBuffer->mesa_buffer
   1214           && c->mesa.ReadBuffer == &readBuffer->mesa_buffer
   1215           && XMESA_BUFFER(c->mesa.DrawBuffer)->wasCurrent) {
   1216          /* same context and buffer, do nothing */
   1217          return GL_TRUE;
   1218       }
   1219 
   1220       c->xm_buffer = drawBuffer;
   1221 
   1222       /* Call this periodically to detect when the user has begun using
   1223        * GL rendering from multiple threads.
   1224        */
   1225       _glapi_check_multithread();
   1226 
   1227       xmesa_check_and_update_buffer_size(c, drawBuffer);
   1228       if (readBuffer != drawBuffer)
   1229          xmesa_check_and_update_buffer_size(c, readBuffer);
   1230 
   1231       _mesa_make_current(&(c->mesa),
   1232                          &drawBuffer->mesa_buffer,
   1233                          &readBuffer->mesa_buffer);
   1234 
   1235       /*
   1236        * Must recompute and set these pixel values because colormap
   1237        * can be different for different windows.
   1238        */
   1239       c->clearpixel = xmesa_color_to_pixel( &c->mesa,
   1240 					    c->clearcolor[0],
   1241 					    c->clearcolor[1],
   1242 					    c->clearcolor[2],
   1243 					    c->clearcolor[3],
   1244 					    c->xm_visual->undithered_pf);
   1245       XMesaSetForeground(c->display, drawBuffer->cleargc, c->clearpixel);
   1246 
   1247       /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
   1248       drawBuffer->wasCurrent = GL_TRUE;
   1249    }
   1250    else {
   1251       /* Detach */
   1252       _mesa_make_current( NULL, NULL, NULL );
   1253    }
   1254    return GL_TRUE;
   1255 }
   1256 
   1257 
   1258 /*
   1259  * Unbind the context c from its buffer.
   1260  */
   1261 GLboolean XMesaUnbindContext( XMesaContext c )
   1262 {
   1263    /* A no-op for XFree86 integration purposes */
   1264    return GL_TRUE;
   1265 }
   1266 
   1267 
   1268 XMesaContext XMesaGetCurrentContext( void )
   1269 {
   1270    GET_CURRENT_CONTEXT(ctx);
   1271    if (ctx) {
   1272       XMesaContext xmesa = XMESA_CONTEXT(ctx);
   1273       return xmesa;
   1274    }
   1275    else {
   1276       return 0;
   1277    }
   1278 }
   1279 
   1280 
   1281 XMesaBuffer XMesaGetCurrentBuffer( void )
   1282 {
   1283    GET_CURRENT_CONTEXT(ctx);
   1284    if (ctx) {
   1285       XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
   1286       return xmbuf;
   1287    }
   1288    else {
   1289       return 0;
   1290    }
   1291 }
   1292 
   1293 
   1294 /* New in Mesa 3.1 */
   1295 XMesaBuffer XMesaGetCurrentReadBuffer( void )
   1296 {
   1297    GET_CURRENT_CONTEXT(ctx);
   1298    if (ctx) {
   1299       return XMESA_BUFFER(ctx->ReadBuffer);
   1300    }
   1301    else {
   1302       return 0;
   1303    }
   1304 }
   1305 
   1306 
   1307 
   1308 GLboolean XMesaSetFXmode( GLint mode )
   1309 {
   1310    (void) mode;
   1311    return GL_FALSE;
   1312 }
   1313 
   1314 
   1315 
   1316 /*
   1317  * Copy the back buffer to the front buffer.  If there's no back buffer
   1318  * this is a no-op.
   1319  */
   1320 PUBLIC
   1321 void XMesaSwapBuffers( XMesaBuffer b )
   1322 {
   1323    GET_CURRENT_CONTEXT(ctx);
   1324 
   1325    if (!b->backxrb) {
   1326       /* single buffered */
   1327       return;
   1328    }
   1329 
   1330    /* If we're swapping the buffer associated with the current context
   1331     * we have to flush any pending rendering commands first.
