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Lines Matching refs:Active

57    if (obj->Active && obj->program == callback_data->prog)
62 * Return true if any active transform feedback object is using a program.
384 * If no active program can generate transform feedback data (i.e. no vertex
385 * shader is active), returns NULL.
416 "glBeginTransformFeedback(no program active)");
443 if (obj->Active) {
445 "glBeginTransformFeedback(already active)");
463 obj->Active = GL_TRUE;
498 if (!obj->Active) {
500 "glEndTransformFeedback(not active)");
510 ctx->TransformFeedback.CurrentObject->Active = GL_FALSE;
529 * active.
566 if (obj->Active) {
567 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(transform feedback active)",
640 if (obj->Active) {
642 "%s(transform feedback active)",
771 if (obj->Active) {
773 "glBindBufferOffsetEXT(transform feedback active)");
821 * if the current transform feedback object is active, even if paused."
823 if (ctx->TransformFeedback.CurrentObject->Active) {
825 "glTransformFeedbackVaryings(current object is active)");
1091 "glBindTransformFeedback(transform is active, or not paused)");
1130 if (obj->Active) {
1132 "glDeleteTransformFeedbacks(object %u is active)",
1164 "glPauseTransformFeedback(feedback not active or already paused)");
1190 if (!obj->Active || !obj->Paused) {
1192 "glResumeTransformFeedback(feedback not active or not paused)");
1199 * is not active."
1233 *param = obj->Active;