Lines Matching full:corner
137 // the radii is 0 the corner is square. However, the other radii
181 // If f < 1, then all corner radii are reduced by multiplying them by f."
213 index = kUpperLeft_Corner; // any corner will do in this case
217 // UL corner
224 // LL corner
231 // UR corner
238 // LR corner
313 // if either radius is zero the corner is square so both have to
314 // be non-zero to have a rounded corner
404 // Now scale each corner