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Lines Matching refs:temp

56     SDL_Surface *temp;
59 temp = SDL_LoadBMP(file);
60 if (temp == NULL) {
64 sprite_w = temp->w;
65 sprite_h = temp->h;
68 if (temp->format->palette) {
69 SDL_SetColorKey(temp, 1, *(Uint8 *) temp->pixels);
71 switch (temp->format->BitsPerPixel) {
73 SDL_SetColorKey(temp, 1, (*(Uint16 *) temp->pixels) & 0x00007FFF);
76 SDL_SetColorKey(temp, 1, *(Uint16 *) temp->pixels);
79 SDL_SetColorKey(temp, 1, (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
82 SDL_SetColorKey(temp, 1, *(Uint32 *) temp->pixels);
90 sprites[i] = SDL_CreateTextureFromSurface(renderer, temp);
93 SDL_FreeSurface(temp);
98 SDL_FreeSurface(temp);
108 SDL_Rect viewport, temp;
161 temp.x = 1;
162 temp.y = 1;
163 temp.w = sprite_w;
164 temp.h = sprite_h;
165 SDL_RenderFillRect(renderer, &temp);
166 SDL_RenderCopy(renderer, sprite, NULL, &temp);
167 temp.x = viewport.w-sprite_w-1;
168 temp.y = 1;
169 temp.w = sprite_w;
170 temp.h = sprite_h;
171 SDL_RenderFillRect(renderer, &temp);
172 SDL_RenderCopy(renderer, sprite, NULL, &temp);
173 temp.x = 1;
174 temp.y = viewport.h-sprite_h-1;
175 temp.w = sprite_w;
176 temp.h = sprite_h;
177 SDL_RenderFillRect(renderer, &temp);
178 SDL_RenderCopy(renderer, sprite, NULL, &temp);
179 temp.x = viewport.w-sprite_w-1;
180 temp.y = viewport.h-sprite_h-1;
181 temp.w = sprite_w;
182 temp.h = sprite_h;
183 SDL_RenderFillRect(renderer, &temp);
184 SDL_RenderCopy(renderer, sprite, NULL, &temp);