   1332     */
   1333    if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
   1334       _mesa_notifySwapBuffers(ctx);
   1335 
   1336    if (b->db_mode) {
   1337       if (b->backxrb->ximage) {
   1338 	 /* Copy Ximage (back buf) from client memory to server window */
   1339 #if defined(USE_XSHM)
   1340 	 if (b->shm) {
   1341             /*mtx_lock(&_xmesa_lock);*/
   1342 	    XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
   1343 			  b->swapgc,
   1344 			  b->backxrb->ximage, 0, 0,
   1345 			  0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
   1346                           False );
   1347             /*mtx_unlock(&_xmesa_lock);*/
   1348 	 }
   1349 	 else
   1350 #endif
   1351          {
   1352             /*mtx_lock(&_xmesa_lock);*/
   1353             XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
   1354 			   b->swapgc,
   1355 			   b->backxrb->ximage, 0, 0,
   1356 			   0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height );
   1357             /*mtx_unlock(&_xmesa_lock);*/
   1358          }
   1359       }
   1360       else if (b->backxrb->pixmap) {
   1361 	 /* Copy pixmap (back buf) to window (front buf) on server */
   1362          /*mtx_lock(&_xmesa_lock);*/
   1363 	 XMesaCopyArea( b->xm_visual->display,
   1364 			b->backxrb->pixmap,   /* source drawable */
   1365 			b->frontxrb->drawable,  /* dest. drawable */
   1366 			b->swapgc,
   1367 			0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
   1368 			0, 0                 /* dest region */
   1369 		      );
   1370          /*mtx_unlock(&_xmesa_lock);*/
   1371       }
   1372    }
   1373    XSync( b->xm_visual->display, False );
   1374 }
   1375 
   1376 
   1377 
   1378 /*
   1379  * Copy sub-region of back buffer to front buffer
   1380  */
   1381 void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
   1382 {
   1383    GET_CURRENT_CONTEXT(ctx);
   1384 
   1385    /* If we're swapping the buffer associated with the current context
   1386     * we have to flush any pending rendering commands first.
   1387     */
   1388    if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
   1389       _mesa_notifySwapBuffers(ctx);
   1390 
   1391    if (!b->backxrb) {
   1392       /* single buffered */
   1393       return;
   1394    }
   1395 
   1396    if (b->db_mode) {
   1397       int yTop = b->mesa_buffer.Height - y - height;
   1398       if (b->backxrb->ximage) {
   1399          /* Copy Ximage from host's memory to server's window */
   1400 #if defined(USE_XSHM)
   1401          if (b->shm) {
   1402             /* XXX assuming width and height aren't too large! */
   1403             XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
   1404                           b->swapgc,
   1405                           b->backxrb->ximage, x, yTop,
   1406                           x, yTop, width, height, False );
   1407             /* wait for finished event??? */
   1408          }
   1409          else
   1410 #endif
   1411          {
   1412             /* XXX assuming width and height aren't too large! */
   1413             XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
   1414 			   b->swapgc,
   1415 			   b->backxrb->ximage, x, yTop,
   1416 			   x, yTop, width, height );
   1417          }
   1418       }
   1419       else {
   1420          /* Copy pixmap to window on server */
   1421          XMesaCopyArea( b->xm_visual->display,
   1422 			b->backxrb->pixmap,           /* source drawable */
   1423 			b->frontxrb->drawable,        /* dest. drawable */
   1424 			b->swapgc,
   1425 			x, yTop, width, height,  /* source region */
   1426 			x, yTop                  /* dest region */
   1427                       );
   1428       }
   1429    }
   1430 }
   1431 
   1432 
   1433 /*
   1434  * Return a pointer to the XMesa backbuffer Pixmap or XImage.  This function
   1435  * is a way to get "under the hood" of X/Mesa so one can manipulate the
   1436  * back buffer directly.
