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Lines Matching defs:vector

1427 		int vector[MAX_UNIFORM_VECTORS][4];
1431 vector[i][0] = (v[0] == GL_FALSE ? 0x00000000 : 0xFFFFFFFF);
1432 vector[i][1] = 0;
1433 vector[i][2] = 0;
1434 vector[i][3] = 0;
1443 device->setPixelShaderConstantF(targetUniform->psRegisterIndex, (float*)vector, targetUniform->registerCount());
1448 device->setVertexShaderConstantF(targetUniform->vsRegisterIndex, (float*)vector, targetUniform->registerCount());
1456 int vector[MAX_UNIFORM_VECTORS][4];
1460 vector[i][0] = (v[0] == GL_FALSE ? 0x00000000 : 0xFFFFFFFF);
1461 vector[i][1] = (v[1] == GL_FALSE ? 0x00000000 : 0xFFFFFFFF);
1462 vector[i][2] = 0;
1463 vector[i][3] = 0;
1472 device->setPixelShaderConstantF(targetUniform->psRegisterIndex, (float*)vector, targetUniform->registerCount());
1477 device->setVertexShaderConstantF(targetUniform->vsRegisterIndex, (float*)vector, targetUniform->registerCount());
1485 int vector[MAX_UNIFORM_VECTORS][4];
1489 vector[i][0] = (v[0] == GL_FALSE ? 0x00000000 : 0xFFFFFFFF);
1490 vector[i][1] = (v[1] == GL_FALSE ? 0x00000000 : 0xFFFFFFFF);
1491 vector[i][2] = (v[2] == GL_FALSE ? 0x00000000 : 0xFFFFFFFF);
1492 vector[i][3] = 0;
1501 device->setPixelShaderConstantF(targetUniform->psRegisterIndex, (float*)vector, targetUniform->registerCount());
1506 device->setVertexShaderConstantF(targetUniform->vsRegisterIndex, (float*)vector, targetUniform->registerCount());
1514 int vector[MAX_UNIFORM_VECTORS][4];
1518 vector[i][0] = (v[0] == GL_FALSE ? 0x00000000 : 0xFFFFFFFF);
1519 vector[i][1] = (v[1] == GL_FALSE ? 0x00000000 : 0xFFFFFFFF);
1520 vector[i][2] = (v[2] == GL_FALSE ? 0x00000000 : 0xFFFFFFFF);
1521 vector[i][3] = (v[3] == GL_FALSE ? 0x00000000 : 0xFFFFFFFF);
1530 device->setPixelShaderConstantF(targetUniform->psRegisterIndex, (float*)vector, targetUniform->registerCount());
1535 device->setVertexShaderConstantF(targetUniform->vsRegisterIndex, (float*)vector, targetUniform->registerCount());
1543 float vector[MAX_UNIFORM_VECTORS][4];
1547 vector[i][0] = v[0];
1548 vector[i][1] = 0;
1549 vector[i][2] = 0;
1550 vector[i][3] = 0;
1559 device->setPixelShaderConstantF(targetUniform->psRegisterIndex, (float*)vector, targetUniform->registerCount());
1564 device->setVertexShaderConstantF(targetUniform->vsRegisterIndex, (float*)vector, targetUniform->registerCount());
1572 float vector[MAX_UNIFORM_VECTORS][4];
1576 vector[i][0] = v[0];
1577 vector[i][1] = v[1];
1578 vector[i][2] = 0;
1579 vector[i][3] = 0;
1588 device->setPixelShaderConstantF(targetUniform->psRegisterIndex, (float*)vector, targetUniform->registerCount());
1593 device->setVertexShaderConstantF(targetUniform->vsRegisterIndex, (float*)vector, targetUniform->registerCount());
1601 float vector[MAX_UNIFORM_VECTORS][4];
1605 vector[i][0] = v[0];
1606 vector[i][1] = v[1];
1607 vector[i][2] = v[2];
1608 vector[i][3] = 0;
1617 device->setPixelShaderConstantF(targetUniform->psRegisterIndex, (float*)vector, targetUniform->registerCount());
1622 device->setVertexShaderConstantF(targetUniform->vsRegisterIndex, (float*)vector, targetUniform->registerCount());
1719 float vector[MAX_UNIFORM_VECTORS][4];
1723 vector[i][0] = (float)v[i];
1724 vector[i][1] = 0;
1725 vector[i][2] = 0;
1726 vector[i][3] = 0;
1749 device->setPixelShaderConstantF(targetUniform->psRegisterIndex, (float*)vector, targetUniform->registerCount());
1771 device->setVertexShaderConstantF(targetUniform->vsRegisterIndex, (float*)vector, targetUniform->registerCount());
1780 float vector[MAX_UNIFORM_VECTORS][4];
1784 vector[i][0] = (float)v[0];
1785 vector[i][1] = (float)v[1];
1786 vector[i][2] = 0;
1787 vector[i][3] = 0;
1796 device->setPixelShaderConstantF(targetUniform->psRegisterIndex, (float*)vector, targetUniform->registerCount());
1801 device->setVertexShaderConstantF(targetUniform->vsRegisterIndex, (float*)vector, targetUniform->registerCount());
1809 float vector[MAX_UNIFORM_VECTORS][4];
1813 vector[i][0] = (float)v[0];
1814 vector[i][1] = (float)v[1];
1815 vector[i][2] = (float)v[2];
1816 vector[i][3] = 0;
1825 device->setPixelShaderConstantF(targetUniform->psRegisterIndex, (float*)vector, targetUniform->registerCount());
1830 device->setVertexShaderConstantF(targetUniform->vsRegisterIndex, (float*)vector, targetUniform->registerCount());
1838 float vector[MAX_UNIFORM_VECTORS][4];
1842 vector[i][0] = (float)v[0];
1843 vector[i][1] = (float)v[1];
1844 vector[i][2] = (float)v[2];
1845 vector[i][3] = (float)v[3];
1854 device->setPixelShaderConstantF(targetUniform->psRegisterIndex, (float*)vector, targetUniform->registerCount());
1859 device->setVertexShaderConstantF(targetUniform->vsRegisterIndex, (float*)vector, targetUniform->registerCount());