Home | History | Annotate | Download | only in hwui

Lines Matching full:epsilon

66 static const float EPSILON = 1e-7;
224 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
630 // Allow some epsilon here since the later ray intersection did allow for some small
634 return a >= -EPSILON && b >= -EPSILON;
636 return a <= EPSILON && b <= EPSILON;
772 // Normalize these vectors such that we can use epsilon comparison after
1047 bool isCCWOrCoLinear = (delta >= EPSILON);