   1437  * Output:  pixmap - pointer to back buffer's Pixmap, or 0
   1438  *          ximage - pointer to back buffer's XImage, or NULL
   1439  * Return:  GL_TRUE = context is double buffered
   1440  *          GL_FALSE = context is single buffered
   1441  */
   1442 GLboolean XMesaGetBackBuffer( XMesaBuffer b,
   1443                               XMesaPixmap *pixmap,
   1444                               XMesaImage **ximage )
   1445 {
   1446    if (b->db_mode) {
   1447       if (pixmap)
   1448          *pixmap = b->backxrb->pixmap;
   1449       if (ximage)
   1450          *ximage = b->backxrb->ximage;
   1451       return GL_TRUE;
   1452    }
   1453    else {
   1454       *pixmap = 0;
   1455       *ximage = NULL;
   1456       return GL_FALSE;
   1457    }
   1458 }
   1459 
   1460 
   1461 /*
   1462  * Return the depth buffer associated with an XMesaBuffer.
   1463  * Input:  b - the XMesa buffer handle
   1464  * Output:  width, height - size of buffer in pixels
   1465  *          bytesPerValue - bytes per depth value (2 or 4)
   1466  *          buffer - pointer to depth buffer values
   1467  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
   1468  */
   1469 GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
   1470                                GLint *bytesPerValue, void **buffer )
   1471 {
   1472    struct gl_renderbuffer *rb
   1473       = b->mesa_buffer.Attachment[BUFFER_DEPTH].Renderbuffer;
   1474    struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb);
   1475 
   1476    if (!xrb || !xrb->Base.Buffer) {
   1477       *width = 0;
   1478       *height = 0;
   1479       *bytesPerValue = 0;
   1480       *buffer = 0;
   1481       return GL_FALSE;
   1482    }
   1483    else {
   1484       *width = b->mesa_buffer.Width;
   1485       *height = b->mesa_buffer.Height;
   1486       *bytesPerValue = b->mesa_buffer.Visual.depthBits <= 16
   1487          ? sizeof(GLushort) : sizeof(GLuint);
   1488       *buffer = (void *) xrb->Base.Buffer;
   1489       return GL_TRUE;
   1490    }
   1491 }
   1492 
   1493 
   1494 void XMesaFlush( XMesaContext c )
   1495 {
   1496    if (c && c->xm_visual) {
   1497       XSync( c->xm_visual->display, False );
   1498    }
   1499 }
   1500 
   1501 
   1502 
   1503 const char *XMesaGetString( XMesaContext c, int name )
   1504 {
   1505    (void) c;
   1506    if (name==XMESA_VERSION) {
   1507       return "5.0";
   1508    }
   1509    else if (name==XMESA_EXTENSIONS) {
   1510       return "";
   1511    }
   1512    else {
   1513       return NULL;
   1514    }
   1515 }
   1516 
   1517 
   1518 
   1519 XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d )
   1520 {
   1521    XMesaBuffer b;
   1522    for (b=XMesaBufferList; b; b=b->Next) {
   1523       if (b->frontxrb->drawable == d && b->display == dpy) {
   1524          return b;
   1525       }
   1526    }
   1527    return NULL;
   1528 }
   1529 
   1530 
   1531 /**
   1532  * Free/destroy all XMesaBuffers associated with given display.
   1533  */
   1534 void xmesa_destroy_buffers_on_display(XMesaDisplay *dpy)
   1535 {
   1536    XMesaBuffer b, next;
   1537    for (b = XMesaBufferList; b; b = next) {
   1538       next = b->Next;
   1539       if (b->display == dpy) {
   1540          xmesa_free_buffer(b);
   1541       }
   1542    }
   1543 }
   1544 
   1545 
   1546 /*
   1547  * Look for XMesaBuffers whose X window has been destroyed.
   1548  * Deallocate any such XMesaBuffers.
