Home | History | Annotate | only in /prebuilts/misc/windows/sdl2
Up to higher level directory
NameDateSize
BUGS.txt21-Aug-2018503
COPYING.txt21-Aug-2018930
CREDITS.txt21-Aug-20181.9K
i686-w64-mingw32/21-Aug-2018
include/21-Aug-2018
INSTALL.txt21-Aug-2018401
lib/21-Aug-2018
Makefile21-Aug-20181K
MODULE_LICENSE_ZLIB21-Aug-20180
PREBUILT21-Aug-2018132
README-SDL.txt21-Aug-2018432
README.txt21-Aug-20181.5K
test/21-Aug-2018
WhatsNew.txt21-Aug-20185.4K
x86_64-w64-mingw32/21-Aug-2018

README-SDL.txt

      1 
      2 Please distribute this file with the SDL runtime environment:
      3 
      4 The Simple DirectMedia Layer (SDL for short) is a cross-platform library
      5 designed to make it easy to write multi-media software, such as games and
      6 emulators.
      7 
      8 The Simple DirectMedia Layer library source code is available from:
      9 http://www.libsdl.org/
     10 
     11 This library is distributed under the terms of the zlib license:
     12 http://www.zlib.net/zlib_license.html
     13 
     14 

README.txt

      1 
      2                          Simple DirectMedia Layer
      3 
      4                                   (SDL)
      5 
      6                                 Version 2.0
      7 
      8 ---
      9 http://www.libsdl.org/
     10 
     11 Simple DirectMedia Layer is a cross-platform development library designed
     12 to provide low level access to audio, keyboard, mouse, joystick, and graphics
     13 hardware via OpenGL and Direct3D. It is used by video playback software,
     14 emulators, and popular games including Valve's award winning catalog
     15 and many Humble Bundle games.
     16 
     17 SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
     18 Support for other platforms may be found in the source code.
     19 
     20 SDL is written in C, works natively with C++, and there are bindings 
     21 available for several other languages, including C# and Python.
     22 
     23 This library is distributed under the zlib license, which can be found
     24 in the file "COPYING.txt".
     25 
     26 The best way to learn how to use SDL is to check out the header files in
     27 the "include" subdirectory and the programs in the "test" subdirectory.
     28 The header files and test programs are well commented and always up to date.
     29 More documentation and FAQs are available online at:
     30 	http://wiki.libsdl.org/
     31 
     32 If you need help with the library, or just want to discuss SDL related
     33 issues, you can join the developers mailing list:
     34 	http://www.libsdl.org/mailing-list.php
     35 
     36 If you want to report bugs or contribute patches, please submit them to
     37 bugzilla:
     38     http://bugzilla.libsdl.org/
     39 
     40 Enjoy!
     41 	Sam Lantinga				(slouken (a] libsdl.org)
     42 
     43