   1549  */
   1550 void XMesaGarbageCollect( XMesaDisplay* dpy )
   1551 {
   1552    XMesaBuffer b, next;
   1553    for (b=XMesaBufferList; b; b=next) {
   1554       next = b->Next;
   1555       if (b->display && b->display == dpy && b->frontxrb->drawable && b->type == WINDOW) {
   1556          XSync(b->display, False);
   1557          if (!window_exists( b->display, b->frontxrb->drawable )) {
   1558             /* found a dead window, free the ancillary info */
   1559             XMesaDestroyBuffer( b );
   1560          }
   1561       }
   1562    }
   1563 }
   1564 
   1565 
   1566 unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
   1567                                 GLfloat red, GLfloat green,
   1568                                 GLfloat blue, GLfloat alpha )
   1569 {
   1570    GLint r = (GLint) (red   * 255.0F);
   1571    GLint g = (GLint) (green * 255.0F);
   1572    GLint b = (GLint) (blue  * 255.0F);
   1573    GLint a = (GLint) (alpha * 255.0F);
   1574 
   1575    switch (xmesa->pixelformat) {
   1576       case PF_Truecolor:
   1577          {
   1578             unsigned long p;
   1579             PACK_TRUECOLOR( p, r, g, b );
   1580             return p;
   1581          }
   1582       case PF_8A8B8G8R:
   1583          return PACK_8A8B8G8R( r, g, b, a );
   1584       case PF_8A8R8G8B:
   1585          return PACK_8A8R8G8B( r, g, b, a );
   1586       case PF_8R8G8B:
   1587          return PACK_8R8G8B( r, g, b );
   1588       case PF_5R6G5B:
   1589          return PACK_5R6G5B( r, g, b );
   1590       case PF_Dither_5R6G5B:
   1591          /* fall through */
   1592       case PF_Dither_True:
   1593          {
   1594             unsigned long p;
   1595             PACK_TRUEDITHER(p, x, y, r, g, b);
   1596             return p;
   1597          }
   1598       default:
   1599          _mesa_problem(NULL, "Bad pixel format in XMesaDitherColor");
   1600    }
   1601    return 0;
   1602 }
   1603 
   1604 
   1605 /*
   1606  * This is typically called when the window size changes and we need
   1607  * to reallocate the buffer's back/depth/stencil/accum buffers.
   1608  */
   1609 PUBLIC void
   1610 XMesaResizeBuffers( XMesaBuffer b )
   1611 {
   1612    GET_CURRENT_CONTEXT(ctx);
   1613    XMesaContext xmctx = XMESA_CONTEXT(ctx);
   1614    if (!xmctx)
   1615       return;
   1616    xmesa_check_and_update_buffer_size(xmctx, b);
   1617 }
   1618 
   1619 
   1620 static GLint
   1621 xbuffer_to_renderbuffer(int buffer)
   1622 {
   1623    assert(MAX_AUX_BUFFERS <= 4);
   1624 
   1625    switch (buffer) {
   1626    case GLX_FRONT_LEFT_EXT:
   1627       return BUFFER_FRONT_LEFT;
   1628    case GLX_FRONT_RIGHT_EXT:
   1629       return BUFFER_FRONT_RIGHT;
   1630    case GLX_BACK_LEFT_EXT:
   1631       return BUFFER_BACK_LEFT;
   1632    case GLX_BACK_RIGHT_EXT:
   1633       return BUFFER_BACK_RIGHT;
   1634    case GLX_AUX0_EXT:
   1635       return BUFFER_AUX0;
   1636    case GLX_AUX1_EXT:
   1637    case GLX_AUX2_EXT:
   1638    case GLX_AUX3_EXT:
   1639    case GLX_AUX4_EXT:
   1640    case GLX_AUX5_EXT:
   1641    case GLX_AUX6_EXT:
   1642    case GLX_AUX7_EXT:
   1643    case GLX_AUX8_EXT:
   1644    case GLX_AUX9_EXT:
   1645    default:
   1646       /* BadValue error */
   1647       return -1;
   1648    }
   1649 }
   1650 
   1651 
   1652 PUBLIC void
   1653 XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
   1654                   const int *attrib_list)
   1655 {
   1656 #if 0
   1657    GET_CURRENT_CONTEXT(ctx);
   1658    const GLuint unit = ctx->Texture.CurrentUnit;
   1659    struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
   1660    struct gl_texture_object *texObj;
   1661 #endif
   1662    struct gl_renderbuffer *rb;
   1663    struct xmesa_renderbuffer *xrb;
   1664    GLint b;
   1665    XMesaImage *img = NULL;
   1666    GLboolean freeImg = GL_FALSE;
   1667 
   1668    b = xbuffer_to_renderbuffer(buffer);
   1669    if (b < 0)
   1670       return;
   1671 
   1672    if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_NONE_EXT)
   1673       return; /* BadMatch error */
   1674 
   1675    rb = drawable->mesa_buffer.Attachment[b].Renderbuffer;
   1676    if (!rb) {
   1677       /* invalid buffer */
   1678       return;
   1679    }
   1680    xrb = xmesa_renderbuffer(rb);
   1681 
   1682 #if 0
   1683    switch (drawable->TextureTarget) {
   1684    case GLX_TEXTURE_1D_EXT:
   1685       texObj = texUnit->CurrentTex[TEXTURE_1D_INDEX];
   1686       break;
   1687    case GLX_TEXTURE_2D_EXT:
   1688       texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
   1689       break;
   1690    case GLX_TEXTURE_RECTANGLE_EXT:
   1691       texObj = texUnit->CurrentTex[TEXTURE_RECT_INDEX];
   1692       break;
   1693    default:
   1694       return; /* BadMatch error */
   1695    }
   1696 #endif
   1697 
   1698    /*
   1699     * The following is a quick and simple way to implement
   1700     * BindTexImage.  The better way is to write some new FetchTexel()
   1701     * functions which would extract texels from XImages.  We'd still
   1702     * need to use GetImage when texturing from a Pixmap (front buffer)
   1703     * but texturing from a back buffer (XImage) would avoid an image
   1704     * copy.
   1705     */
   1706 
   1707    /* get XImage */
   1708    if (xrb->pixmap) {
   1709       img = XMesaGetImage(dpy, xrb->pixmap, 0, 0, rb->Width, rb->Height, ~0L,
   1710 			  ZPixmap);
   1711       freeImg = GL_TRUE;
   1712    }
   1713    else if (xrb->ximage) {
   1714       img = xrb->ximage;
   1715    }
   1716 
   1717    /* store the XImage as a new texture image */
   1718    if (img) {
   1719       GLenum format, type, intFormat;
   1720       if (img->bits_per_pixel == 32) {
   1721          format = GL_BGRA;
   1722          type = GL_UNSIGNED_BYTE;
   1723          intFormat = GL_RGBA;
   1724       }
   1725       else if (img->bits_per_pixel == 24) {
   1726          format = GL_BGR;
   1727          type = GL_UNSIGNED_BYTE;
   1728          intFormat = GL_RGB;
   1729       }
   1730       else if (img->bits_per_pixel == 16) {
   1731          format = GL_BGR;
   1732          type = GL_UNSIGNED_SHORT_5_6_5;
   1733          intFormat = GL_RGB;
   1734       }
   1735       else {
   1736          _mesa_problem(NULL, "Unexpected XImage format in XMesaBindTexImage");
   1737          return;
   1738       }
   1739       if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGBA_EXT) {
   1740          intFormat = GL_RGBA;
   1741       }
   1742       else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) {
   1743          intFormat = GL_RGB;
   1744       }
   1745 
   1746       _mesa_TexImage2D(GL_TEXTURE_2D, 0, intFormat, rb->Width, rb->Height, 0,
   1747                        format, type, img->data);
   1748 
   1749       if (freeImg) {
   1750 	 XMesaDestroyImage(img);
   1751       }
   1752    }
   1753 }
   1754 
   1755 
   1756 
   1757 PUBLIC void
   1758 XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer)
   1759 {
   1760    const GLint b = xbuffer_to_renderbuffer(buffer);
   1761    if (b < 0)
   1762       return;
   1763 
   1764    /* no-op for now */
   1765 }
   1766 
   1767